Dabnir Ebonheart

Dabnir Ebonheart (a.k.a. Dab)

Physical Description

Body Features

Grey skin, white eyes with no pupil

Identifying Characteristics

Face tattoos.

Specialized Equipment

Jordan's Memory Sacred Attunement (Must possess the channel divinity class feature. ) +1 Long Sword Whenever the wielder would use their channel divinity, this weapon deals an extra 2d6 of divine fire damage for 1 minute. (The damage is fire and radiant damage both)   Feller's Blade Feller's Blade – Greatsword – This heavily worn greatsword is a passed down tradition amongst the striders. To wield one of these weapons is to walk the path left behind by hunters before! This weapon deals 2 additional damage to any creature that you hit with it that is a size category larger than you   Lover's Conviction Artifact - Major Rare (attunement: goliath) - 6,600 gp - 66 days 2 lbs ; During its creation, this holy symbol to Cassius was occasionally saturated with the blood of the goliath, Dabnir Brocklin. Enchanted with divine magics and further enhanced with the Kiss of Luck, a material that was personally tethered to Dabnir Brocklin as well, those who are inclined to the deities can tell that assured confidence is its crux. And despite its size, its weight feels appropriately heavy with the principles and faith of its creator.=== You can use the Stone's Endurance trait twice before needing to take a short or long rest, and you can use Stone's Endurance as a reaction whenever you would be the target of an ability or spell that would cause you to become Charmed, Frightened. When you use Stone's Endurance, in addition to its normal effects, you also have advantage on all saving throws you make against the Charmed, Frightened conditions before the end of your next turn. When you roll a 20 on the d20 for any Constitution, death saving throw, you regain a use of Stone's Endurance. This effect does not trigger if you already have two uses of Stone's Endurance available. Once per week, if you would take damage while at 0 hit points, and if you have two uses of Stone's Endurance available, you can use them both to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. If this would prevent all damage taken, you do not suffer a death saving throw failure.     Gilga's Stand Attunement: +1 Shield - Major Rare (3,800 gp) You gain resistance to lightning damage. When there is at least two more enemies than allies within 5 feet of you, you gain a +3 bonus to damage rolls with melee weapon attacks. When an enemy moves into your reach, you can spend your reaction to shove them up to 20 feet away from you. If you would shove the target into hazardous terrain (such as lava, acid, or spikes), it can make an appropriate saving throw as determined by the DM to avoid it.   Ode to Talven
Greatsword - Rare Artifact (5,400 gp) - Attunement: Lawful Alignment   Worthy 1   The greatsword Viae Hominum has been reforged with extreme care and accuracy. The Horn of Whammu and the Small Cold Crystal have been correctly set into the sword only by use of a war priest's channeling of divinity, enhancing the weapon's aesthetic as much as its magical capabilities. Even more than that, waters blessed to Talven have been used to temper it while also in a temple of Talven. Divine runes inscribe both sides of the blade, magical glyphs of cold and explosive energy, before one last enchantment of augmenting magic.   It is encouraged that you worship Talven, though not required to wield this greatsword. But you must not disrespect Talven in any way. Doing so will force the weapon to be dropped, and you cannot attune to it until you atone yourself in his eyes.   You gain a +1 bonus to your Strength score. As an action, you can change this bonus to affect your Wisdom or Constitution score, or change it back to your Strength score. You can choose your Wisdom or Constitution score only once each before finishing a long rest. Finishing a long rest also reverts the bonus to your Strength score. Whichever score it is applied to, the bonus is up to a maximum of 20, and is affected by ability score cap increases.   You deal an extra 1d4 cold damage on attacks with this weapon. Allies within 5 feet of you gain this effect with their own weapon attacks.   When an ally you can see within 30 feet of you would make a weapon attack, you can use your reaction to move up to 30 feet towards them. You can use this ability three times before finishing a long rest. Cold Conviction: As an action, you can focus holy power into the weapon, transforming the blade into a gleaming blue for 5 rounds, shedding bright light in a 10 foot radius and dim light for an additional 10 feet. During this time, the greatsword gains a +1 bonus to attack and damage rolls, has a reach of 10 feet, it deals cold damage instead of slashing damage, and scoring a critical hit with it heals you for 3 hit points. Furthermore, the bonus to your ability score from this weapon increases to a +2. You can use this ability once before finishing a long rest.   Base Material, Adornment, Enhancement, Enchantment (x2 spell)   +2 Plate Armor - Major Very Rare (6800GP, 68 Days) - Attunement   Ice as hard as diamonds. A will unbreakable. The winter soldier comes. Will you try to stop him? How do you fight a blizzard on the battlefield?   When attuned to this armor, you gain the following benefits:   Reduce any physical damage you would take by 2. When below half your maximum hit points, this damage reduction increases to 4.   You are resistant to cold damage.   Cold Comfort. As an action, for 1 minute all allies within 15 feet of you gain +3 hit points from any healing spell they receive. Once you use this ability, you cannot do so again until you finish a long rest.   Fortress of Frost. As a reaction, you can redirect an attack targeting an adjacent ally towards yourself. This ability has 2 uses that refresh on a short or long rest.   Under Ice. Once per turn, whenever you would deal cold damage to a hostile creature, you regain 3 hit points.   Due to the materials used, this item’s cost is reduced by 10% to 6,120gp and uses 90gp per day.   In addition, its crafting speed is also increased by 10%, and thus uses 99gp per day.   [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation (x1), Special Crafter]

Mental characteristics

Gender Identity

Male

Sexuality

Pansexual

Accomplishments & Achievements

Blight Stomper, Slayer of Undead Dragons, Ender of the tyranny of the Arean, Co-founder of The Forgotten Horde, Survivor of the Library of Kacaell (Not how you spell it.), Chapter Master of the Steton Striders and Cleric of Talven.

Intellectual Characteristics

Philosophical, Well Spoken, Vary between relaxed tones and "respectful" tones.
Alignment
Lawful Neutral
Species
Honorary & Occupational Titles
Chapter Master, Veteren
Birthplace
Khao (Floating City)
Children
Current Residence
Highfall Steton
Gender
Male
Eyes
White
Hair
Bald with Black Pony Tail
Height
7'
Weight
300
Known Languages
Common, Jotun (Giant), Draconic

Dabnir Ebonheart

Goliath Race
Khao/Tracker Origin
Cleric 12 Class & Level
Lawful Neutral Alignment
Talven Deity
Steton Striders Faction
Strider Rank/Position
21 Loyalty
Company

Strength 17
+3
Dexterity 10
+0
constitution 16
+3
intelligence 10
+0
wisdom 20
+5
charisma 11
+0
Total Hit Dice 12d8
Hit Die
1d12+3
+4 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+9 Wisdom
+4 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+8 Athletics
+0 Deception
+4 History
+8 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+8 Medicine
+4 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+8 Survival
skills

 
62
MV
4
Prestige
3
Attunement Slots
22
Armor Class
84
Hit Points
+0
Initiative
30
Speed
Jordan's Promise[Roll: 1d20+6+1][Roll: 1d8+3+1]
Jordan's Memory (active)[Roll: 1d20+6+1][Roll:1d8+2d6+1]
Ode to Talven[Roll: 1d20+7][Roll: 2d6+1d4+4+1]
Attacks
Simple Weapons, Martial Weapons, Heavy armor, Shields
Brewer's tools, Calligraphers Tools Instrument (Pan Flute)
Athletics, History, Insight, Medicine, Nature, Survival
Proficiences
Spells;
Cantrips: Toll the Dead, Mending, Spare the Dying, Thaumaturgy, Guidance
1st Level: Guiding Bolt, Healing Word, Inflict Wounds, Cure Wounds, Bless (Domain: Divine Favor, Shield of Faith)
2nd: Lesser Restoration, Gentle Repose, Aid (Domain: Spiritual Weapon, Magic Weapon)
3rd: Sending, Dispel Magic, Mass Healing Word, Remove Curse,Tongues, Beacon of Hope (Domain: Spirit Guardians, Crusaders Mantle)
4th: Death Ward (Domain: Freedom of Movement, Stoneskin)
5th: (Domain: Flame Strike, Hold Monster)
6th: Heal
(updated 01/18/2021)
Spell Atk: +9 l Spell Save DC: 17
Spellcasting
========================== .
Weapons/Armor/Wondrous|
==========================
Armor of Permafrost 65 lbs (Equipped, Attuned)
Odruk's Targe 6 lbs
Sliver War Hammer 2 lbs
10x Javelins 2 lbs
Fadesteel Feller's Blade 6 lbs
Lover's Conviction
Jordan's Promise (Formally Memory) 3 lbs (Attuned, Equipped)
Winter's Wisdom Paragon: Ode to Talven 6 lbs
Gilga's Stand 6 lbs (Equipped as normal shield)
Hunt Master's Horn 2 Lbs
Plate Mail 65 lbs
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Crafting Mats/Tokens/Crafters |
=====================
Plesiosaurus' Scales: Moderate: Base Material: Armor: Constitution: You gain a +1 bonus on Constitution ability checks, a swim speed of 20 feet, and you can hold your breath for an additional 10 minutes. Your maximum hit points increases by 3.

Gunhild's Skull



Crafting Tokens: 66


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ADVENTURE GEAR |
================================
Backpack 5 lbs
Emblem of Talven: Spell Casting Focus (Armlet)
Bed Roll 7 lbs
Tinder Box 1 lbs
Mess Kit 1 lbs
7 Days Rations 14 lbs
3 Torches 5 lbs
Water Skin 5 lbs
290 ft Hemp Rope 30 lbs
Grappling Hook (attached to 50 ft Hemp rope) 4 lbs
Climber's Kit 12 lbs
Brewer's Supplies 9 lbs
Calligraphers' Tools 5 lbs
3 Scroll Cases 3 lbs
2 Scroll Bandolier Cases (Two equipped) (x3 Healing Word) (Revivfy, Scroll of Remove Curse, Scroll of Dispel Magic)
2 Potion Bandoliers (One Equipped) (1 Supreme Healing Potion, 1 Potion of Heroism, 1 Potion of Invulnerability)
Net 3 lbs
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CONSUMABLES |
=======================
5 Bags of Caltrops 10 lbs
5 Bags of Ball Bearings 10 lbs
Hunting Trap 25 lbs
2x Supreme Healing Potions 4 lbs ~
2x Heroism Potions 4 lbs ~
4x Potions of Invulnerability 8 lbs ~
8x Potions of Superior Healing
4 Vials of Holy Water 8 lbs
3 Healing Potions 6 lbs
Potion of Radiant Resist 2 lbs
3 Potion of Growth 2 lbs
1 Potion of Invisibility 2 lbs
1 Bottle Breath 2 lbs
3 Greater Healing Potions 8 lbs
1 Potion of Climbing 2 lbs
1 Oil of Slipperiness 2 lbs
6 Superior Healing Potion 12lbs
[1,000 gp worth of stuff for Hallow]
4 Ivory Strips [For Legend Lore]


250 Gold worth of Incense [For Legend Lore]

============================
SCROLLS |
=========================
x8 Scroll of Healing Word 8 lbs ~~
x1 Scroll of Dispel Magic 1 lbs ~
Scroll of Lesser Restoration 1 lbs ~
Scroll of Aid 1 lbs
Scroll of Dispel Magic 1 lbs ~
x1 Scrolls of Cure Wounds 2 lbs ~
x1 Scroll of Inflict Wounds 1 lbs
Scroll of Remove Curse 1 lb ~
======================
MISC. |
========================
Plat chain with pendant
Brass Band (Draconic Writing) "My Home is not where my feet do tread, it is where I feel no dread, but sleep instead."
Pan Flute 3 lbs
Travelers' Clothes 4 lbs
Amulet of the Seven 1 lbs
TimeKeeper's Amulet 1 lbs
Fake Eye (Lump of metal with Eye) 1 lbs
Chain Mug
Signet Ring (Liberator)
Fine Clothes 6 lbs
Rainbow's Whiskey 1 lb
Plush Bear
2 Empty Vials
Old Dragon Scale
3 New Dragon Scales
Travel keg of Stetonian Mead (RP only)
GP: 12,793
Max Weight: 510 Lbs l Current Weight: 394 lbs
Equipment
Steton Striders
Faction
Mad Man
Stat Array
Affliction of the Star Tower
-2 max HP per level
ASI: Wis (to 20)
Stone's Endurance
As a reaction, Reduce incoming damage by 1d12+con (1/Short or Long rest)
Powerful Build
Counts as one size category larger when factoring carry capacity, and weight you can push,pull, drag, or lift
Tracker
You ignore half the damage received from falling 30ft or higher.
Proficiency Martial Weapons, Heavy armor, Shields
Tool Prof Brewer supplies, Instrument (Pan Flute)
Mountain Born
You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Divine Strike: 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Faction Loyalty Bonus: +5 HP
Title: Veteran
This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success.
Blessing of the Arena
Any that have defeated the carnage elemental receive a +1 to damage rolls with melee weapons for the entirety of next phase.
Tough as Nails (VINPC Bonus): +2 HP

Prestige 5 because of VIAKEN CAMPAIGN COMPLETION

Languages: Common, Jotun (Giant), Draconic
Class/Racial Features & Traits

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