Dark One's Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
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Lineage of Coin
Even the gods need money. While charity is all well and good, people dont eat on good intentions. There are those, that devote themselves not to a deity, but to the coin. While some Ordeans see them as almost heretical in their commitment to money, these few know the real truth, without money, the gods die.
You were raised in the realm of accounting, trade and common sense. These traits you inherited within yourself.
Choose a single cleric domain (((GRAVE)))
you may use that domain's channel divinity once per week. If you gain channel divinity from a domain you possess, you may instead change your channel divinity once per long rest to that of another domain. This choice remains until you change it. Your character level counts as your cleric level for the purposes of this channel divinity. Clerics cannot use this origin to change their Turn Undead channel divinity effect.
Attribute Cap Increase - +2 Charisma; This boosts the maximum of the ability score but not the score itself.
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1st level Variant Human feat - Actor
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
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Eldritch Invocations:
Eyes of the Runekeeper
Mask of Many Faces
Book of Ancient Secrets
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Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a warlock cantrip for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
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Loyalty 2 Benefit: Krähewyrm’s Plumage
You gain the blessing of the great dragon crow, the Krähewyrm. You may choose one of the following benefits. Once selected, the chosen benefit cannot be changed.
Beguiling Grace: You gain an aura of dark allure. You gain a +2 on intimidation checks against good or chaotic creatures, and +2 on persuasion checks against lawful or evil creatures.
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===HELLWALKER===
Hellish Fuel - You gain access to hellish energy which fuels your planeswalker abilities. You have a maximum of 8 Fuel and you start with half of your maximum at the beginning of each battle. Fuel can be gained in the following ways:
Dealing Damage to a target grants you 1 Fuel. This can occur once per round.
Inflicting a target with a debuff grants you 1 Fuel. This can occur once per round.
You gain 1 additional Fuel whenever the target suffers the effects of said debuff. This can occur once per round.
Punishment - As an action, you can spend 4 Fuel to give 2 party members a +2 on attack rolls for 5 rounds. You get to choose when to activate this at the beginning of a turn. This bonus cannot be stacked. You gain 1 Fuel when allies under the effect of Punishment deal damage to enemies. This can happen once per round
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Book of Ancient Secrets
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Class/Racial Features & Traits
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