Weaponry Dodge
(•)
Effect: Whenever your character performs a dodge (see "Dodge," p. 156), you can choose to add his Weaponry Skill dots to his Defense instead of doubling his Defense. He essentially draws on his training in parrying and evading attacks rather than relying on his raw ability alone. While this might provide little benefit to a fencing novice, it can give the advanced fighter an edge.
Weaponry Dodge applies against incoming Brawl- and Weaponry-based attacks, against thrown-weapon attacks, and against Firearms attacks made within close-combat range. Your character can move up to his Speed and perform a Weaponry Dodge maneuver in a turn.
A character can possess both the Brawling Dodge and Weaponry Dodge Merits, but only one can be used per turn.
Weaponry Dodge applies against incoming Brawl- and Weaponry-based attacks, against thrown-weapon attacks, and against Firearms attacks made within close-combat range. Your character can move up to his Speed and perform a Weaponry Dodge maneuver in a turn.
A character can possess both the Brawling Dodge and Weaponry Dodge Merits, but only one can be used per turn.
Prerequisites: Strength •• and Weaponry •