Geburah

Geburah

What makes a beast?   Cruelty. Destruction. Violence.   What make a person?   Mercy. Adaptation. Rage.   ... Violence.
Alignment
Chaotic Neutral
Children
Eyes
Red
Hair
Red
Skin Tone/Pigmentation
Pale
Height
6'4"

Geburah

Variant Human Race
Daborak / Soldier in Training (Flavored) Origin
Fighter (Battlemaster) 6 Class & Level
Chaotic Neutral Alignment
No Gods or Lords, Only Mortals (The Seven) Deity
Silver Saints Faction
Private / Member Rank/Position
3 Loyalty
None Company

Strength 20
+5
Dexterity 12
+1
constitution 12
+1
intelligence 10
+0
wisdom 12
+1
charisma 10
+0
Total Hit Dice 4
Hit Die
1d10+1
+2 proficiency bonus
+7 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 
16
MV
0
Prestige
1
Attunement Slots
16
Armor Class
40
Hit Points
+1
Initiative
30 ft.
Speed
Greatsword 1d20+7 2d6+5
Maul 1d20+7 2d6+5
Attacks
Armor: All armor, shields.
Weapons: Simple weapons, Martial weapons. Steton Greatbow.
Tools: Alchemist's Supplies (Factionless).
Faction Tools: Gaming Set, Land Vehicles.
Saving Throws: Strength, Constitution.
Skills: Acrobatics, Survival, Athletics (Origin), Intimidation (Sub-Origin), Perception (Factionless), Martial (Variant-Human)
Languages: Common, Giant
Human (Variant): Heavy Armor Mastery (Feat), +1 STR, +1 WIS, +1 STR
Origin: +1 STR, Athletics
Subclass: Battlemaster (Trip Attack, Riposte, Precision Attack) d8s, DC 15 Save. 4/4
Level 4: Lucky (Long Rest). 3/3
TO BE ADDED: Level 5, Level 6, Loyalty.
Proficiences
Total Weight: 134 lbs. (Not including GP, Consumables)
Greatsword, Heavy, 2H, 2d6 Slashing, 6 lbs.
Maul, Heavy, 2H, 2d6 Bludgeoning, 10 lbs.
Handaxe (2), Light, Throwing (20/60), 2*2 lbs.
Explorer's Pack (59 lbs).
Chainmail, 55 lbs.
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Equipment
Silver Saints
Faction
Specialist
Stat Array
Fighting Style - Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Faction Fighting Style - Thunderer:
You can make a bonus action melee attack using your shield with proficiency. When you do, use your Strength modifier and do 1d4+your Strength modifier bludgeoning damage. When you make this attack you lose the shield’s AC until the start of your next turn. Should your shield have a flat bonus to AC (+1, +2, +3), you can add that bonus to its attack roll and damage roll.

Action Surge
Class/Racial Features & Traits

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