ESME DOWEK

On a life long mission to find the dankest kush

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Esme Dowek

Firbolg Race
Dolten Origin
Druid (Circle of Dreams) 3 Class & Level
NG Alignment
Gwaina Deity
The World Wanderers Faction
Rank/Position
4 Loyalty
Company

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 18
+4
charisma 11
+0
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+2 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+4 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+2 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+6 Survival
skills

 
3
MV
0
Prestige
3
Attunement Slots
11
Armor Class
27
Hit Points
+0
Initiative
30
Speed
WeaponToHitDamageTypeNotes
Wooden Staff 1d20+3+2 1d6+3 Bludgeoning1 handed.
Wooden Staff 1d20+3+2 1d8+3 Bludgeoning2 handed.
Scimitar 1d20+3+2 1d6+3 Slashing1 handed. Finesse. Light.
Shillelaghized Weapon 1d20+4+2 1d8+4 Bludgeoningn-handed. Magical.
Attacks
Armor: light armor, medium armor, shields
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit, Shawm
Saving Throws: Intelligence, Wisdom
Skill: Athletics, Nature, Perception, Survival
Language: Common, Elven, Giant, Sylvan, Druidic
Proficiences
Yes.
Ritual.
Spellcasting
Wooden Shield
Leather armor
Explorer's pack
Scimitar
Druidic focus (Wooden Staff)

Potion of Healing
Bottle of Mob Barley Whiskey (worth 25gp)

1441 GP
4 Crafting Tokens

Equipment
The World Wanderers
Faction
The Mad Man
Stat Array
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Class/Racial Features & Traits