Fetchlings
Originating from the Shadow Plane, fetchlings are creatures of darkness and light intertwined.
Physical Description: Superficially, fetchlings resemble unnaturally lithe—bordering on fragile—humans. Their original home has drained their skin and hair of bright colors. Their complexion ranges from stark white to deep black, and includes all the various shades of gray between those two extremes. Their eyes are pupilless and pronounced, and they typically glow a luminescent shade of yellow or greenish yellow, though rare individuals possess blue-green eyes. While their hair tends to be stark white or pale gray, many fetchlings dye their hair black.
Society: Fetchlings are adaptable creatures, and as such display no singular preference for moral philosophy or the rule of law. Most mimic the cultural norms and governmental structures of those they live near or the creatures they serve. Fetchlings are survivors. Their tenacity, versatility, and devious pragmatism helped them survive the harsh environs of the Shadow Plane. Fetchlings tend to cluster in small, insular communities of their own kind, mimicking the cultural norms and political structures of those they trade with.
Relations: Their pragmatism and adaptable nature put them at odds with the other races.
Starting Ages
Height and Weight
Adulthood | Intuitive | Self-Taught | Trained |
---|---|---|---|
20 years | +1d6 years (21 – 26 years) | +2d6 years (22 – 32 years) | +3d6 years (23 – 38 years) |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5 ft. 4 in. | +2d6 in. (5 ft. 6 in. – 6 ft. 4 in.) | 90 lbs. | +(2d6×3 lbs.) (96 – 126 lbs.) |
Female | 5 ft. 2 in. | +2d6 in. (5 ft. 4 in. – 6 ft. 2 in.) | 80 lbs. | +(2d6×3 lbs.) (86 – 116 lbs.) |
Standard Racial Traits
- Ability Score Racial Traits: Fetchlings are quick and forceful, but often strange and easily distracted by errant thoughts.They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
- Type: Fetchlings are outsiders with the native subtype.
- Size: Fetchlings are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed: Fetchlings have a base speed of 30 feet.
- Languages: Fetchlings begin play speaking Common. Fetchlings with a high Intelligence scores can choose from the following: Aklo, Aquan, Auran, Draconic, D’ziriak (understanding only, cannot speak), Ignan, Terran, and any regional human tongue. See the Linguistics skill page for more information about these languages.
- Shadow Blending: Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
- Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5.
- Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.
- Spell-Like Abilities: A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day as a spell-like ability. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 13th level in any combination of classes, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling’s caster level is equal to his total Hit Dice.
- Darkvision: Fetchlings can see perfectly in the dark up to 60 feet.
- Low-Light Vision: In addition to their ability to see perfectly in the dark up to 60 ft, fetchlings have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
Origin/Ancestry
Second Crossing
Lifespan
275
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