Boris Keenmark

Children

Boris Keenmark

Hill Dwarf Race
Krazax/Rangeroamer Origin
Valor Bard 5 Class & Level
True Neutral Alignment
Wondox Deity
The Grasping Hand Faction
Knuckles (Member) Rank/Position
12 Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 18
+4
intelligence 12
+1
wisdom 12
+1
charisma 16
+3
Total Hit Dice 5
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+5 Dexterity
+4 Constitution
+1 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+2 Arcana
+3 Athletics
+4 Deception
+4 History
+2 Insight
+4 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+7 Perception
+6 Performance
+9 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills

 
11
MV
1
Prestige
1
Attunement Slots
16
Armor Class
58
Hit Points
+2
Initiative
25
Speed
Attacks
Armor: light armor, medium armor, shields

Weapons: simple weapons, martial weapons, hand crossbows, longswords, rapiers, shortswords, battleaxe, handaxe, light hammer, war hammer

Tools: Alchemist Supplies, Brewer's Supplies(E), Land vehicles (Jail wagon), Wargong, Lute, Bagpipes

Saving throws: Dexterity, Charisma

Skills: Athletics, History, Perception(E), Performance, Persuasion(E), Survival

Languages: Common, Dwarvish
Proficiences
Cantrips

Vicious Mockery
Prestidigitation
Minor Illusion

1st level - 4 slots

Charm Person
Comprehend Languages
Cure Wounds
Heroism
Longstrider

2nd level - 3 slots

Hold Person
Shatter

3rd level - 2 slots

Dispel Magic
Spellcasting
Krazaxian Waraxe
Lute
Dagger
Breastplate
Crossbow bolt case
(131)Crossbow bolts
(10)Silvered crossbow bolts

Mwsogl Gwaedlyd
Dominion Bolt

The Black Hat
Poisoner's Gloves
Caustic Ooze
The Dark Jack

Backpack
Flask
Bedroll
Block and Tackle
Brewer's Supplies
Crowbar
Grappling Hook
Hammer
(2)Piton
(50ft)Hempen Rope
Bandolier
  • Potion of Greater Healing
  • Potion of Growth
  • Potion of Fire Breath

  • Potion of Climbing
    (8)Potion of Healing
    (2)Potion of Animal Friendship
    Potion of Water Breathing



    Chest
    Leather armor
    Light Crossbow
    Blowgun
    (50)Blowgun needles

    (3)Potion of Healing

    (4)Potion of Climbing(Reagent)
    (2)Potion of Growth(Reagent)
    (2)Potion of Fire Breath(Reagent)
    (2)Potion of Greater Healing(Reagent)
    Potion of Gaseous Form(Reagent)

    (2) Case for maps and scrolls
    Set of fine clothes
    Set of traveler's clothes
    Bottle of ink
    Ink pen
    Lamp
    (2) Flask of oil
    (5) Sheet of paper
    Vial of perfume
    Sealing wax
    Soap

    (6)Barrel
    (8)Glass bottle
    (12)Tankard
    Jail Wagon - Fade Steel Autowagon (Spider)
    (100ft)Hempen Rope
    (2)Shovel
    Travelling clothes
    A Horn
    A set of manacles
    Alchemist supplies
    Bullseye Lantern
    Hourglass

    Celestial's Sigh | Superior | Enhancement, Enchantment | Weapon | Wisdom | Fading, Radiant, Fleeting

    2148gp
    9sp
    7cp

    19 Crafting Tokens

    ----------

    Mwsogl Gwaedlyd: Sickle – Uncommon 2 lbs; The sickle of a red cap has been manipulated to draw out its latent fae-like influence, and indeed, such magic has been employed to enchant the weapon. Those with ties to the fae can recognize the weapon's effects with more accuracy than most. Whenever you hit with it, you can use your bonus action to give the creature disadvantage on its next saving throw against an enchantment spell you cast against it before the end of your next turn. You can use this ability once before needing a long rest

    Dominion Bolt
    Heavy Crossbow - Rare - Attunement
    1800gp
    -Bend the Knee: As a reaction when you would strike a target, you can force the target to make a DC 14 Charisma saving throw or fall prone and lose their next action.
    -Light of the King: This weapon deals an additional 1d4 piercing damage.
    [Base Material, Enchantment]
    Equipment
    The Grasping Hand
    Faction
    The Mad Man
    Stat Array
    Darkvision 60ft

    Dwarven Resilience
    Advantage on saving throws against posion and resistance against poison damage.

    Dwarven Combat Training

    Stonecunning
    History check to determine origin of stonework has expertise.

    Dwarven Toughness
    Extra 1 hit point for every level.

    Rangeroamer - Whenever you use the help action, your ally receives an additional +2 to their total roll.

    ----------

    Bardic Inspiration - Combat Inspiration
    3 - d8
    Can be used with weapon damage rolls or to increase AC

    Jack of all trades

    Song of rest - d6

    Expertise - Perception, Persuasion

    (Level 4 Ability Score Improvement - +1 INT, +1 CHA)

    Font of Inspiration

    ----------

    Deity Lip Service: Wondox
    Skill Proficiency – Athletics

    Faction: The Grasping Hand
    Attribute cap increase: +2 wisdom
    Tool proficiency: Alchemist supplies, Land vehicle (Jail wagon/spider wagon)
    The Black Hat: advantage on insight checks, investigation checks, and perception checks when tracking a Grasping Hand target

    Expertise Training: Brewer's supplies
    Class/Racial Features & Traits

    Comments

    Please Login in order to comment!