On Chronulus:
175gp of silver dust
Red Suit
Wedding Ring
A gold and Onyx ring.
Jade Pocket Watch
Full-Plate armor
A Spear
A Silvered Spear
A Shield
A holy Symbol-Raquel
An explorer's pack
A horn
A set of manacles
Alchemist supplies
Keys to Jail wagon
5 Masterwork bandoliers
-Masterwork Bandolier 1 wearing
2x Potions of greater healing
1x Dispel Magic scroll
1x Non-Lethal Spiritual Guardians
-Masterwork Bandolier 2 Wearing
3x Healing word scroll
1x Greater Health potion
-Masterwork Bandolier 3 Wearing
2x Scroll of Dispel Magic
1x Slow scroll
Consumables not on bandolier
8x Healing word scroll
2x Bless scroll
10x Longstrider
2x Haste
2x Slow
Wyvern Poison
The Black Hat (scarf)
Poisoners Gloves
The Dark Jack
4,507 gold
19 Crafting Token
In jail wagon inventory:
A Mace
A big hourglass clock and an hourglass with a compass on top
Magic Items-
Noswaith Het
Wondrous Sleeping Hat – Minor Rare
The fibers of a Myconoid's cap and the silk of a red cap have been weaved so closely they almost appear to have naturally formed that way. A mossy green ranger stone is attached to the end of the cap.
While wearing this hat, you have access to the following abilities:
Embrace of the Lichen: At the start of a short or long rest you can choose up to 4 willing allies to enter into a sleep-like state. Creatures under this effect may take actions as normal, but they do so in a manner similar to sleepwalking. Targets gain 15 temporary hit points, lasting the whole rest and an additional 30 minutes after. While a creature has these temporary hit points, they have disadvantage on Wisdom (Perception) checks. When this effect ends, targets feel rejuvenated and energized to a level beyond that which they actually rested.
Sentinel of Dreams: You have advantage on Wisdom(Perception) checks as long as at least one of your allies is under the effects of Embrace of the Lichen.
Slots Used: Base Material, Adornment, Enhancement, Enchantment (Non-spell)
Bracelet of Heroic Spirits
T2 mission reward
Wondrous (Bracelet) - Major Rare - Crippling Attunement
A cold silver band that holds manifests of ancient heroes from a distant past.
Unattuning from this item leaves the users hands marked and branded with the symbol of the bracelet. These markings can only be removed via a Greater Restoration spell.
Fate. As a reaction to taking damage while concentrating on a spell or effect, you can burn one use of Command to gain a d4 to the concentration save.
Grand Order. As an action, you can spend three charges of Command. All the heroic spirits in the bracelet are summoned at once giving you one of the following benefits of your choice.
All creatures of your choice within 30 feet are healed for 2d6+2.
All creatures of your choice within 30 feet gain a +3 to hit on their next attack.
All creatures of your choice deal an additional d4 points of radiant damage on hit until the start of your next turn.
Command. As an action during true combat, you can summon one of the following incorporeal spirits to aid you in the fight. The summon lasts for 1 minute or until you lose concentration. This ability has 5 charges, all charges are regained after finishing a long rest.
Archer. While summoned you can use the following ability. As an item interaction, you can create a copy of any mundane weapon. You treat items conjured by this ability as if you were proficient. Once the summon is gone, all weapons disappear.
Lancer. While summoned you can use the following ability. As an action, the spirit sweeps out with its pole arm in a 5 foot radius. All creatures in the area must make a DC 14 Dexterity save or take 2d6 bludgeoning damage and be knocked prone. On a success, the target takes half damage and is not knocked prone.
Saber. While summoned you can use the following ability. As a bonus action, you can touch any weapon of a willing creature. The weapon becomes blessed by the heroic spirit. While blessed you can add a d4 to all attack rolls and a d6 to damage rolls. This does not stack with bless. The damage is radiant. Only one weapon can benefit from this effect at a time.
This item is glorybound
Hathar's Legacy- Attuned
Crafted by Freya Firemane
+1 Masterwork Plate Armour - Very Rare (4,000gp, 40 Days) - Attunement
Masterwork full plate made by Hathar and imbued with magical properties by Freya Firemane.
Your Wisdom score increases by 3, up to a maximum equal to your ability score cap.
The Abandoned One's Scorn. As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 radiant to the attacker. This ability has 2 charges, regaining all charges on a long rest.
Ezokhine's Protection. As a bonus action you can slam your fist into the ground, an ethereal hammer appears in your hand and causes the ground to splinter around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute you gain a +2 bonus to AC and 15 feet reduced movement. While this is ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.
Equipment