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Svirfneblin

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures with slate-gray skin, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels.
Starting Ages
Adulthood  Intuitive  Self-Taught  Trained
40 years  +4d6 years (44 – 64 years)  +6d6 years (46 – 76 years)  +9d6 years (49 – 94 years)
  Height and Weight
Gender  Base Height  Height Modifier  Base Weight  Weight Modifier
Male  3 ft. 0 in.  +2d4 in. (3 ft 2 in. – 3 ft. 8 in.)  35 lbs.  +(2d4 lbs.) (37 – 43 lbs.)
Female  2 ft. 10 in.  +2d4 in. (3 ft. 0 in. – 3 ft. 6 in.)  30 lbs.  +(2d4 lbs.) (32 – 38 lbs.)
Standard Racial Traits
  • Ability Score Racial Traits: Svirfneblin are fast and observant but relatively weak and emotionally distant. They gain –2 Strength, +2 Dexterity, +2 Wisdom, and –4 Charisma.
  • Type: Svirfneblin are humanoids with the gnome subtype.
  • Size: Svirfneblin are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Speed: Svirfneblin have a base speed of 20 feet.
  • Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
  • Defensive Training: Svirfneblin gain a +2 dodge bonus to Armor Class.
  • Fortunate: Svirfneblin gain a +2 racial bonus on all saving throws.
  • Spell Resistance: Svirfneblin have spell resistance (SR) equal to 11 + their class levels.
Feat and Skill Racial Traits
  • Skills: Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.
  • Stonecunning: Svirfneblin gain stonecunning (as dwarves.)
Magical Racial Traits
  • Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast. Svirfneblin also gain the following spell-like abilities: Constant—nondetection; 1/day—blindness/deafness (DC 12 + Charisma modifier), blur, disguise self; caster level equals the svirfneblin’s class levels.
Offense Racial Traits
  • Hatred: Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarf subtypes due to training against these hated foes.
Senses Racial Traits
  • Darkvision: Svirfneblin can see perfectly in the dark up to 120 feet.
  • Low-Light Vision: In addition to their ability to see perfectly in the dark up to 60 ft, svirfneblin have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
Genetic Ancestor(s)
Origin/Ancestry
Second Crossing
Lifespan
350

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