Chronulus

Chronulus

Mental characteristics

Accomplishments & Achievements

Summoned the Dilating one (AKA DiO)

Taboos

Insulting Raquel Attacking friends/allies

Chronulus is a 33 year old firbolg from the webbed wood

View Character Profile
Alignment
Chaotic Neutral
Age
33
Birthplace
Unknown
Children
Current Residence
Jackson's Pub
Gender
Male
Eyes
Emerald green
Hair
Crimson
Skin Tone/Pigmentation
light blue
Height
8'0"
Weight
270 lbs
Known Languages
Common Elven Giant

Chronulus

Firbolg Race
Dolten (The Skittering) Origin
Cleric (Time) 8 Class & Level
Chaotic Good Alignment
Raquel Deity
The Grasping Hand Faction
Knuckle Rank/Position
5 Loyalty
Company

Strength 15
+2
Dexterity 12
+1
constitution 16
+3
intelligence 12
+1
wisdom 22
+6
charisma 10
+0
Total Hit Dice 5
Hit Die
1d8+3
+3 proficiency bonus
+2 Strength
+1 Dexterity
+6 Constitution
+1 Intelligence
+9 Wisdom
+3 Charisma
saving throws
+1 Acrobatics
+4 Animal Handling
+1 Arcana
+2 Athletics
+0 Deception
+1 History
+9 Insight
+0 Intimidation
+4 Investigation
+9 Martial
+4 Medicine
+0 Nature
+9 Perception
+0 Performance
+0 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills

 
28
MV
1
Prestige
1
Attunement Slots
22
Armor Class
73
Hit Points
+1
Initiative
30 ft,
Speed
Spear 1d20+4 1d6+2
Magic MissileNo roll 1d4+1
Guiding Bolt1d20+7 4d6
Attacks
Insight
Martial
Investigation
Perception
Weavers Tools
Alchemist tools - GH
Jail wagon - GH

Languages- Common, Elven, Giant, Thieves Cant

From Academies:
Plate Armor
Calligraphers Tools Prof.
Proficiences
Cantrip - Light, Guidance, Toll the dead, Mending
1st level - Longstrider, Magic Missle, Bless, Healing Word, Guiding Bolt, protection from evil and good.
2nd level - Hold Person, Blur, Spiritual Weapon, Enhance ability, Gentle Repose
3rd level- Haste, Slow, Dispel Magic, Spiritual Guardians
4th level- Freedom of Movement, Death Ward, Banishment
Spellcasting
On Chronulus:
175gp of silver dust
Red Suit
Wedding Ring
A gold and Onyx ring.
Jade Pocket Watch
Full-Plate armor
A Spear
A Silvered Spear
A Shield
A holy Symbol-Raquel
An explorer's pack
A horn
A set of manacles
Alchemist supplies
Keys to Jail wagon
5 Masterwork bandoliers

-Masterwork Bandolier 1 wearing
2x Potions of greater healing
1x Dispel Magic scroll
1x Non-Lethal Spiritual Guardians


-Masterwork Bandolier 2 Wearing
3x Healing word scroll
1x Greater Health potion

-Masterwork Bandolier 3 Wearing
2x Scroll of Dispel Magic
1x Slow scroll


Consumables not on bandolier
8x Healing word scroll
2x Bless scroll
10x Longstrider
2x Haste
2x Slow
Wyvern Poison

The Black Hat (scarf)
Poisoners Gloves
The Dark Jack

4,507 gold
19 Crafting Token
In jail wagon inventory:
A Mace
A big hourglass clock and an hourglass with a compass on top

Magic Items-

Noswaith Het
Wondrous Sleeping Hat – Minor Rare
The fibers of a Myconoid's cap and the silk of a red cap have been weaved so closely they almost appear to have naturally formed that way. A mossy green ranger stone is attached to the end of the cap.
While wearing this hat, you have access to the following abilities:
Embrace of the Lichen: At the start of a short or long rest you can choose up to 4 willing allies to enter into a sleep-like state. Creatures under this effect may take actions as normal, but they do so in a manner similar to sleepwalking. Targets gain 15 temporary hit points, lasting the whole rest and an additional 30 minutes after. While a creature has these temporary hit points, they have disadvantage on Wisdom (Perception) checks. When this effect ends, targets feel rejuvenated and energized to a level beyond that which they actually rested.
Sentinel of Dreams: You have advantage on Wisdom(Perception) checks as long as at least one of your allies is under the effects of Embrace of the Lichen.
Slots Used: Base Material, Adornment, Enhancement, Enchantment (Non-spell)


Bracelet of Heroic Spirits
T2 mission reward
Wondrous (Bracelet) - Major Rare - Crippling Attunement

A cold silver band that holds manifests of ancient heroes from a distant past.

Unattuning from this item leaves the users hands marked and branded with the symbol of the bracelet. These markings can only be removed via a Greater Restoration spell.

Fate. As a reaction to taking damage while concentrating on a spell or effect, you can burn one use of Command to gain a d4 to the concentration save.

Grand Order. As an action, you can spend three charges of Command. All the heroic spirits in the bracelet are summoned at once giving you one of the following benefits of your choice.
  • All creatures of your choice within 30 feet are healed for 2d6+2.
  • All creatures of your choice within 30 feet gain a +3 to hit on their next attack.
  • All creatures of your choice deal an additional d4 points of radiant damage on hit until the start of your next turn.

  • Command. As an action during true combat, you can summon one of the following incorporeal spirits to aid you in the fight. The summon lasts for 1 minute or until you lose concentration. This ability has 5 charges, all charges are regained after finishing a long rest.

    Archer. While summoned you can use the following ability. As an item interaction, you can create a copy of any mundane weapon. You treat items conjured by this ability as if you were proficient. Once the summon is gone, all weapons disappear.

    Lancer. While summoned you can use the following ability. As an action, the spirit sweeps out with its pole arm in a 5 foot radius. All creatures in the area must make a DC 14 Dexterity save or take 2d6 bludgeoning damage and be knocked prone. On a success, the target takes half damage and is not knocked prone.

    Saber. While summoned you can use the following ability. As a bonus action, you can touch any weapon of a willing creature. The weapon becomes blessed by the heroic spirit. While blessed you can add a d4 to all attack rolls and a d6 to damage rolls. This does not stack with bless. The damage is radiant. Only one weapon can benefit from this effect at a time.

    This item is glorybound


    Hathar's Legacy- Attuned

    Crafted by Freya Firemane
    +1 Masterwork Plate Armour - Very Rare (4,000gp, 40 Days) - Attunement

    Masterwork full plate made by Hathar and imbued with magical properties by Freya Firemane.

    Your Wisdom score increases by 3, up to a maximum equal to your ability score cap.

    The Abandoned One's Scorn. As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 radiant to the attacker. This ability has 2 charges, regaining all charges on a long rest.

    Ezokhine's Protection. As a bonus action you can slam your fist into the ground, an ethereal hammer appears in your hand and causes the ground to splinter around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute you gain a +2 bonus to AC and 15 feet reduced movement. While this is ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.

    Equipment
    The Grasping Hand
    Faction
    The Mad Man
    Stat Array
    Domain Spell
    At each indicated cleric level, you add the listed spells to your spells prepared.
    1st - Longstrider, Magic Missile
    3rd - Blur, Hold Person
    5th - Haste, Slow
    7th - Freedom of Movement, Death Ward
    9th - Mislead, Steel Wind Strike

    Languages.
    You can speak, read, and write Common, Elven, and Giant

    Firbolg Magic.
    You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

    Hidden Step.
    As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

    Powerful Build.
    You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Speech of Beast and Leaf.
    You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

    Blinding Speed
    The Cleric gains advantage on initiative checks.

    Shattered Time
    After a long rest, you can roll a number of d20s equal to your wisdom modifier. You can "store" these d20s to be used to replace a die roll of an attack roll, saving throw or skill check. Replacing these d20s is a reaction. This can affect yourself or an ally within 20 feet. These rolls last until a long rest.

    Channel Divinity -Turn undead

    Channel Divinity-Time splinter
    At 2nd level, you may use your Channel Divinity to vanish within a splinter of time. As a reaction after you suffer damage or are forced to make a saving throw, you can vanish from time, becoming temporarily immune until the start of your next turn. During this time, you cannot be targeted or seen. After which, you return to an unoccupied space of your choice that is within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen freely if more than one space is equally near).

    The stone of deception
    Members of the Grasping Hand may reroll a failed deception check once per long rest.

    Loyalty Benefits

    5 Hp

    Feat List
    Lvl 4
    Resilient
    • Increase Constitution by 1, to a maximum of 20.

    • You gain proficiency in Constitution saving throws.

    Lvl 8

    Observant (int)

    Time Surge
    Once per long rest, you can use one additional bonus action during your turn. Activating this ability costs no action.
    Class/Racial Features & Traits