Cleric (Mage)
While magic can indeed work wonders, the mysteries of life and death ultimately lie in the hands of the One True Light. Still, some mages become so skilled in the arts of medicine, herbalism, and healing that they gain reputations as Clerics. There are well known for their ability to sustain the fragile embers of life and fanning them back into a full and healthy flame, no matter how low they seem to have ebbed. Some Clerics serve as doctors or healers in great cities or feudal courts, while others are lone hermits, preferring solitude, save for when someone in need comes to the door.
Class: Mage
Requirement: You must have Intelligence and Willpower 2 or higher and Healing Arcana (Journeyman).
Novice: Your magic teems with life energy. When you cast Healing Arcana spells, targets regain extra Health equal to your Willpower.
Journeyman: When you cast the Healing Touch spell, you can spend an extra 5 MP to cure the target of a single disease.
Master: Your magic can bring back the recently dead. You can cast a more powerful version of the Revival spell for 25 MP. The target can have been dead for up to 1 hour. Normally, Revival only works on the dying, not the dead.
Comments