Shinvar
Notable NPCs:
Places:
Arcanist's Farthing
Notable Places:
- The Pavilion of Atus: A large stone-walled theatre, known for its fiery draconic operas.
- The ruins of Emmert Keep.
- The Astral House: A grand stone-walled theatre, known for its monstrous slice of life plays. It is also the hideout of a gang of thugs that run the cities underground. The leader is called “The king Under the Keep”.
- The Pits: A large tavern, decorated with exotic weapons and armor. Also owned by "The king Under the Keep"
- The Drunken Scoundrel: A large adventurer's tavern, within which a magical spell prevents weapons from being drawn.
- A column of obsidian said to entomb the undead corpse of a lich.
- Oven's Hauberks: A modest armorer's workshop, built within the walls of an iron-banded stone tower.
- The overgrown ruins of a small castle said to be haunted by the shadows of the warriors who failed to defend it.
- Willo's Clocks: The workshop of a male human clockmaker named Willo, who leads both the Clockmakers and Trapwrights Guilds.
- A monolith of weathered stone, said to entomb a relic of Magic.
- Rude's Carvings: The workshop of a female human woodcarver named Rude, known for her weirdly life-like wooden dolls.
- The Crossed Axes: A neglected commoner's tavern, built within the walls of an ancient iron keep
- The Midnight Pavilion: A large timber and brick theatre, known for its classical elvish tragedies.
- Wintri's Woodwork: A cluttered woodcarver's workshop, built within a copse of hawthorn trees.
- Burgela's Clocks: A large clockmaker's workshop, within which time seems to pass more slowly.
- The Shrine of Ohm: A stone statue engraved with the holy symbol of Ohm, Lady of light, law, and life, surrounded by a labyrinth path.
- The Bone Tower: A tall tower with walls of fused humanoid bones and skulls. There are many in town who would like to see the ancient tower destroyed, but it seems to be invulnerable to harm.
- Gerlo's Folly: A tower of rough-hewn stone stands upon a rise in the land. It was built by an eccentric aristocrat named Gerlo many years ago, for no apparent purpose.
- Hildise: Female Human Chandler. Hildise has thick blonde hair and narrow hazel eyes, and a round nose. She wears worn clothing and several pouches hang from her belt. Hildise is known for her cold candles, which produce light but no heat.
- Wina: Male Human Wineseller. Wina has brown hair and soft gray eyes. He wears worn clothing and a bronze amulet. Wina is known for his weirdly specific knowledge of the undead.
- Harta: Male Human Jeweler. Harta has tangled brown hair and soft blue eyes, and a long moustache. He wears sturdy clothing and several small tools hang from his belt. Harta sometimes has a magical ring or amulet to sell.
- Gisolda: Female Human Peddler. Gisolda has silver hair and dark hazel eyes. She wears well-made clothing and a bronze amulet. Gisolda sometimes has a magical trinket to sell.
- Fredo: Male Human Chandler. Fredo has a narrow face, with copper hair and amber eyes. He wears travel-stained clothing and a wide-brimmed hat. Fredo also deals in forged documents and seals.
- A weathered abbey ruins, said to lie atop catacombs filled with long-forgotten treasures.
- Gelsyela's Woodwork: A modest woodcarver's workshop, built around a large elder tree.
Government
Ruled by the Red Queen.
Geography
Shinvar isn't in the harshest of the stormlands, but neither is it some soft-skinned northern land. Buildings there are built low and squat, sturdy sides pointed westward toward the Origin, like the shoulder of a man set and ready to take the force of an impact. Windows are placed only on the eastward side. Like the grass and the trees there, humankind had learned to weather the storms.
The city is built upon the side of a steep incline and is wedge-shaped, as if it is built into a wide crack, with the open side toward the south.
Alternative Name(s)
Shin
Type
Capital
Location under
Owner/Ruler
Characters in Location
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