Action Economy
A round of combat last 6 second in D&D, and during those 6 seconds there are the 6 things that you are allowed to do. To make the most out of a round of combat you want to make sure you are utilizing everything you have available.
The 6 different things you can do are:
•Move
•Take an Action
•Take a Bonus Action
•Take an Interact Action
•Take a Reaction
•Take a Free Action
You can do ALL of those things during a single round if you have the available abilities, details below.
When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
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The 6 different things you can do are:
•Move
•Take an Action
•Take a Bonus Action
•Take an Interact Action
•Take a Reaction
•Take a Free Action
You can do ALL of those things during a single round if you have the available abilities, details below.
Moving
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, your movement can include jumping, climbing, and swimming, and you can even break up your move between actions or attacks. Moving through DIFFICULT TERRAIN as well as moving while prone take 2x the move speed. Moving through difficult terrain while prone cost a combined 3x the move speed. Dropping prone is free, but to stand back up it takes half of you max move speed.Take an Action
When you take your action on your turn, you can take one of the actions presented HERE , an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in their stat blocks.When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
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