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Ifrits

Descended from Humans whose ancestry came into contact with primordial magic, ifrits are a passionate and fickle race. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and its destructive, pitiless nature.   Physical Description: Ifrits vary in appearance as widely as their elemental ancestors do. Most have pointy ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame. Some possess skin the color of polished brass or have charcoal-hued scales covering their arms and legs. Ifrits favor revealing and ostentatious clothing in bright oranges and reds, preferably paired with gaudy jewelry.
Starting Ages
Adulthood  Intuitive  Self-Taught  Trained
60 years  +4d6 years (64 – 84 years)  +6d6 years (66 – 96 years)  +8d6 years (68 – 108 years)
  Height and Weight
Gender  Base Height  Height Modifier  Base Weight  Weight Modifier
Male  5 ft. 2 in.  +2d8 in. (5 ft. 4 in. – 6 ft. 6 in.)  110 lbs.  +(2d8×5 lbs.) (120 – 190 lbs.)
Female  5 ft. 0 in.  +2d8 in. (5 ft. 2 in. – 6 ft. 4 in.)  90 lbs. +(2d8×5 lbs.) (100 – 170 lbs.) +(2d8×5 lbs.) (100 – 170 lbs.)
Standard Racial Traits
  • Ability Score Modifiers: Ifrits are passionate and quick, but impetuous and destructive. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
  • Type: Ifrits are outsiders with the native subtype.
  • Size: Ifrits are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Base Speed: Ifrits have a base speed of 30 feet.
  • Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran. See the Linguistics skill page for more information about these languages.
  • Energy Resistance: Ifrits have fire resistance 5.
  • Spell-Like Ability: Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s level; DC 11 + Charisma modifier).
  • Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
  • Darkvision: Ifrits can see perfectly in the dark up to 60 feet.
Genetic Ancestor(s)
Origin/Ancestry
Third Crossing
Lifespan
550

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