Venya
A lore rich RPG world with a new system and classes.
2501 AC
Venya is a broken and dangerous world, plagued by monsters and relics from a long-dead civilisation, and as the barriers between planes once again grow weak, those cast out thousand years ago look on with hungry eyes. Those who wish to travel this broken land must contest with warlords, monsters and horrors from beyond their world, as wild magic seeps between realms, spreading corruption and poison into Venya. As you face these dangers, you would do well to ensure you do not succumb to the sickly sweet powers they offer.
This space acts as the setting of a new work-in-progress fantasy RPG, with unique roles and an accompanying system. This RPG aims to create more uniqueness in races, factions and classes so encounters and situations are wildly different depending on the adventuring party's composition. It also seeks to build a bigger and stronger bond with factions, races and racial heritage through established lore, but be open to individual adaptability.
Currently, areas, lore and factions have been filled in for Lenwir, the largest continent on Venya, and can explored at will. Class builds, profiles and mechanics are being developed alongside them and are starting to appear so please follow if you are interested.