Chloe Andoren
Chloe Leia Andoren
Mental characteristics
Personal history
In Copper Coveman, Chloe as a child has watched ships come and go, with goods and food. As a daughter of a rich merchant, she has seen her parents deal with many people, from merchants from other lands to ruthless pirates. She became resourceful and smart due to her affluent background, yearning to be an adventurer of the seas. She befriended a pirate who offered her a good job on her ship, as first mate. Eventually, she became a fearsome pirate of the seas, eventually becoming the captain of the ship. She only stole from rich merchant ships and gave to the poor. Wanting to do something more legal to help others out, she joined the World Wanderers. She comes back home from time to time for her business, but her goal in life is to constantly flourish as a person, expand her parents’ business, explore new lands, and find the best dish to enjoy.
Important events:
Human: Increased ASI of Wisdom and Charisma
Level 4: Increased ASI by 2 (Dexterity)
Leia is Chloe’s alter ego. This has no mechanical effect.
Chloe is currently pregnant with Edward Proctus’ child
Gender Identity
Female
Sexuality
Pansexual
Education
Training and formal education as a child from her rich parents
Employment
Currently factionless, but soon to be Quartermaster for the Watch Wall
Mental Trauma
Chloe was almost damaged by her last romantic relationship who was a fellow Wanderer. Due to her friends, she was able to get through it.
Personality Characteristics
Motivation
Her family and friends
Personality Quirks
Quirk: Chloe has another personality who sometimes controls her body. This alternate personality is Leia.
Social
Contacts & Relations
Her husband is Rhok of the Inquisition
She has 3 daughters: Lily, Rosa, and Sakura
Hobbies & Pets
Cassandra is Chloe's animal companion (2d4+dex+prof, piercing, melee weapon attack, prof in perception and althetics)
Chicon-Riding Horse
Blue- Argus' Axebeak
4 cats named after Ninja Turtles
Wealth & Financial state
Chloe's parents are rich merchants living in Copper Coveman
Current Location
Inquisition
Alignment
Lawful Good
Species
Ethnicity
Birthplace
Copper Coveman, Bloodwave Bay
Children
Current Residence
Inquisition
Gender
Female
Eyes
Blue
Hair
Long, pink
Skin Tone/Pigmentation
Tanned
Height
5'0
Weight
140
Cassandra
**Wolf: Cassandra 27, HP16 AC; To hit: d20+dex+prof;
The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own. When using your Natural Explorer feature, you and your animal companion can both move stealthily at a normal pace.
-Your animal companion has abilities and game statistics determined in part by your level.
-Your companion uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, an animal companion also adds its proficiency bonus to its AC and to its damage rolls.
-Level 5: Coordinated Attack
Beginning at 5th level, you and your animal companion form a more potent fighting force. When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack.
-Your animal companion gains proficiency in two skills of your choice (athletics and perception). It also becomes proficient with all saving throws.
-For each level you gain after 3rd, your animal companion gains an additional hit die and increases its hit points accordingly Whenever you gain the Ability Score Improvement class feature, your companion's abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. (Level 4, strength +2)
As normal, your companion can't increase an ability score above 20 using this feature unless its description specifies otherwise. Your companion shares your alignment, and has a personality trait and a flaw that you can roll for or select from the tables below. Your companion shares your ideal, and its bond is always, "The ranger who travels with me is a beloved companion for whom I would gladly give my life."
Your animal companion gains the benefits of your Favored Enemy feature, and of your Greater Favored Enemy feature when you gain that feature at 6th level. It uses the favored enemies you selected for those features.
ASI: (14/15/12/3/12/6), perception +6, stealth +4, passive perception 13
Keen Hearing and Smell..The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Coordinated Attack
Beginning at 5th level, you and your animal companion form a more potent fighting force. When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack.
Beast's Defense
At 7th level, while your companion can see you, it has advantage on all saving throws.
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