Circle of Spires
Druids of the Circle of Spires are dedicated to the advancement of the arcane knowledge of the elves, seeking efficient ways to take from the land without despoiling it. Many saw them as druids that were heretics, but only those with sharp minds and wisdom of what the future will bring could see what the druids of the spires could.
At 10th level, you gain a feature granted by your Druid Circle feature based on your chosen spire.
At 14th level, you gain a feature granted by your Druid Circle feature based on your chosen spire. You can use your action to empower yourself with the might of your chosen spire for 1 minute. You can't use this feature again until you finish a long rest.
This Circle is available only to full elves, not half-elves.
Iron and Flesh
At 2nd level, you gain proficiency with longswords, longbows, and heavy armor.The Spire's Call
At 2nd level, you choose one of the spires to empower your abilities and spells. Once you choose a spire, you cannot benefit from the others.Spire of Knowledge
You gain proficiency in the Arcana skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with that skill.Spire of Tyranny
You gain proficiency in the Intimidation skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with that skill.Spire of Wealth
You gain proficiency in the Persuasion skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with that skill.Spire of War
You gain proficiency in the Martial skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with that skill.The Tome Tells
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Druid table, or a cantrip. The chosen spells count as druid spells for you.At 10th level, you gain a feature granted by your Druid Circle feature based on your chosen spire.
Spire of Knowledge
Whenever you cast the Enhance Ability spell, the target also gains a +2 bonus to the relevant ability score for the duration of the spell, up to their ability score cap.Spire of Tyranny
Enchantment spells you cast have their DCs increased by 1.Spire of Wealth
Whenever you heal yourself or an ally, you can heal them an additional amount of hit points equal to your Intelligence modifier.Spire of War
Once per turn whenever you deal damage with a weapon, you can add an extra 1d8 radiant damage.At 14th level, you gain a feature granted by your Druid Circle feature based on your chosen spire. You can use your action to empower yourself with the might of your chosen spire for 1 minute. You can't use this feature again until you finish a long rest.
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