Freedom
Freedom is more than an ideal it is a force, a living breathing soul that beats in thew heart of every creature. You can feel this pulse, it calls to you and you answer.
Deities
Cassius, The Seven
Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Heroism, Bless
3rd - Shatter, Pass Without Trace
5th - Dispel Magic, Crusader's Mantle
7th - Freedom of Movement, Aura of Purity
9th - Passwall, Dawn
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons.
Free Spirit
Whenever you or an ally within 30ft would provoke an attack of opportunity, you may use your reaction to grant +5 AC to that ally until the end of their next turn. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Divine Domain Feature
At 2nd level, you gain the following feature from your Divine Domain.
Channel Divinity: Bound No More
At 2nd level a cleric may use his action to Channel Divinity to free the imprisoned. You and all allies within 30ft are immune to the effects of difficult terrain, have advantage on dexterity saving throws, and have +1 to AC for 1 minute.
Divine Domain Feature
At 6th level, you gain the following feature from your Divine Domain.
Slippery
You are immune to the effects of difficult terrain, paralysis, and being restrained. You also have advantage on skill checks used to break a grapple.
Divine Domain Feature
At 8th level, you gain a feature from your Divine Domain.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Divine Domain Feature
At 17th level, you gain the following feature from your Divine Domain.
Eaglesoul
Whenever you would use your movement, you gain a +3 to damage rolls with your weapon attacks for every 10ft you moved, up to a maximum of +15 damage.
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