Dabnir Ebonheart
Dabnir Ebonheart (a.k.a. Dab)
Physical Description
Body Features
Grey skin, white eyes with no pupil
Identifying Characteristics
Face tattoos.
Specialized Equipment
Jordan's Memory Sacred Attunement (Must possess the channel divinity class feature. ) +1 Long Sword Whenever the wielder would use their channel divinity, this weapon deals an extra 2d6 of divine fire damage for 1 minute. (The damage is fire and radiant damage both)
Feller's Blade Feller's Blade – Greatsword – This heavily worn greatsword is a passed down tradition amongst the striders. To wield one of these weapons is to walk the path left behind by hunters before! This weapon deals 2 additional damage to any creature that you hit with it that is a size category larger than you
Lover's Conviction Artifact - Major Rare (attunement: goliath) - 6,600 gp - 66 days 2 lbs ; During its creation, this holy symbol to Cassius was occasionally saturated with the blood of the goliath, Dabnir Brocklin. Enchanted with divine magics and further enhanced with the Kiss of Luck, a material that was personally tethered to Dabnir Brocklin as well, those who are inclined to the deities can tell that assured confidence is its crux. And despite its size, its weight feels appropriately heavy with the principles and faith of its creator.=== You can use the Stone's Endurance trait twice before needing to take a short or long rest, and you can use Stone's Endurance as a reaction whenever you would be the target of an ability or spell that would cause you to become Charmed, Frightened. When you use Stone's Endurance, in addition to its normal effects, you also have advantage on all saving throws you make against the Charmed, Frightened conditions before the end of your next turn. When you roll a 20 on the d20 for any Constitution, death saving throw, you regain a use of Stone's Endurance. This effect does not trigger if you already have two uses of Stone's Endurance available. Once per week, if you would take damage while at 0 hit points, and if you have two uses of Stone's Endurance available, you can use them both to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. If this would prevent all damage taken, you do not suffer a death saving throw failure.
Gilga's Stand Attunement: +1 Shield - Major Rare (3,800 gp) You gain resistance to lightning damage. When there is at least two more enemies than allies within 5 feet of you, you gain a +3 bonus to damage rolls with melee weapon attacks. When an enemy moves into your reach, you can spend your reaction to shove them up to 20 feet away from you. If you would shove the target into hazardous terrain (such as lava, acid, or spikes), it can make an appropriate saving throw as determined by the DM to avoid it.
Ode to Talven
Greatsword - Rare Artifact (5,400 gp) - Attunement: Lawful Alignment Worthy 1 The greatsword Viae Hominum has been reforged with extreme care and accuracy. The Horn of Whammu and the Small Cold Crystal have been correctly set into the sword only by use of a war priest's channeling of divinity, enhancing the weapon's aesthetic as much as its magical capabilities. Even more than that, waters blessed to Talven have been used to temper it while also in a temple of Talven. Divine runes inscribe both sides of the blade, magical glyphs of cold and explosive energy, before one last enchantment of augmenting magic. It is encouraged that you worship Talven, though not required to wield this greatsword. But you must not disrespect Talven in any way. Doing so will force the weapon to be dropped, and you cannot attune to it until you atone yourself in his eyes. You gain a +1 bonus to your Strength score. As an action, you can change this bonus to affect your Wisdom or Constitution score, or change it back to your Strength score. You can choose your Wisdom or Constitution score only once each before finishing a long rest. Finishing a long rest also reverts the bonus to your Strength score. Whichever score it is applied to, the bonus is up to a maximum of 20, and is affected by ability score cap increases. You deal an extra 1d4 cold damage on attacks with this weapon. Allies within 5 feet of you gain this effect with their own weapon attacks. When an ally you can see within 30 feet of you would make a weapon attack, you can use your reaction to move up to 30 feet towards them. You can use this ability three times before finishing a long rest. Cold Conviction: As an action, you can focus holy power into the weapon, transforming the blade into a gleaming blue for 5 rounds, shedding bright light in a 10 foot radius and dim light for an additional 10 feet. During this time, the greatsword gains a +1 bonus to attack and damage rolls, has a reach of 10 feet, it deals cold damage instead of slashing damage, and scoring a critical hit with it heals you for 3 hit points. Furthermore, the bonus to your ability score from this weapon increases to a +2. You can use this ability once before finishing a long rest. Base Material, Adornment, Enhancement, Enchantment (x2 spell) +2 Plate Armor - Major Very Rare (6800GP, 68 Days) - Attunement Ice as hard as diamonds. A will unbreakable. The winter soldier comes. Will you try to stop him? How do you fight a blizzard on the battlefield? When attuned to this armor, you gain the following benefits: Reduce any physical damage you would take by 2. When below half your maximum hit points, this damage reduction increases to 4. You are resistant to cold damage. Cold Comfort. As an action, for 1 minute all allies within 15 feet of you gain +3 hit points from any healing spell they receive. Once you use this ability, you cannot do so again until you finish a long rest. Fortress of Frost. As a reaction, you can redirect an attack targeting an adjacent ally towards yourself. This ability has 2 uses that refresh on a short or long rest. Under Ice. Once per turn, whenever you would deal cold damage to a hostile creature, you regain 3 hit points. Due to the materials used, this item’s cost is reduced by 10% to 6,120gp and uses 90gp per day. In addition, its crafting speed is also increased by 10%, and thus uses 99gp per day. [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation (x1), Special Crafter]
Greatsword - Rare Artifact (5,400 gp) - Attunement: Lawful Alignment Worthy 1 The greatsword Viae Hominum has been reforged with extreme care and accuracy. The Horn of Whammu and the Small Cold Crystal have been correctly set into the sword only by use of a war priest's channeling of divinity, enhancing the weapon's aesthetic as much as its magical capabilities. Even more than that, waters blessed to Talven have been used to temper it while also in a temple of Talven. Divine runes inscribe both sides of the blade, magical glyphs of cold and explosive energy, before one last enchantment of augmenting magic. It is encouraged that you worship Talven, though not required to wield this greatsword. But you must not disrespect Talven in any way. Doing so will force the weapon to be dropped, and you cannot attune to it until you atone yourself in his eyes. You gain a +1 bonus to your Strength score. As an action, you can change this bonus to affect your Wisdom or Constitution score, or change it back to your Strength score. You can choose your Wisdom or Constitution score only once each before finishing a long rest. Finishing a long rest also reverts the bonus to your Strength score. Whichever score it is applied to, the bonus is up to a maximum of 20, and is affected by ability score cap increases. You deal an extra 1d4 cold damage on attacks with this weapon. Allies within 5 feet of you gain this effect with their own weapon attacks. When an ally you can see within 30 feet of you would make a weapon attack, you can use your reaction to move up to 30 feet towards them. You can use this ability three times before finishing a long rest. Cold Conviction: As an action, you can focus holy power into the weapon, transforming the blade into a gleaming blue for 5 rounds, shedding bright light in a 10 foot radius and dim light for an additional 10 feet. During this time, the greatsword gains a +1 bonus to attack and damage rolls, has a reach of 10 feet, it deals cold damage instead of slashing damage, and scoring a critical hit with it heals you for 3 hit points. Furthermore, the bonus to your ability score from this weapon increases to a +2. You can use this ability once before finishing a long rest. Base Material, Adornment, Enhancement, Enchantment (x2 spell) +2 Plate Armor - Major Very Rare (6800GP, 68 Days) - Attunement Ice as hard as diamonds. A will unbreakable. The winter soldier comes. Will you try to stop him? How do you fight a blizzard on the battlefield? When attuned to this armor, you gain the following benefits: Reduce any physical damage you would take by 2. When below half your maximum hit points, this damage reduction increases to 4. You are resistant to cold damage. Cold Comfort. As an action, for 1 minute all allies within 15 feet of you gain +3 hit points from any healing spell they receive. Once you use this ability, you cannot do so again until you finish a long rest. Fortress of Frost. As a reaction, you can redirect an attack targeting an adjacent ally towards yourself. This ability has 2 uses that refresh on a short or long rest. Under Ice. Once per turn, whenever you would deal cold damage to a hostile creature, you regain 3 hit points. Due to the materials used, this item’s cost is reduced by 10% to 6,120gp and uses 90gp per day. In addition, its crafting speed is also increased by 10%, and thus uses 99gp per day. [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation (x1), Special Crafter]
Mental characteristics
Gender Identity
Male
Sexuality
Pansexual
Accomplishments & Achievements
Blight Stomper, Slayer of Undead Dragons, Ender of the tyranny of the Arean, Co-founder of The Forgotten Horde, Survivor of the Library of Kacaell (Not how you spell it.), Chapter Master of the Steton Striders and Cleric of Talven.
Intellectual Characteristics
Philosophical, Well Spoken, Vary between relaxed tones and "respectful" tones.
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