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Goblins

  Typically considered an unintelligent race, Goblins are childish creatures with often vicious and destructive tendencies. This results in them often being banned from most establishments and many cities in civilized areas. Considered weak and cowardly by the other races, Goblins are frequently manipulated or enslaved by more intelligent or stronger races that require disposable and violent footsoldiers. Those of the race that don’t live in typical Goblin society and live in the cities of civilized races are known to live closer to the rats and other vermin than the humanoid citizens of that settlement.   Topped with oversized heads, Goblins on average just stand over three feet tall. Adorned with little hair and massive ears, Goblins tend to have beady red or yellow eyes. Their skin tone, like humans, vary depending on their environment. They can range from green, grey, and blue, as well as black and even pale white though the latter is extremely rare. Due to their unending appetite, they have sharp jagged teeth and often have a potbelly on account of their overeating.   Their societies are often little more than primitive tribes that are constantly changing leadership. Rarely able to produce their own food sustainably, Goblin tribes tend to live near settlements that they can steal from. Despite this, they often live in remote or unpleasant locations such as caves, ramshackle villages, or the abandoned structures of larger races. This is on account of their inability to build decent fortifications and thus are easily driven out of more preferable locations. Gender means extremely little in Goblin society. Both sexes are likely to rise to power in a tribe. The raising of children is a communal thing, with children being self-sufficient only hours after birth. Despite that, child mortality is high due to adults forgetting to feed them or when food runs low. As a result of this cannibalism is not an uncommon practice among the younger of the race.   Goblins tend to view other creatures as food sources which causes poor relations with most of the civilized races. Their constant raids on smaller settlements have led to them living mostly on the very fringes of civilization.
Starting Ages
Adulthood  Intuitive  Self-Taught Trained
12 years +1d4 years (13 – 16 years)  +1d6 years (13 – 18 years)  +2d6 years (14 – 24 years)
  Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 ft. 8 in. +2d4 in. (2 ft 10 in. – 3 ft. 4 in.) 30 lbs. +(2d4 lbs.) (32 – 38 lbs.)
Female 2 ft. 6 in. +2d4 in. (2 ft. 8 in. – 3 ft. 2 in.) 25 lbs. +(2d4 lbs.) (27 – 33 lbs.)
Standard Racial Traits
  • Ability Score Modifiers: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
  • Type: Goblins are humanoids with the goblinoid subtype.
  • Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
  • Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
  • Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.
Movement Racial Traits
  • Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
Senses Racial Traits
  • Darkvision: Goblins see perfectly in the dark up to 60 feet.
Genetic Ancestor(s)
Origin/Ancestry
First Crossing
Lifespan
50

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