Crescent Silvercord

Crescent Silvercord

Crescent is an Illithari bard who is looking for his family and perhaps a bit of revenge along the way.

Physical Description

General Physical Condition

6ft tall and slender but well-defined muscles due to a lifetime of acrobatics and intense endurance training.

Body Features

Regular Humanoid

Facial Features

A yellowish hued stone (air) presses out slightly from his forehead that glows on use.   Emerald sea green colored tribal tattoos flare out around his left eye and around his lips forming a half smile, half frown.

Identifying Characteristics

A wild mane of silver hair, usually kept neatly in a long twisted braid. One side of his hair is unkempt and the other side is neater and well kept.

Special abilities

(Phenomena) Gust – This functions as the cantrip Gust except that you may effect a creature of large or lower and you may push them up to 10ft +5x character level. The DC for this strength saving throw equals 8 + your INT modifier + your proficiency bonus. The object weight that you can manipulate is equal to 5 x your character level and may be pushed up to 20ft away from you. You may also, in addition to other effects, blast yourself in a direction up to 60ft, this can be used as flight, although not gracefully and you may only travel in a straight line. This costs 1 Shatter.

Apparel & Accessories

Wears a Breastplate

Mental characteristics

Personal history

Crescent was born in Bleak into a family of performers that lived together as a traveling circus throughout the Underdark. Though he was a sickly child, he quickly learned to use his natural ability to harness the wind. He became famous for his aerial acrobatics. Night after night, people came from all around to watch this young prodigy perform his usual routine of acts; such as walking the tightropes, twirling in the air as he swung from the trapeze bars with his family, and then finishing with his famous reverse high dive.   Night after night, Crescent was happy.   However, Ignorance is often filled with bliss.   On one fateful day, a letter came to the Ringmaster:   Having heard of the fantastical circus, a Lord from a nearby land offered a large sum of gold to come and perform in his hometown. Never one to pass up an opportunity for easy money, the Ringmaster quickly agreed.   The night they performed for the Lord would be the last night they ever performed. Crescent has little memory of that night.   What he does know, is that when he came to the next morning, he was alone. The circus, or what remained of it, was smoldering pile of ashes and debris behind him. His family seemingly gone. Had they died? Had they escaped? What even happened? He had no answers.   Alone and weary. He was traveling down the road toward the nearest town when an elegant carriage strode up along side him. The door opened and a gloved hand extended out an open palm. Having seen the performance the night before, but having left before the tragedy; the Lord offered his sympathies and took Crescent in as his ward and personal entertainer.   While at first it was difficult to adapt, Crescent knew he must press on. So he learned as best he could, to jest for his newfound Lord. In time, he came to enjoy his position in the court, and from there he learned the inner workings of the political theater and the art of deception, he eventually became skilled enough to act as an advisor in official capacity to his Lord, even acting in his stead at times.   For nearly a decade, night after night, he would advise and entertain his Lord.   And again, Night after night, Crescent was happy.   Then one day, on the morning of his 26th birthday. A still inebriated Crescent found himself awaking to the sound of several guards surrounding his chamber doors. A trail of blood on the floor leading to his open window, and the crumpled body of the Lady of the land below it, told Crescent all he needed to know. He was being framed. Quickly he fled out through the same window and scaled the castle walls to safety. That night, while hiding and plotting his next move, he spotted something that would forever change him. An elegant carriage, much like the one that came to him that fateful night, strode up to the castle. When it stopped, out stepped a young boy and the Lord. The boy couldn't have been more than around the same age Crescent was when he first became his ward. Realizing what this meant and yet vastly outnumbered and outpowered, Crescent fled the castle in anger. Furious at his betrayal and finding himself alone again, he vowed to one day return and set things right to this cursed land...

Gender Identity

Male

Sexuality

While probably most interested in that good lookin' guy in the mirror. Crescent could probably be persuaded in any direction for the right price.

Education

Most of Crescent's skills come from a lifetime of entertaining people of all types of class and social statuses, from the very poor to royalty. He has attended academy for Calligraphy and has learned how to read and write scrolls.

Employment

Swords Bard Works for the Great Coven

Accomplishments & Achievements

He has found a place where other Illithari are, so he would consider that an accomplishment.

Failures & Embarrassments

An Illithari that shared the same color gem as he up and left the Coven suddenly before he could meet her.

Mental Trauma

The night of the circus fire.   The day he was framed, and the things he saw there.

Intellectual Characteristics

His experience in the Court has led him to be practiced in the art of deception, intimidation, persuasion, and performance.

Morality & Philosophy

Perhaps it is due to his years of tightrope walking, but Crescent has always held a belief in keeping balance by walking a fine line. This idealism carries over to his moral values, as he does not believe in strictly operating within the 'black' or 'white' realms of morality, but instead does his best to operate within the 'grey'. Or at least, he used to believe this. Upon understanding that 'grey' is not a middle balance, but a chaotic balance of black and white, he left the Grey Pantheon in favor of the Green and with it Gwaina. Whose ideals of balance in nature are more in line with his.

Taboos

Crescent has few things he absolutely despises. One of them is the Mad God. The idea of a foreign entity slithering around his head is absolutely unfathomable and nothing short of blasphemy.   He's also not fond of being chased by angry mobs with torches and pitchforks.

Personality Characteristics

Motivation

Crescent is driven by an intense desire to grow in strength and return to exact revenge, as well as discover any potential family members or other Illithari and reunite with them.

Savvies & Ineptitudes

When Crescent knows of a connection of authority, he respects it. When he does not, he has a tendency to freely voice his opinion. Ex: he might call a King's daughter a mocking name if he does not know of the bond.

Likes & Dislikes

Crescent has a strong dislike for most of the pets he seems to come across. Whether they be obnoxious, opinionated, dangerous, or just plain weird; he and pets just don't seem to get along very well.   When Crescent attempted to apply to the Bard's College, he was rejected not for his aptitude, but for being an Illithari. He views the College with complete disdain for this rejection.   He finds himself most at ease when he is in the presence of nature as it helps him to maintain a level head. More than anything, however, he adores the company of his Illithari brethren.

Virtues & Personality perks

Crescent is loyal to those that help him and is quick to defend those he cares about.   Due to his past, he places great value in familial bonds and has a soft spot for children and orphans.   His time in the Court has taught him the value of (mostly) knowing whom and when he can speak to as he does casually, and whom would see his head removed for daring.

Vices & Personality flaws

Though he has the best of intentions, Crescent finds himself intensely attracted to magic. He is determined in his course knowing his goals are no easy ones, and would seek out great power by nearly any means to reach them.

Personality Quirks

Crescent can be impulsive and moody. He tends to wear his heart on his sleeve and his personality can shift quickly from happy to sad to angry and back to happy again in moments. This can cause him to be either a bit reckless or overly cautious at times.   At the very least, his poker face is often terrible, and will wear his mood like armor.

Hygiene

He is as clean as one possibly can be when surrounded by terrible things near a swampland that have a 'natural' odor of death and decay.

Social

Family Ties

Unknown at this time.

Religious Views

He used to believe in following the ideals of the Grey Pantheon and Wondox over any others. He now follows Gwaina instead and the Green Pantheon. More than anything else however, he believes in his own abilities over asking Gods for help or favors.

Social Aptitude

Since he tends to speak his mind, Crescent often finds himself flirting with the line, generally knowing where to stop, but sometimes overstepping his bounds.

Mannerisms

Crescent is generally relaxed and will speak and act as such, weird as he can be however, he can also become extremely serious in the presence of certain authority and will carry out any orders given by them.

Hobbies & Pets

While not fond of the pets of others, he does own a draft horse that he named The Marquis. He only addresses it as such when talking to the ass end, however.   He enjoys playing his violin. Much like his moods, his music can range anywhere from soft, sad, or relaxing melodies to the vigorous fiddling of fiery tempos.

Speech

Crescent generally speaks Common, but also understands and speaks Deep Speech (Flayer and UnderCommon)   His Common ranges in "British" (Not Cockney), depending on his mood and mental state. Usually sounds sophisticated and proud.   Deep Speech probably sounds like frothing bubbles or something. or Ia Ia Cthulhu F'tagn. idk.

A disgraced former jester looking to regain his lost glory....

View Character Profile
Alignment
Lawful Neutral
Age
27
Date of Birth
Feyvi 24th, 1178
Birthplace
Bleak
Children
Current Residence
The Manor of the Great Coven
Gender
Male
Eyes
Red
Hair
Silver
Skin Tone/Pigmentation
Pale
Height
6 ft
Weight
around 150 lbs
Quotes & Catchphrases
Oho, boyo! Lookie here! Do you see how amazing I am right now? You should really try being more like me, you know! But you know...over there...by that fellow there....
Known Languages
Common   Deep Speech

Crescent Silvercord

Human Illithari Race
Dolten (Bleak Blessed) Origin
Bard (Jester) 5 | Warlock (Lunar) 1 6 Class & Level
Chaotic Neutral Alignment
Wondox Deity
The Great Coven Faction
Member/Warlock Rank/Position
7 Loyalty
Company

Strength 10
+0
Dexterity 15
+2
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+7 Charisma
saving throws
+9 Acrobatics
+2 Animal Handling
+1 Arcana
+3 Athletics
+7 Deception
+1 History
+2 Insight
+5 Intimidation
+1 Investigation
+4 Martial
+2 Medicine
+1 Nature
+2 Perception
+10 Performance
+5 Persuasion
+1 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills

 
20
MV
0
Prestige
2
Attunement Slots
19
Armor Class
44
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Scimitar 1d20+3+3 1d6+3
Rapier 1d20+3+3 1d8+3
Dagger 1d20+3+3 1d4+3
Light Crossbow 1d20+3+2 1d8+2
Attacks
Armor: Light Armor, Plate Armor
Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Tools: - Alchemist's Supplies, Cook's Utensils, Calligrapher's Supplies, Violin, Lute, Flute

(Performance) ((Expertise))
(Athletics)
(Deception)
(Martial)
(Acrobatics) ((Expertise))


Proficiences
Shatter Uses (Attunement + Proficiency Bonus): 5

Spell save DC = (8 + Proficiency Bonus+ CHA modifiier) = 15
Spell Attack Modifier = (Proficiency Bonus + CHA modifier) = 7

Song of Rest (Short Rest): 1d6 health restored to all party members during short rest.
Bardic Inspiration: (d8) (CHA Mod = 4) (Replenishes on Short Rest)





Cantrips Known (9):

Mage Hand,
Vicious Mockery (DC 16*Ench)
Blade Ward
+Eldritch Blast (Great Coven Loyalty 5)
+(Green Flame Blade) (Great Coven Loyalty 5)

Light
Sacred Flame

Poison Spray
Chill Touch
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Spells Known (10):

Level 1:
--------------------------------
Cure Wounds (action)
Healing Word (bonus action)
Bane (DC 16 *Ench)
**Command (DC 16*Ench - 2 Uses per Long Rest (Folio of the Mad))**
Longstrider (replacing Feather Fall)

Guiding Bolt
Arms of Hadar
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Level 2:
--------------------
Heat Metal
Lesser Restoration

Level 3:
----------------------
Sending
Dispel Magic
Spellcasting
MW Full-Plate Armor (equipped)
Greed's Precise Blade** (+1 Rapier)
Light Crossbow
2x Crossbow Bolt Cases
38 Crossbow Bolts

1x Masterwork Bandolier
· 1x Potion of Greater Healing
· 1x Potion of Eggnog (Just a reskinned potion of greater healing)
· 1x Potion of Superior Healing
· 1x Growth potion

1x Bandolier
· 3x Scrolls of Healing Word (1st Level)


Items in Bag

Entertainer's Pack (backpack, bedroll, 2 costumes, 5 candles, 4 days of rations, a waterskin, disguise kit)
Violin
Dagger
a belt pouch containing 588.5 GP
Pole of Collapsing
2x empty vials
1x Anti-Toxin
12x Scrolls of Healing Word (1st Level)
Bullseye Lantern
Hempen Rope (50ft)
Torch
Manacles
Warded Ring*
holy symbol of Wondox

+Food Voucher (lunar festival event)
+Lunar pendant (lunar festival event)
+Small Clown bear (lunar festival event)

+1 lb Platinum
+ Jewel of the Coven - (mundane item) This engagement ring symbolizes the love of an Illithari who would go to the ends of the universe to see her smile. The band is made of fine platinum and nestled on the top rests a black ruby carved into the shape of a rose and inlaid with gold and silver, with a written inscription running down each side. The words Aeris on one side. Followed by Terra on the other. On the inside of the band is a second inscription Aeris et Terra, Ligatus Aeter


 

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*Warded Ring Prerequisite: 7 Loyalty The Coven Member's Barbed Brass Ring is upgraded and imbued with protections against madness and similar effects. While wearing the Ring the Coven member gains advantage on all saving throws made against Madness, Fear, Charm, Domination, and other mind altering effects.

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Ring of the Mad Mire

Ring of the Mad Mire (Attuned)
"Wondrous (Attunement)
Arcadum Item

+1 damage per die of poison damage. Hard cast healing provides +3 healing.

 

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Greed's Precise Blade
Greed's Precise Blade (Attuned)
Tier 2 Mission Reward
+1 Rapier - Major Rare (3,000gp) - Attunement

This rapier belonged to a gentry who dedicated most his life to the big game hunt and also to duelling, you now hold his weapon, it's true potential hidden under a false visage. Normally a black oaken cane with golden calligraphy, it expands into rapier with a rose carved at the bottom of the blade.

Your Dexterity score increases by 1 and your Constitution score increases by 1, up to a maximum equal to your ability score cap.

Attacks made with this wepaon deal an additional 1d4 acid damage on a hit. Acid damage dealt by this weapon ignores resistance.

Not Your Average Weapon. Using an item interaction you can transform the weapon into a mundane looking cane or back into a weapon.

Tunnel Vision. As an action, you may mark a creature within 20 feet. For the next minute, you deal an additional 1d4 acid damage on a hit and your melee weapon attacks have an improved critical hit range of 19-20 against the marked creature. You can use this feature twice, regaining both uses after finishing a long rest.

This item is Glorybound.


-------------------------------------------------------------------------------------------
Folio of the Mad
~Folio of the Mad~ (Not Attuned)
"Wondrous (Casting Focus) - Minor Rare (2400gp) - Attunement
• Enchantment spells cast using this item as a focus have a +1 bonus DC
• While attuned to this item, you may cast the spell Command twice per long rest. The DC for this effect is 14.
(Base Material, Adornment, 1x Spell Invocation, Special Crafter)"

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Crafting Tokens

+1 Crafting Token
+3 Crafting Tokens
+2 Crafting Tokens
+2 Crafting Tokens
+1 Crafting Tokens
+1 Crafting Token
Kente (1 crafting token)
Lamp Oil (2 crafting tokens)
Christmas tree decorations (1 crafting token)
(10 Tokens Spent on reserving: The Symbol of Kalkatesh blueprint)

 

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EVENT REWARDS -

Mistletoe (No mech effect)
Menorah (no mech effect)
Kikombe cha Umoja (Unity Cup) (No Mech Effect)
Fishing Tackle
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(flavored items)
Dolten Ball Outfit (Cost- 15GP) (In Vault)
- (Comedy) Happy Mask (Pepper has it)
+ (Tragedy) Mask
+ (Angy Face) Mask - (currently worn)

+ Moon Lily Flower (flavor item from Pepper)
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Equipment
The Great Coven
Faction
The Mad Man
Stat Array
Eldritch Sight (Great Coven)
+1 Wis (Dolten Origin)
+1 Cha / +Performance Proficiency. (Bleak Blessed)
+3 bonus to saving throws versus poison
+3 bonus to saving throws vs. Fear effects
-1 max hitpoint per level
+2 Warlock Cantrips (Great Coven Loyalty 5)
+2 CHA - ASI
Languages: Common, Deep Speech

[spoiler](Phenomena) Gust – This functions as the cantrip Gust except that you may effect a creature of large or lower and you may push them up to 10ft +5x character level. The DC for this strength saving throw equals 8 + your INT modifier + your proficiency bonus. The object weight that you can manipulate is equal to 5 x your character level and may be pushed up to 20ft away from you. You may also, in addition to other effects, blast yourself in a direction up to 60ft, this can be used as flight, although not gracefully and you may only travel in a straight line. This costs 1 Shatter.|Gust/spoiler]
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Scarring Mockery
Beginning at 3rd level, the Jester knows the true power of one's sense of self-worth. As such their mockery is deep cutting and destructive. The Vicious Mockery cantrip is empowered for you. The base damage die of the Vicious Mockery cantrip is now 1d8 and all scaling uses this die as well. This mockery can be empowered further by expending one use of your Bardic Inspiration to roll the die and add the number rolled as extra damage to the cantrip.

Gallows Humor
Beginning at 3rd level, whenever you take damage from an attack roll, you can choose to mock yourself, adding 1d8 psychic damage to the damage roll. If you do, you can heal an ally within 30 feet for the total damage you take from the attack. This can be used a number of times equal to your Charisma modifier (minimum of once) and replenishes on a short or long rest.

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Blessing of the Moon At first level, you gain the Light and Sacred Flame cantrips, they count as Warlock cantrips for you, but don’t count against your number of Cantrips known. Additionally, when you cast a warlock spell that deals radiant or necrotic damage, you add your Charisma modifier to one radiant or necrotic damage roll of that spell against one of its targets.


Class/Racial Features & Traits

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