Giuseppe Reiter
No title, no given name, middle name, and Family name lost, (a.k.a. Giuseppe Reiter)
Giuseppe Reiter is a rough Child disguised as a man. He has had trauma inflicted, and is still on a path of revenge.
Physical Description
General Physical Condition
Fit and athletic, no big physical ailments and is average body shape. No abnormalities, illnesses or afflictions to be said.
Body Features
deeper green as he gets older, sharp teeth and firm.
Facial Features
Draconic looking face, with two horns jutting out.
Identifying Characteristics
none to speak of.
Physical quirks
Left Hand Dominant
Special abilities
Mostly Martial techniques, some magic, and a Connection to Abgrund des Selbst, his companion and a Wolf.
Apparel & Accessories
Usually brown to blackish clothing, fit for reconnaisance, form fitting armor, and various objects on his person
Specialized Equipment
Various weapons including a Rapier, crossbow, various potions and consumables of different uses. Magical objects such as a watch, classes, a banner, and others.
Mental characteristics
Personal history
The Backstory of Reiter began when he was a young boy of 5. he would play with his brothers and learn of his heritage, the amazing dragons and learn of reverence. until the accident happened. On a local hunting trip to the surface, where the whole tribe came with him. while hunting rabbits in the forest, a group of Vicious Facehorses trampled almost everyone in the tribe, leaving him the only survivor in a forest. alone and on his birthday, He swore to carry this Hatred of Horses throughout his life, as he tried to survive on the surface, since he forgot the way back to his home. The kobold roamed around for a year or so, usually chased off by peasants, nearly run over by horses, and a generally unpleasant demeanor. Eventually, he met a man riding a Donkey, a new type of Horse never before encountered. The man offered him a job, and considering i didnt wanna starve, i decided to take the job. Apparently, Reiter did not know what he was getting himself into, as he just signed up to be trained as a Stablemaster. The next years were a living hell, as Reiter learned Religion, the different types of Equine, the practices of a fighter, and his own form of Stablemastering, known mostly as "Being a Dick to Horses"
As time past, and he mastered his Craft of Training Horses, he decided to leave, and his master, Donkey Man Jhim called to him. Knowing life was hard, he decided to give the kobold a name on top of his Racial name, and gifted him the first name of Giuseppe. And so giuseppe went out, and decided to avoid Equine as much as possible. He decided to join The Grasping Hand, as hunting criminals would likely lead him to the boonies where such criminals reside. the unfortunate truth, as he found out, was that he had to learn how to use the Jail Wagon, and more to the point, he had to befriend a Draft Horse who would work with him throughout his career. Life was tough, but that's life, so Giuseppe Reiter sucked it up, and tried to at least "Stand" the draft horse known as Stamper.
After parting ways with Little Fang, and stealing one of her daggers for a scent, Giuseppe located her wolf family and recruited a member of her wolf family. the wolf's Sense of naming is questionable,it was told to me as Unnatural Hunger.,Abyss of Self, as its name. Giuseppe will think long and hard of a suitable Name as his journey continues, his mind somewhat drifting from revenge on all horsekind, to a civil life.Giuseppe finally finishes the Wolfsattel, and being able to talk to his companion, Giuseppe gifts him the name Abgrund des Selbst, and the wolf agree's to the name.
Giuseppe found out a load of Contradictory statements from the Fey wedding(ran by sweetbro), and will likely Research each in his spare time, to confirm or deny them. got statements from 23 different Fey of varying ranks. Giuseppe Realized that his Prestige let them find him, and connect his plight somehow, and may have invited him to prank him. If none of the rumors are true, Fey are officially on his kill list.
During a rather loud break after the fall of Kingvale, Giuseppe worked up the nerves to Confess to his heart's owner, Little Fang, and she replied thus: Ok! But I don't love you!
Giuseppe was not surprised, and tried to rationalize it, and figured it was just his age, and has thought to just wait, or accept any oncomers, to spread his seed of Hatred towards Facehorses, or any other equine animals.
During the Halloween Jack's Carnival of Curiosities, Giuseppe got this fortune told: 851
She gazes into her crystal ball, eyes rolling back into her skull.
"With your life, your name shall be forfeit."
Giuseppe has changed. Long has it come, and lo, a fishing competition. The depths doth speak, and lo, he approacheth. He who would awaken his mind. Set it ablaze. Seeker now, This one doth continue his path, eyese open for the first time.
During his long wait for a big job, Giuseppe felt a pull and having waited months for the job, he went towards it. He discovered a group who worshipped him that deserves, and it's pull. He helped the group, even seeing the power of a. . .Goliath-like being of power as it make everyone pass out and remove them from the vicinity. Acquiring the job, Giuseppe worked with several others, finding the source of the issue was someone defacing a shrine to his deity, and repaired it. He discovered a suspicious avian man who flew off, trying to deface the shrine again to no avail.
After the small job, Giuseppe returned to Azolon's Chosen and went with the second group. They were able to take out the Lord of the Pit and make him lose his control in the Slave Pits. But Giuseppe discovered linwrick can change into a horse, and has lost any level of friendship or respect for him.
The job was done, the rewards were given and Giuseppe's Hatred for the Grasping Hand has been sated a fair bit with the new carriage. And now, he has trained to learn how to hunt Monstrosities from the academy.
Gender Identity
Him/he
Sexuality
Has feelings towards females of his race, but not much.
Education
Learned how to stablemaster from a horselord, trained how to fight in Khao, after joining the Grasping Hand
Accomplishments & Achievements
Giuseppe's Survival from the tragedy of the Facehorses has made him grow up much faster than he should have. His First job with Jhim made him take up a code of ethics, towards working and his goals. During the Fishing Tournament, he saw evidence of his family's Deity, which made him more religious. During Azolon's Chosen, and the major wait for it, Giuseppe got a bit impatient and did a minor job, discovering. . .a small amount of joy, and comradery for his deity, and those that follow it.
Failures & Embarrassments
His first love, Little Fang, and her destruction of his confession, taught him not to care for love, there are more important things.
Mental Trauma
A fear of horses in large numbers. His family's death right in front of him. His fear of never avenging his family.
Intellectual Characteristics
Perseverance, Integrity, Fair-mindedness, Autonomy.
Morality & Philosophy
Normative Ethics & Philosophy of Religion.
Taboos
Humor any sort of horse.
Personality Characteristics
Motivation
To Kill The Facehorses, and other breeds of Horses.
Savvies & Ineptitudes
Good at tracking his targets down, but rather average.
Likes & Dislikes
Likes chewing jerky, Dislikes Horses. Favorite color is Black, and like's most types of seafood.
Virtues & Personality perks
Prudence.
Vices & Personality flaws
Will kill Horses on sight, if given the chance. Will not give you a second Chance.
Personality Quirks
Grins wildly when happy.
Hygiene
Makes sure to keep his body clean, but his current armor gives the feeling his hygiene is bad, due to it's enchantment.
Social
Contacts & Relations
Azolon, A mafia member known as "The Shade" who he has kept in touch with, as well as a well known bandit group. He took some names down during the Fey Wedding. He also has a list of friends, such as Freya, Adhuil, Bork, and Maurdethaex, as well as Arlo the Smith. He also knows some Oloken'Hai worshippers from Savants of Turmoil who plan to introduce him to a dwarven crafter.
Family Ties
All my family's dead! All my family's dead!
Religious Views
Praise be to Oloken'hai! One eye for safety, 99 for Secrecy.
Social Aptitude
Shows only a Business-like face.
Hobbies & Pets
Hobbies include fishing, devout worship, and Hunting down horses.
Speech
Rather plain, but deep.
Wealth & Financial state
Saves money from jobs, has not invested into anything too heavily.
Species
Ethnicity
Honorary & Occupational Titles
None.
Year of Birth
1179
26 Years old
Birthplace
One of the Deep woods of Daborak.
Children
Current Residence
Grasping Hand's HQ
Gender
Male
Eyes
Yellow
Hair
none
Height
2'5 feet
Weight
29
Quotes & Catchphrases
No.
Character Prototype
Very Serious player who faces all situations with logic.
Phase three.
4/5/2019
The Grasping Hand Tenets are as follow:
We are not assassins, accidents happen, sometimes a dog needs to be put down, but don't kill your mark once he is captured.
Conduct yourself with professionalism, we don't like slobs.
Only go after contracted targets, if you absolutely must deal with something personal, take your hat off, your on your own time.
If the local authority or some other faction tries to stop you from turning in your bounty, let them go if you must, take down everyone's name, compile a report, the boss's will take care of it.
Current plans:
(Know this ooc, The Collector owe's The Cardinal for something. .and it is his nightmare. Possible Cardinals include The Collector, Diamond Duke, Prime Ranger, Emperor, The Black Phoenix, Some Druid Lady and another. Confirmed Cardinals include Tyre and Tane the Warded Man. Arcadum said, When asked who know the name of the violet: there are some, but they know the power that they wield. some have chosen isolation, and others service. And some bind themselves within the cardinal. The Cardinal is the first guardian. The Cardinal is the guiding spirit of The Seven. The Cardinal is the First. The Cardinal has been lost for some time.)
Giuseppe turned to Oloken'Hai to hide his secret thoughts. The location of his worship is in Khao, in a small part of the jungle near the edge. The god of Madness' favorite offerings are examples of madness, perhaps scribbled on paper. Likely the Crazy ideas Giuseppe has nightmares about, horses.(example: Giuseppe generally worships to oloken'hai once every 1-2 months.)
There is a pillar in the Grasping Hand HQ, Jackson's Pub, with the following written on it. R.Y. (Richard York.) O.C. (Olga Crushbone) S.W. (Rainbow Holmes / Solomon Warson, previous leader and dear friend) L.M. (Linwrick Mossfoot, priest of the moss.) and the word Five Fingers. (this was the first 5 members of the grasping hand, of which Giuseppe is the last.) as well as A.F. (Arakokana Felegra) and D.D singed and burnt (Dorian Donari.)
Abgrund des Selbst's belongings: The Chewmeat, as well as the horse skeleton in the Grasping Hand HQ.
Giuseppe has a Brand of Azardranthus, Dug into his left leg, that is clearly visible when shown. He has sworn to spread word of her Divine Fire to gain her boon, when her flames rise to the surface. Giuseppe also has a few scales in his neck turned to a violet hue.
Abgrund des Selbst has a new scar across his left eye socket, opposite of his ribs wound, and the scar travels down towards his tail, ending at the tail joint. His second scarring is on his right most frontal paw, from several small bites. His third was a large Graboid fang dug into his skull on the right side, opposite his new claw. His oldest wound is a Large gash across his right ribs.
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Bhalmond Redfist / Eldritch Knight Fighter / Male Mountain Dwarf - LG
Diety: Iass
Item Types: Weapons, Armor, Wondrous (Only armor pieces, such as gauntlets, helmets, pauldrons, sabatons, etc., and Smith's Tools)
Ability Alignments: Strength, Constitution
Faction Forge: No
Sp. Attunement: Yes
+Bonus: Yes
Masterwork: Yes
Effects: Earth, Metal, Abjuration, Artifice, Fortitude
Flawless: 1 Use each
---------------------------------------------------------------
Imagery of Giuseppe's life before the tragedy.
There's an ancient, ancient garden that I see sometimes in dreams,
Where the very Maytime sunlight plays and glows with spectral gleams;
Where the gaudy-tinted blossoms seem to wither into grey,
And the crumbling walls and pillars waken thoughts of yesterday.
There are vines in nooks and crannies, and there's moss about the pool,
And the tangled weedy thicket chokes the arbour dark and cool:
In the silent sunken pathways springs a herbage sparse and spare,
Where the musty scent of dead things dulls the fragrance of the air.
There is not a living creature in the lonely space arouna,
And the hedge~encompass'd d quiet never echoes to a sound.
As I walk, and wait, and listen, I will often seek to find
When it was I knew that garden in an age long left behind;
I will oft conjure a vision of a day that is no more,
As I gaze upon the grey, grey scenes I feel I knew before.
Then a sadness settles o'er me, and a tremor seems to start -
For I know the flow'rs are shrivell'd hopes - the garden is my heart.
Song that was sung during the Flex Luau.
I'm here again
A thousand miles away from you
A broken mess, just scattered pieces of who I am
I tried so hard
Thought I could do this on my own
I've lost so much along the way
Then I'll see your face
I know I'm finally yours
I find everything I thought I lost before
You call my name
I come to you in pieces
So you can make me whole
I've come undone
But you make sense of who I am
Like puzzle pieces in your eye
Then I'll see your face
I know I'm finally yours
I find everything I thought I lost before
You call my name
I come to you in pieces
So you can make me whole!
I tried so hard! So hard!
I tried so hard!
Then I'll see your face
I know I'm finally yours
I find everything I thought I lost before
You call my name
I come to you in pieces
So you can make me whole
So you can make me whole
Has priority with any forked tongue mission (gotten from Curse of the Cultist.)
Horse Kill Counter: 3
Mind Horse Kill Counter: Genocide, millions dead. Blame Canas.
Currently has 3 prestige.
currently has 2/3 attunement slot: The Manticore's Hide, Nadroedd: Essence of the Trickster
Currently 66/66 mv max level currently.
Current games i've played.: game name / DM / MV
Lumber Feud - Saitken - 1
The Enemy Inside - Blossora - 2 mv
Last Night - Ser Nurp - 1
A Bad Gamble (prestige.) - arcadum - 1
A Bount Brought Low - Ben Hart - 1
Wight men Can't Jump - Blossora - two sessions so 2 mv
The Gauntletless Gauntlet - Van - 1
Fantastic Beasts - citizenjoseph - 1
Curse of the Cultists - Stumbler - 6
Savants of Turmoil - Stressful Incantation - 3
Azolon's Chosen - The Slave Pits - 4
Horns of the Viaken - 10
Donation to Spooky Benevolence rp event: 10/13/2019 - 1
Halls of Bharak-Khaz - 16 (prestige)
Festival of Dreams event in bards college - 2 mv
Dsangir Relief Camp - 3 mv
Dsangir event in the proving ground. - 1 mv
the haunting of dunmore. - 9
Highlands Staging Camp event - 1 mv
Loyalty 5.
____________________________________________________________
Research: Cavalier of the Beast (the class that Rhinehaus the II and his companion, Grobthar the Fondler.) You must travel to Western Krazax, into the frozen glaciers. There you may find a tribe of humanoids, which Rhinehaus hails from, that you might be able to learn from the Mammoth Lords.
Claw Weapons and how to use them: You must seek out the family line of Talisbane, which were known to use Claw Weapons. After using Planar Ally to beseech Oun, the entity responds in turn, and we hear "Seek the Shattered Star." This seems to be a faction devoted to the enemy, and something to destroy. Freya, or something beyond her recommends visiting Mr. O'Cailte and telling him what needs to be destroyed, and showing my scar.
Researching: Nothing!
____________________________________________________________
0 downtime days.
On the backburner maybe?
https://docs.google.com/forms/u/0/d/e/1FAIpQLScC_oaknESfKJWWmRXpDk6D9A0Uny-dqlY68Z9Az1yT2wJ9Ig/formResponse?edit2=2_ABaOnuclvR6kED-i_uyeF_iFwWX7KxB0GFqaec2zkDeqQXXfKHUZ03PzVbzSql78Ci7VKos
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Bhalmond's Feather-Plate
Being crafted by Giuseppe
+3 Masterwork Half-Plate - Major Legendary(15,600, 130 days) - Attunement (Ranger) (106/130 days and 12720/15600 gold. does 120 gold a day)
Bhalmond created the main armor, working his skills into an amazingly efficient piece of armor; then he added the feathers as a way to ornament the masterwork craft he made. The armor barely makes a sound when moving, and the attached feathers carry an aura of something like….hunger.
Your Dexterity and Constitution scores are increased by 2, up to a maximum equal to their respective score caps.
Sound-Smothering Feathers: Wearing this armor does not impose disadvantage on stealth checks. You gain a +4 bonus on stealth checks to remain undetected against your favored enemy types.
Survivor of a Thousand Hunts: Your experience hunting the most dangerous prey in the world has given you resistance to many of their nastiest tricks. Once per long rest, you can remove any single condition affecting you as a free action, even while incapacitated. You can only remove up to three levels of exhaustion this way and you cannot use this ability while at 0 hp.
Wild Side: Your natural weapons have become much more pronounced. Once per short rest,your teeth and claws sharpen and thicken for one minute, allowing you to make natural weapon attacks with them that deal 1d6 + your Dexterity modifier on hit. You can make an attack with your bite or a claw as a bonus action even if you do not take the attack action on that turn.
The Monster Inside: As a bonus action while under the effects of Wild Side, you can fully embrace the power of the monstrosities hiding in the dark corners of the world. Your claw and bite attacks deal an additional 1d8 acid and 1d8 poison damage for the duration, and you roll damage dice 4 times instead of 2 times when you land a critical strike with a claw or bite attack. At the start of each of your turns after activating this ability, make a Charisma saving throw (DC 10 + the number of saving throws you have made so far). On a successful saving throw, you maintain this form. On a failure, you revert back to normal. You can use this ability once per long rest.
Fear Made Manifest: When you roll a 20 on an attack roll made on a hostile creature in True Combat, you can summon a black, misty monstrosity that coalesces into the form of a hunting dog. The dog shares your initiative count, but takes its turn immediately after yours. Unless you use a bonus action on your turn to control it (allowing you full control over its turn), the dog will single-mindedly target the creature it spawned from with bite attacks. You can only have one summoned creature from this ability active at a time, and you can only resummon a creature with this ability once the currently active one has died. When the creature that spawned the dog dies or becomes unconscious, the dog dissolves into black mist and fades away. The statistics for the fog dog are below.
Due to a material used in this item, you can spend 120 gold per crafting day.
[Base Material, Adornment, Enhancement, Enchantment, Special Crafter]
F O G D O G
Medium Aberration
STR - 18; DEX - 10; CON - 14; INT - 4; WIS - 8; CHA - 2
6d10 HP - 10 AC
Proficiency Bonus: +3
Saves: Strength, Constitution
Languages: Understands Deep Speech but cannot speak it.
Resistances: Non-magical physical damage, psychic damage.
Vulnerabilities: Radiant, Astral
Speed: 50 ft
Senses: 120 ft. Darkvision, 120 ft. Scent
Actions:
Multiattack: The Fog Dog makes two bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 1d10+4 piercing damage. If the target is a creature, it must make a DC 14 Strength saving throw or be knocked prone.
Ravage: The fog dog pours shadowy energy into a prone target near it. The target must make a DC 16 Wisdom saving throw. On a failure, it takes 6d6 necrotic damage and is blinded for 1 minute. On a success, the damage is halved and the target is not blinded. The fog dog may do this twice.
Backgrounds
The Backstory of Reiter began when he was a young boy of 5. he would play with his brothers and learn of his heritage, the amazing dragons and learn of reverence. until the accident happened. On a local hunting trip to the surface, where the whole tribe came with him. while hunting rabbits in the forest, a group of Vicious Facehorses trampled almost everyone in the tribe, leaving him the only survivor in a forest. alone and on his birthday, He swore to carry this Hatred of Horses throughout his life, as he tried to survive on the surface, since he forgot the way back to his home. The kobold roamed around for a year or so, usually chased off by peasants, nearly run over by horses, and a generally unpleasant demeanor. Eventually, he met a man riding a Donkey, a new type of Horse never before encountered. The man offered him a job, and considering i didnt wanna starve, i decided to take the job. Apparently, Reiter did not know what he was getting himself into, as he just signed up to be trained as a Stablemaster. The next years were a living hell, as Reiter learned Religion, the different types of Equine, the practices of a fighter, and his own form of Stablemastering, known mostly as “Being a Dick to Horses”
As time past, and he mastered his Craft of Training Horses, he decided to leave, and his master, Donkey Man Jhim called to him. Knowing life was hard, he decided to give the kobold a name on top of his Racial name, and gifted him the first name of Giuseppe. And so giuseppe went out, and decided to avoid Equine as much as possible. He decided to join The Grasping Hand, as hunting criminals would likely lead him to the boonies where such criminals reside. the unfortunate truth, as he found out, was that he had to learn how to use the Jail Wagon, and more to the point, he had to befriend a Draft Horse who would work with him throughout his career. Life was tough, but that’s life, so Giuseppe Reiter sucked it up, and tried to at least “Stand” the draft horse known as Stamper.
After parting ways with Little Fang, and stealing one of her daggers for a scent, Giuseppe located her wolf family and recruited a member of her wolf family. the wolf’s Sense of naming is questionable,it was told to me as Unnatural Hunger.,Abyss of Self, as its name. Giuseppe will think long and hard of a suitable Name as his journey continues, his mind somewhat drifting from revenge on all horsekind, to a civil life.Giuseppe finally finishes the Wolfsattel, and being able to talk to his companion, Giuseppe gifts him the name Abgrund des Selbst, and the wolf agree’s to the name.
Giuseppe found out a load of Contradictory statements from the Fey wedding(ran by sweetbro), and will likely Research each in his spare time, to confirm or deny them. got statements from 23 different Fey of varying ranks. Giuseppe Realized that his Prestige let them find him, and connect his plight somehow, and may have invited him to prank him. If none of the rumors are true, Fey are officially on his kill list.
During a rather loud break after the fall of Kingvale, Giuseppe worked up the nerves to Confess to his heart's owner, Little Fang, and she replied thus: Ok! But I don't love you!
Giuseppe was not surprised, and tried to rationalize it, and figured it was just his age, and has thought to just wait, or accept any oncomers, to spread his seed of Hatred towards Facehorses, or any other equine animals.
During the Halloween Jack's Carnival of Curiosities, Giuseppe got this fortune told: 851
She gazes into her crystal ball, eyes rolling back into her skull.
"With your life, your name shall be forfeit."
After the aftermath of the Kingvale campaign, Giuseppe helped Arlo bury bodies in the town of Greyfield, not sure how much he buried during it.
Giuseppe has changed. Long has it come, and lo, a fishing competition. The depths doth speak, and lo, he approacheth. He who would awaken his mind. Set it ablaze. Seeker now, This one doth continue his path, eyese open for the first time.
During his long wait for a big job, Giuseppe felt a pull and having waited months for the job, he went towards it. He discovered a group who worshipped him that deserves, and it's pull. He helped the group, even seeing the power of a. . .Goliath-like being of power as it make everyone pass out and remove them from the vicinity. Acquiring the job, Giuseppe worked with several others, finding the source of the issue was someone defacing a shrine to his deity, and repaired it. He discovered a suspicious avian man who flew off, trying to deface the shrine again to no avail.
After the small job, Giuseppe returned to Azolon's Chosen and went with the second group. They were able to take out the Lord of the Pit and make him lose his control in the Slave Pits. But Giuseppe discovered linwrick can change into a horse, and has lost any level of friendship or respect for him.
The job was done, the rewards were given and Giuseppe's Hatred for the Grasping Hand has been sated a fair bit with the new carriage. And now, he has trained to learn how to hunt Monstrosities from the academy.
Time passed, and Giuseppe took a job to fight the viaken, learning of the invaders and coming into contact with one of the deep ones. He helped it out by giving it a high ranking member of the viaken forces they had kidnapped and finished the job safely. After a bit, he did some odd events, such as donations to the Spooky Benevolence, the festival of dreams, helping out with Dsangir before he entered The Halls of Bharak-Khaz. He had received the information was to assassinate a dwarven general, and kidnap two high priority targets, named Warsmith Felgrum Volkhaz and Riftmaster Mordraz Darhul. During the time spent before the hunt, i did some preliminary scouting, becoming good friends with a troop that went with me on the mission. We cleared through duergar after duergar, and eventually we met Azardranthus, and Giuseppe got a brand dug into him on his left leg. During the mission, however, Giuseppe did a prayer to Oloken'hai, which lanzu lutfi heard. He seperated the gnome from the others, worried and the two had a long discussion, in which Giuseppe disclosed the tragedy of his family's sacrifice, almost begging the gnome for some understanding. Despite being worried, lanzu took his words to heart and agreed not to snitch, which relieved giuseppe to no end. With newfound respect for another living being, he had a more cheerful disposition. After this job, giuseppe got a job to deal with the haunting of dunmore, hunting down a issue with a wight, and eventually dealing with it. Afterwards, he visited the Highlands Staging Camp, helping it out. Once this was finished, he went to the starlight tower, where [REDACTED] A flash of red, a roar of battle, the doors open. Cardinal Giuseppe stumbles out with his wolf companion, leaning on each other, his scales are scarred, around his neck some of them have turned violet, however, he stands worthy of at least a fraction of what had been waiting inside. He attempted to research what he had gained, but was met with nothingness. So quietly he waited at the Grasping hand for weeks to think of everything that has happened. He thought long, and hard, but came to a decision. And so he visited the Day of Reflection during the Festival of the Seven, to remember linwrick, Richard York, Olga crushbone, Soloman warsong, and the other members of the Five Fingers he has lost, as well as others he did not expect to think of, such as Roy Wheelhouse, Alistar Blackhoof, Hiram Permys, and Caumo Oaredius. Afterwards, he had talked to Freya and got some revelations about the "enemy" he was to face, and of the title "Cardinal" he was blessed with.
Giuseppe had been quiet for quite a while, before finally finding a job that seems like it could get him the final step to oppose his enemy, so he prepared to head there. Sadly, it was not to meant to be, as he was attacked atop his Fadesteel Carriage. The iiatanas imperium members nyx and sixx are able to quickly knock out the kobold, slay the dire wolf, and convince the world wanderer's that had wandered here. They convince them not to intervene, stating that this is a just arrest, despite not bringing this up with the kobold in question. They left, the II threw the carriage into a ravine, likely letting it blow up, and bringing giuseppe to the city of the elves in the badlands. After arriving, Giuseppe requested Abgrund des Selbst's revive, having the materials but the prison guards refuse this, and the kobold attempts to starve himself, but fails as the guards forcefeed him in some way. (dunno how.) Giuseppe obtains his meeting, and before he can even spit at the emperor, his mind is read, his neck constricted and he is sentenced to death for being a worshipper of Oloken'hai. As freya, myrlene and jonah three-rivers try to argue for my survivor. Freya tells him i am cardinal, and he raises that i am a follower of the mad god, and have sown actions to aid him and betray many. So she raises a chip that she is a Seven (and The Astral Traveler to the emperor alone). He demands i am stripped of all my scales, and branded as a follower of the mad god, which we both agree to, and Freya makes me sign an oath to The Astral Traveler. I reveal to her my first oath, which was to Seek Vengeance on what happened to my family, and to guard my Family's Keepsake for as long as i live, and that it is first. Giuseppe is denied this and makes the Following Oath "I swear by this oath to The Astral Traveler, being i do not know, just as i once swore to a god i didn't know. I, Giuseppe Reiter of a long dead clan, swear that on my life given, that i shall give Undeniable devotion and time to Her, the Seven, and the Red as a whole." And giuseppe follows nyx to get flayed.
After the flaying event, and being brought back to Jackson's Pub, giuseppe begins to recover his sanity, but changes a fair bit, becoming calmer and moodier and more prone to sadness, as he remains in his room. For several days, he debates something he had promised himself, and eventually he invited a number of the people he wished to meet to the bar, where they had a long conversation. He learned of Arakokana Felegra and Dorian Donari's passing, which he immortalized in his own way, by digging them into the pillar of heroes in the bar. He learned that sharing is risky, and won't benefit in the fight, so it's best not to talk of them. He also seemed to make good friends of Dust. As the two began to bond, he wanted to do something and aided in the violet anchors across kalkatesh, but dust had asked a friend and snooped around, and seemed quite hesitant on the final one. The two eventually arrived back at the bar, Giuseppe brought him to his room and the two talked of heavy things. Dust had learned through an unknown cleric (specifically pikari) that giuseppe was indeed a worshipper, The elven emporer did not "imply" that i would die with this, and that i was deserving. Giuseppe, a careful sort demanded information, and who the cleric was in a fit of rage, worried for more than his own life. Dust did not give up his friend, and the two fought a deadly fight, where Giuseppe knocked out dust in less than 24 seconds. In the aftermath, giuseppe wrote three letters, one for dust and lanzu, and two different letters for freya. He eventually took the fadesteel carriage, and left the grasping hand forever, as he roamed the open road, hoping to find someone to lay low. He had felt an inkling of an eye everpresent in the world, but had never seen it before. He begins to pray to Oloken'hai, and has a vision
Your vision blurs, you find yourself appearing in brief flashes, none lasting long enough for even your talents as a ranger allowing you to get your bearings. First on top an icy mountain, then a jungle, a cave, a desert, a great tentacle fills your vision for an instant, rolling plains, open sea, a mountain again, a field of crops. Suddenly you find yourself where you started, a twisted smile crosses your face. You don't know how, and when you focus on it the thought evades you. But you know where to go. He follows the way. As he does, he comes across a dilapidated temple in the [REDACTED]. He goes in, and scouts it out to discover footsteps coming to meet, and hides to overhear them. Giuseppe was welcomed in and treated kindly, and in the final fight, he was able to aid the side of Kalkatesh, transcribing stories of heroes lost, and heroes giuseppe has found. He would later be found in the ever eye's temple, as time passes.
Giuseppe would head out every year to meet up with The Red, to no avail. She never shows. The years were unkind to the kobold, compared to the rest. He wrestled with his mind, as the slow passage of time was filled with naught but training and repetition. He would visit the book of lot, for several hours. He would check in, and train against any who would fight him, testing his body and mind, with new strategies and combat skills. He would work on his new armor, which would be finished after a couple years, and then consult the book before sleep. Every year, like clockwork, he would even leave the temple for an unknown place. He would come back several days later, usually, with a dour look, but never in any true danger. No one was looking for him, and the years dragged. He slowly warmed up to the rest, smiling more and more, treating everyone kindly, and eventually, his dire wolf was nearing the end of it's life. He knew what this meant, and decided to head for steton. He traveled far into steton, to a familiar forest. He would live there for a time, letting Abgrund des Selbst reunite with his tribe, and father a son, after a long conversation. He would help the wolf tribe sire many son's and become a tribe of dire wolves. He would take one of the weakest looking dire wolf children, petting it's frail head as he named the young new charge.
"You shall be named Abgrund von Mir. You will be with me for a long time, brother. I hope we can be true friends, like your father was to me."
They lingered for awhile, as Abgrund des Selbst begun to tire. The dire wolf told tales to his kids, of the many tastes it had accrued, and the adventures the two had had. Slowly, the clan took to Giuseppe, which he was glad for. But tragedy would continue, as the old dire wolf passed away peacefully, content, with a belly of food, the alpha of his clan, and the truest of friends. Giuseppe left the mountain shortly after, with his new brother, and a clan to check back in. Giuseppe would arrive several months later with a very young dire wolf, just recently born, and would begin to train the young pup. The newest member of the temple could be seen attempting to steal any food from Every member of the ever eye. Giuseppe, after ten years, had trained his new charge, Abgrund Von Mir, into a battle ready dire wolf, and he showed it. The young female dire wolf was devout, to the expected amount a dire wolf could be, and had never tasted combat versus others. Giuseppe would regularly test it in combat, generally proving victorious, and leaving no permanent scars. After a couple years, a Lizardfolk and a child would come back with Giuseppe on one of his binges, and he would explain to any members around that he has sired a child with a mate, they both believe in the true words of Oloken'hai, and she was desperate to rise above her station, most of all. He loved her, for all that meant in his mind, but harbored no feelings of it, it was a false love, to continue his clan. The woman was nice, she was well kept in the temple, and wary of angering the hakumen around. She was given tokens of his love, claiming her as his for the rest to know and respect. A childlike joy filled the halls, as the child could be seen curiously wandering. As years climbed, Giuseppe would teach his son his own ways, as the young kobold learned of becoming a ranger, the future companion he may have, and even his father's true name. For the most part, it was a regular happy family, even in the Temple. He would eventually begin bringing his son with him to his meetings on the road, showing his son how to hide his tracks, and how he is promised to another "god". His son would, on his 8th birthday, ask why he is promised, despite his worship of Oloken'hai.
"During the times of troubles, i had been captured by a hateful person, and nearly slain. Only through a singular being's kindness was i spared. i talked to this being, but i had to promise to serve it, and i would if she came to this spot. But its nearing twenty years. . ." * "Maybe she's not in danger? Maybe her service is simply living, following morals taught by her?"* "Heh, maybe. I know a part of her is greedier though. Thanks, Linwrick."
As the decade continues and Giuseppe, his charge, and his family are raised, he becomes content, and slowly realizes something deep in his psyche. **His family had never been killed by some fey horses, and the fey court knew.** He had been living a lie buried by childhood. He slowly recalls the past memories of his home, the cold floors of the caverns, the rarely good meal, and the cold intellect of his kind. He was slow minded for his race, but he understood one thing in his youth. Power. He had befriended a great thing, he can't recall, but he had ordered his family dead, and him brought to the surface. The creature humored him, and for the first time in decades of adventuring, Giuseppe regretted his actions. **He had killed his own family.** His life up to this point was a form of madness, but in the madness at the ever eye's base, it became obvious he was nothing much. He became aware of true madness, and contracted it, as a smile broadened his face, and he humored any call, even those of the sheep. He began to talk to anything living in the temple, showing a faint kindness that warms the heart. He had given up his quest for vengeance, for it was nothing but madness.
Check desktop for the story of Giuseppe.
Gamenotes
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