Shark

Shark

Doesn't talk much.
Alignment
True Neutral
Date of Birth
4th of Rentoss, 1000
Children
Gender
Male
Eyes
Yellow
Hair
Platnium Blonde / Silver
Skin Tone/Pigmentation
Ash
Height
6'3
Weight
164

Shark

Shar'kai Race
Path of The Forsaken Origin
Sanguine Knight Fighter 4 Class & Level
True Neutral Alignment
None Deity
Mage's Guild Faction
Rank/Position
2 Loyalty
Company

Strength 17
+3
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 11
+0
charisma 10
+0
Total Hit Dice 4
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+1 Arcana
+5 Athletics
+0 Deception
+1 History
+0 Insight
+0 Intimidation
+1 Investigation
+2 Martial
+0 Medicine
+1 Nature
+2 Perception
+0 Performance
+0 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
7
MV
0
Prestige
1
Attunement Slots
20
Armor Class
42
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Smith's Tools (Mage's guild)
Saving Throws: Strength, Constitution
Skills: Athletics, Survival
Language: Common and Sharkai
Sharkai Weapon Training: Daborakian Claymore, Krazaxian Waraxe, Butcher's Axe
Learned: Scorpion whip
Proficiences
Cantrip: Message
Spellcasting
Gold: 1971g

Bandoleer 1:
Show spoiler
3x standard healing


Bandoleer 2:
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3x standard healing


Misc pots: 1x acid vial

Mage's Guild Gear:
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Taltaken Vambrace - While wearing this item, whenever you would hard cast shield, your AC from the spell is increase by 6 instead of by 5 for the duration.
Taltaken Greaves - While wearing this item, whenever you would hard cast Misty Step, you can teleport up to 100 feet instead of 30.
Guild Band - Grants message cantrip


Worn/On Person:
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plate armor
2 scorpion whips
krazaxian waraxe
daborkian claymore
an explorer's pack


Other:
Show spoiler
a shield,

Crafting Tokens: 5

Crafting mats: Electric Hair Strand (mod) | Blessed Flame (Mod)

Total weight: 169 (nice)
Max: 255

Equipment
Mage's Guild
Faction
Madlad
Stat Array
Glory of Aladine (Fighting Style)
Glory of Aladine (The Heals)
Advantage on Death Saves
Ignore 1 level of exhaustion per long rest
Fighting Style: Defensive
Second Wind
Action Surge
Suffering Sword
Beginning when you choose this archetype at 3rd level, you can only use weapons that deal slashing damage. If you use a weapon that deals Slashing or another damage type, you can only choose slashing. You deal 1 extra bleed damage with such weapons.

Sanguine Boon (9thp)
At 3rd level, whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this class feature if you already have any temporary hit points at all.


Feat: Dual Wielder
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Class/Racial Features & Traits

Shark's MV Log

Character created 04/22/2020