The Myrmidon
The neutral party in any dispute, Myrmidon is The Carthian Movement’s most important office. The whole experiment would fail very quickly without this crucial arbitration of the inevitable disputes among Kindred in Carthian domains. Many such domains did fall in the early days of the Movement, when there was no Myrmidon, or when one became corrupt. Now, different domains have created different solutions to this problem. The one commonality between all domains is that the Myrmidon no longer has final say. The only right that a Myrmidon has is to bring disputants together to discuss their issues, and keep them so arraigned until they agree to a nonviolent solution. Anything else is beyond the mandate of the office.
Myrmidons exceed their mandate all the time. This usually goes without comment, because, as Carthians themselves, these officers could hardly break Carthian Law concerning Discipline use. On the other hand, the Myrmidons’ narrow mandate provides little wiggle room if they do fall under scrutiny for their actions. There are several officers who could bring such scrutiny to bear, usually one or more specifically adapted to that task in any given city. Still, the Myrmidon is the most common office in the Carthian judicial system, and usually the highest.
Myrmidons exceed their mandate all the time. This usually goes without comment, because, as Carthians themselves, these officers could hardly break Carthian Law concerning Discipline use. On the other hand, the Myrmidons’ narrow mandate provides little wiggle room if they do fall under scrutiny for their actions. There are several officers who could bring such scrutiny to bear, usually one or more specifically adapted to that task in any given city. Still, the Myrmidon is the most common office in the Carthian judicial system, and usually the highest.
Type
Legal
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