True Worm

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The Beast That Haunts the Blood - Nosferatu
Certainly not every Nosferatu lurks and lingers beneath the ground, and even those that do rarely make it a permanent home. They still have apartments, or live in gutted water-towers or in some teetering Victorian at the edge of the city. However, some do live and lurk in the subterranean darkness for weeks on end, and over time they become accustomed to this place of forever night, an underground strata where sunlight never comes.
Those so accustomed needn’t actually slumber when the sun rises. The Nosferatu can still feel when the sun rises, however: his muscles tighten, his skin grows a bit waxy, a bit tough.
This only applies when the Nosferatu is at least 30 feet below the surface of the world above and runs no chance of seeing the sun. Sewer tunnels that open up to the street still could have faint shafts of sunlight poking through: but the tunnels beneath the tunnels likely have never seen that kind of light. If the character is in an area where the sun touches or has touched even in a tiny way, the pull is too deep, and he must find a place to slumber or go deeper to remain conscious.
At sunrise, the Nosferatu still expends a single Vitae as if waking for the first time that night: his muscles unclench, his skin eases.
Drawback: While active during the day, the Nosferatu is at half his normal Speed (round up). In addition, a Haunt character possessing this Merit is especially harmed by sunlight. The Nosferatu suffers +1 Health point per turn when exposed to any of the sun’s rays (see “Sunlight,” pp. 170-171, Vampire: The Requiem).