Gnat

Nasty lil gobo serving his sentence in the Shackled Legion

View Character Profile
Children

Gnat

Goblin Race
Badlands Origin
Rouge 4 Class & Level
True Neutral Alignment
Sekelcuse Deity
Shackled Legion Faction
Convict Rank/Position
2 Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 18
+4
intelligence 11
+0
wisdom 15
+2
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d+4
+2 proficiency bonus
+2 Strength
+5 Dexterity
+5 Constitution
+3 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+7 Acrobatics
+2 Animal Handling
+1 Arcana
+0 Athletics
+2 Deception
+1 History
+2 Insight
+0 Intimidation
+1 Investigation
+2 Martial
+2 Medicine
-2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+1 Religion
+5 Sleight of Hands
+7 Stealth
+2 Survival
skills

 
6
MV
0
Prestige
1
Attunement Slots
14
Armor Class
40
Hit Points
+3
Initiative
30ft
Speed
Attacks
Faction Proficiency-Brewers tools
Faction Proficiency- Bagpipes
Skill Proficiency – Deception (Sekelcuse)
Rouge Proficiency – Acrobatics
Rouge Proficiency – Stealth
Rouge Proficiency – Sleight of Hand
Rouge Proficiency – Perception
Proficiences
x3 Potion of Healing
Net
x2 Bandoliers
Rapier
Shortbow and quiver of 20 arrows
Explorer's pack
Leather armor, two daggers, and thieves' tools

Equipment
Shackled Legion
Faction
Mad Man
Stat Array
Stealth Expertise
Acrobatics Expertise

Doomsayer-Whenever you roll a 1 on an attack roll, saving throw or skill check in combat, you are healed for a number of hitpoints equal to your Constitution modifier (The heal takes place after the effect of the roll, e.g you miss and then you are healed, not before.).

(10MV) Murder - Benefit: You gain proficiency in a simple or martial weapon of your choice. If you are already proficient with that weapon, you instead gain a +2 to damage rolls made with that weapon. Unarmed Strikes can also be chosen to receive +2 to the damage roll. (Shortbow)

Feat: Little Devil
-Your teeth are sharpened to a dagger's point, grinding deep into the flesh of your foes. You gain the following benefits:
Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
-You can bite enemies with your razor sharp teeth. This is an unarmed strike attack that deals piercing damage equal to 1d4 + your Strength modifier. On a critical hit with this bite attack, roll the bite damage dice four times instead of two.
-You are considered proficient with improvised weapons. If the improvised weapon does not have the heavy property, it is considered to have Finesse (Excluding Alchemist Fire).
-You can move through a hostile creature’s space if it is a size larger or smaller than you.
Class/Racial Features & Traits