Companion Avinoam
An enfield shaped Companion.
Chosen Knight: Belamin
Armor Class: 14
Hit Points: 26 (4d8+12)
Speed: 30ft / Fly: 60ft
STR - 12 (+1)
DEX - 18 (+4)
CON - 16 (+3)
INT - 14 (-2)
WIS - 14 (+2)
CHA - 9 (-1)
Skills:- Perception +6 (Passive: 16)
- Stealth +6
- Survival +4
- Darkvision 60ft
- Gods’ Favor 1x per Long Rest, the Companion enables their Chosen to reroll a saving throw.
- Keen Sight and Smell Companion has advantage on Perception checks that rely on sight or smell.
- Light Companion is able to shed bright white light from its body in a 20ft radius and dim light for an additional 20ft at will. Completely covering the Companion with something opaque blocks the light.
- Flyby The Companion doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
- Nimble Action The Companion can take the disengage or dodge action as bonus action.
- Dive Attack If the Companion moves at least half of its flying speed towards a creature and lands a successful bite or claw attack, the Companion may add an additional weapon die of damage.
- Bite
Melee Weapon Attack: +6 to hit, reach 5ft, one target
Hit: 1d6+4 piercing damage- Claws
Melee Weapon Attack: +6 to hit, reach 5ft, one target
Hit: 1d6+4 slashing damage
Children