Overland Travel & Wilderness Exploration

The rules for wilderness exploration can be broken down into three modules:
  • Wilderness Travel, with rules for timekeeping and determining the distance traveled
  • Watch Actions, which allow characters traveling through the wilderness to do activities other than simply moving
  • Navigation, providing a structure for determining where the characters actually go
 

WATCHES

A watch is the basic unit for tracking time. A watch is equal to 4 hours.  
WATCH TYPES
There are six watches per day and three types of watch:
  • Active
  • Rest
  • Travel
While traveling, it is generally assumed that an expedition is spending two watches per day traveling, two watches per day resting, and two watches per day engaged in other activities.