Whip

World of Darkness - Armory
Most whips are about six feet long (some are closer to 10) and crafted from braided or corded leather. In a skilled hand, a whip can be a very precise weapon. The leather strikes out, snapping the air and leaving a welt upon the target. Occasionally the leather does draw blood, but such damage is peripheral.
To handle a whip requires a certain deftness. Therefore, the weapon has no Strength requirement, and attacking with the whip demands a Dexterity + Weaponry roll as opposed to the standard Strength + Weaponry.
A character wielding a whip can also attempt to strike at an opponent’s weapon. Targeting the weapon inflicts a –3 modifier to the attack roll, but if even one success is gained, the opponent must make a Strength + Stamina (minus the attacker’s Dexterity) to retain his grip on the weapon. No damage is done to the opponent, however, as the whip simply snaps the weapon out of his hand.
Some cruel (or perhaps pragmatic) users tie objects to the end of the whip to promote further injury. Such objects are usually metal, and might include nails, needles, coins or metal studs. If a whip is fitted with such accoutrements, its Damage becomes 0(L).
Item type
Weapon, Melee
Damage: 1(B)
Size: 2/J
Durability: 1
Cost: