Casper Gaust

Children

Casper Gaust

Human Race
Whispering isles Origin
Wizard 1 Class & Level
Neutral-Neutral Alignment
Babylon Deity
Night Guard Faction
Rank/Position
0 Loyalty
Company

Strength 14
+2
Dexterity 15
+2
constitution 14
+2
intelligence 14
+2
wisdom 14
+2
charisma 14
+2
Total Hit Dice
Hit Die
1d+2
+2 proficiency bonus
+2 Strength
+2 Dexterity
+2 Constitution
+4 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
16
Armor Class
8
Hit Points
+2
Initiative
30
Speed
Attacks

Night Blade - (Longsword) - This magical blade is standard issue amongst the elite Night Guard. It is creature from a carefully sanctified infernal steel, allowing the weapon to draw strength from evil and safeguard the wielder from nefarious influence. This is a +1 longsword that counts as it's enhancement bonus double versus evil undead, evil shapechangers, and evil fae.

Silencing Bow - This magical longbow is used by the royal guard of the Empress of the Shadowfell, they have been loaned to the Night Guard to assist their endeavors and only to recruits that have proven themselves worthy. This is a +1 enhancement longbow made of hardened shadows. This bow does not require traditional ammunition, although it can if the wielder wishes. otherwise it shoots shadowy arrows that act as normal arrows. These shadow arrows cannot be fired or exist in hallowed light.


-


Crimson Mail - (Scale Mail) - The iconic crimson armor of the Night Guard is not only a distinct indicator as to their authority, but also a potent piece of equipment in its own right. This armor does not provide disadvantage on stealth checks, it is also infused with the eldritch power of the witches and allows the wearer to gain advantage on saving throws against compulsion, fear, and curse effects.

A silver pendant, a hunting trap, a vial of holy water, tuft of wolfsbane, cold iron charm, a set of traveler's clothes, and a belt pouch containing 30gp

The Night Guard are Recognized mostly by their iconic red armor, but they also are all branded on their right hand with a powerful warding hex. This acts as protection against the darkness, but also as a sign of all they accomplished.


3200 gold
Equipment
Night Guard
Faction
Razzle Dazzle
Stat Array
Whispering Isles
Baymen often speak in whispered tones about places of darkness and terror. A series of islands is often the subject of these haunted tales. The Whispering Isles is a place not often traveled to and even less explored. Some however, whether they wish it or not, have made a home there. The things they see, they tell very few.

You were born in this place. In the whispering mists and the haunted cliffs you played as a child. You had specters as friends and hags as neighbors. You are told to never speak of where you come from lest the secret haven be uncovered. This is a secret you intend to keep.

You have always walked with spirits, some of their essence rubbed off on you. You may cast Speak With Dead once per long rest. You have advantage on Charisma skill checks versus spirits and undead creatures.

Skill Prof – Deception

+2 Cha cap increase, +2 Wis cap Increases
Class/Racial Features & Traits