Salvia Gysserae

Salvia Gysserae (a.k.a. of House Ad'Daire)

Physical Description

Body Features

She is noticeably short for an elf, standing at 5'3". She has evidence of both burns and frostbite from adventures (mainly on her arms and a patch on her torso).

Facial Features

A dull grey skin tone, markings/tattoos on her face, and dark brown eyes. Whenever her house gift is active, instead, her eyes magically turn gold and wane like the fire of the stars.

Specialized Equipment

Has a necklace of Oun's holy symbol, a mirror, which she uses for spellcasting.

Mental characteristics

Sexuality

dunno

Education

Has learned from priests in the church she grew up in. Mostly learned things pertaining to history and religion of Orde: especially the White and Grey Pantheon.

Personality Characteristics

Motivation

  • She wishes to understand how her parents are connected to the II.
  • Find a way to achieve dreaming while tranced.

Likes & Dislikes

Likes: drawing in her journal, sleep, cold weather, history about early elven magics/tech.   Dislikes: being the center of attention, obscenely loud people.

Virtues & Personality perks

Caring
Empathetic
Altruistic

Vices & Personality flaws

Naive
Terrible at understanding others (talking-wise)
Awkward
Doesn't value herself

Personality Quirks

Doesn't know how to react to some kinds of people and usually embarrasses herself due to it.

Social

Religious Views

Worships Oun
Alignment
NG
Date of Birth
1101
Birthplace
Wallwatch
Children
Current Residence
The Iitanas Imperium
Gender
Female
Eyes
Brown (sometimes gold)
Hair
Greenish-Grey to Black
Skin Tone/Pigmentation
Grey
Height
5'3"
Weight
130lbs
Known Languages
Common(Grass) and Elven(Nomad and Imperium)

Salvia Gysserae

Elf (Wood) Race
Orde (Church Child) (House of Ad'Daire) Origin
Cleric (Dreams) 7 Class & Level
NG Alignment
Oun Deity
The Iitanas Imperium Faction
Member Rank/Position
3 (+3HP, +15gp day job) Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 14
+2
intelligence 11
+0
wisdom 18
+4
charisma 12
+1
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+4 Dexterity
+2 Constitution
+0 Intelligence
+7 Wisdom
+4 Charisma
saving throws
+4 Acrobatics
+4 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+3 History
+7 Insight
+1 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+0 Nature
+7 Perception
+1 Performance
+1 Persuasion
+3 Religion
+4 Sleight of Hands
+4 Stealth
+4 Survival
skills

 
22
MV
1
Prestige
1
Attunement Slots
20
Armor Class
61
Hit Points
+6
Initiative
65
Speed
WeaponAttackDamage
Mace 1d20+3 1d6 Bludgeoning
Light Crossbow 1d20+7 1d8+4 Piercing
Shortsword 1d20+7 1d6+4 Piercing
Attacks
Weapons
Shortsword, Longsword, Shortbow, Longbow, Simple weapons.


Armor
Medium armor, Light armor, Shields


Languages
Common(Grass), Elvish(Nomad and Imperium)


Tools
Painter's Supplies, Alchemist's Supplies


Skills
History, Insight, Perception, Religion


Academy
Calligrapher's Supplies

Proficiences
Cantrips: Spare the Dying, Toll the Dead, Guidance, Mending, Shillelagh

Preparable Spells: 11

1st level: Sleep(D), Cause Fear(D), Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith

2nd level: Darkness(D), Hold Person, Lesser Restoration, Mirror Image(D), Spiritual Weapon

3rd level: Catnap(D), Mass Healing Word, Phantom Steed(D), Spirit Guardians

4th level: Phantasmal Killer(D), Fabricate(D), Death Ward, Freedom of Movement
Spellcasting
Carrying Capacity: 150lbs (180lbs w/ backpack)
Weight Carried: 111lbs
Magic Items

Imperial Robe: This robe functions as a near weightless light armor, granting 13 AC + Dex for armor class. However, this item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium. If the robes are attempted to be worn by anyone else, the robes immolate themselves and they are destroyed.
Elven Ring: +3 extra HP. +5 if you're an Elf.
Quicksilver Treads: You gain a +1 to ac. You also gain an additional 30ft of movement as long as you are on land.

Mundane Items

Citizen Badge:The badge marks the wielder as a full citizen of the new empire, even if they are not elven.
Holy Symbol; 1lbs (Amulet; A locket with a mirror inside.)

Potion Bandolier; 1lb (capacity 0/3; 0lbs)


Potion Bandolier; 1lb (capacity 0/3; 0lbs)


Currency

1750gp
7 Crafting Tokens

Equipment
The Iitanas Imperium
Faction
Mad Man
Stat Array
Racial

Darkvision (30Ft)
Trance: Only needs to sleep 4 hours during long rest
Mask of the Wild: Can attempt to hide in natural things.
Fey Ancestry: adv on saves against being charmed. Cant be magically put to sleep.


Faction

Iitanas Imperium ACI: +2 to Dex and Int
Imperial Dance: While wielding a 1 handed weapon with no shield, you recieve a +1 to AC and a +1 to Damage for each additional enemy that is adjacent to you above 1. (Max of +3)
Aladine’s Glory: Users of this fighting style deal +1 additional damage with melee weapons, for each creature that has been killed this combat. This must be a legitimate enemy, that is threatening to the character.
House of Ad'daire (replaces suborigin)
Gaze into the Void!: Whenever you would damage an enemy with an astral, necrotic, cold, or poison damaging spell, you may reduce that creature's AC by 2 for 1 round. An enemy can only be affected by this ability once ever 24 hours.
Elven
Whenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest a glowing astral fire in your eyes. During this time you can see invisible enemies and see through any darkness. This effect fades after a long rest.


Origin

Orde Origins: +1 to Charisma; Skill Prof - Religion
Church Child: You gain a cantrip from the cleric spell list and may cast it at character level; Skill Prof - History(Taking II house)


Religion

Church Boon (Oun): +1 Wisdom
Lip Service (Oun): Skill Prof - Insight


Class

Bonus Cantrip: Gain a cantrip from bard or druid spell list. It counts as a cleric cantrip for you.
Restful Spells: Whenever you would cast a spell of first level or higher that would target your allies, heal them for a number of hit points equal to the spell's level.
Channel Divinity 1/rest:
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Channel Divinity: Day Dream
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Dream Form
As a bonus action, you may enter a state that is between both the dream realm and the waking realm, granting yourself resistance to all damage and advantage on attack rolls. This lasts for one minute or until you are subject to a critical hit. This ability can only be used once per long rest.
Channel Divinity (2/rest)
Beginning at 6th level, you can use your Channel Divinity twice between rests.


ASI Level 4
+1 DEX, +1 WIS


MV Tracker
1MV Dsangir Donation 12/10;
2 MV The Dancing Ladies 12/11;
2 MV Land of Kvoz 12/29;
2 MV Fountain of Youth rp event 1/11;
1 MV Watch Wall Dsangir event 1/11;
2 MV Crashed by the Waves 1/18;
1 MV Dsangir Donation 1/13;
1 MV Dsangir-II event 1/25;
1 MV Dsangir donation 2/23;
6 MV After the Freeze 2/4, 2/11, 2/25, 3/10, 2 on completion ;
2 MV The Hammer Falls 2/27, 3/12
1 MV On the Wings of Hel RP Event 3/7


Class/Racial Features & Traits