Human: +1 to all Attributes
Background Steton: +1 Con +Prof in Nature
Background Steton Dragonslayer: You are resilient to damage in battle, especially against weaker unworthy challenges. You reduce all physical damage taken from non draconic enemies by 2. This stacks with other forms of damage reduction. + Prof in Arcana
Lip Service: Prof in Medicine
Crimson Crucible Curse: -1 CHA
Faction: Steton Striders;
+2 to Strength Cap, Prof in brewer's supplies, Flute
Tough as Nails. Members of the Steton Striders gain an additional +2 hit points.
Favored Enemy: Monstrosities +2 to Damage Rolls +gives advantage on Wisdom (Martial) checks against your chosen favored enemy
Natural Explorer: You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Fighting Style: Archery, you gain a +2 bonus to attack rolls you make with ranged weapons
Spellcasting: Spell Known:4
Spell Save DC: 13 Spell attack Mod: +5
Primeval Awareness
Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you. You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 minutes.
Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. If there are multiple groups of your favored enemies within range, you learn this information for each group.
Hunter Conclave:
Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Ability Score improvement: +2 to Str
Extra Attack
Class/Racial Features & Traits
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