Gwyn

Children

Gwyn Nevitt

Human Race
Steton (DragonSlayer) Origin
Ranger 6 Class & Level
NG Alignment
Lorn Deity
Steton Striders Faction
Member Rank/Position
5 Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 15
+2
intelligence 14
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 6
Hit Die
1d10+2
+3 proficiency bonus
+7 Strength
+5 Dexterity
+2 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+5 Arcana
+7 Athletics
+1 Deception
+2 History
+2 Insight
+1 Intimidation
+2 Investigation
+2 Martial
+5 Medicine
+5 Nature
+5 Perception
+1 Performance
+1 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+5 Survival
skills

 
15
MV
0
Prestige
1
Attunement Slots
17
Armor Class
61
Hit Points
+2
Initiative
30
Speed
Fate Steel Bow Longbow (+1) 1d20+8 1d8+3(+2againstcreatureslargerthanwielder)
Longsword 1d20+6 1d8+3
Shortsword 1d20+6 1d8+3
Attacks
Saves: Str, Dex
Weapons: All martial, Steton Greatbow
Armor: Light, Medium
Skills: Arcana, Athletics, Medicine, Nature, Perception, Survival
Items: Brewers Supplies, Smith's Tool's, Flute
Advantage on Passive Perception Sight/Smell
Languages: Common (Grass), Elven (Nomad), Wicked (Abyssal)
Attuned to: Steton Steel Scatter Shot Greatbow
Equipped: Steton Strider Dragon Helmet (Red) +1AC dis advantage on perception
HP:Starting(10)+Con(12)+ Lvl(30)+Faction(2)+Item +Loyalty(5)=61
Date of Joining Living world: August 30th 2020
Proficiences
1st: - Hunter's Mark
  • Zephyr's Strike
  • 2nd: - Healing Spirit
  • Pass without Trace
  • Spellcasting
    Carry Cap: 161/270lbs + 3.69lbs of currency
    37 crafting tokens
    875 gp +875gp for downtime days
    150pp 3lbs
    Belt pouch with (.69) 6 sp 9cp
    Gripplli Plush
    7x Red Dragon Scales
    Have access to masterwork Smith's tools from Steton Strider Faction Bank
    Bandoliers X 2
    Scatter Shot Bow Blueprint
    Silver Steton Greatbow Arrows (10) 3lbs
    Steton Greatbow Arrows (30) 9lbs
    Viaken Sheild 6lbs
    2x Potion of Healing 4lb
    6x Potions of Greater Healing 12lbs
    7x Potions of Growth 14lbs
    1x oil of slipperiness 2lbs
    1x Potion of Heroism 2lbs X
    2x Potion of Fire Breath 4lbs
    1x Reagent of Fire Breath 2lbs
    Silvered Longsword
    Silvered Arrows x 20
    1 X Holy Water
    Fadesteel Hunting Bow - +1 Longbow - A pristine longbow strengthened with fadesteel. It has not yet been tested by time, but traditions have to start somewhere. This weapon deals 2 additional damage to any creature that is one or more size categories larger then the wielder.
    Owl Bear Skull (Steton Striders Trophy) (Attunment): You gain a +1 bonus on Strength ability checks, and you gain advantage on sight and smell based passive Perception. Your maximum hit points increases by 2.
    Steton Steel Scatter Shot Greatbow
    Being Crafted by Gwyn Nevitt
    Steton Greatbow - Major Rare (2,000gp, 20 Days) - Attunement
    Made by a Steton Strider, this Steton Greatbow is made out of the Finest Steel in Steton. Marked above the grip is the Emblem of the Steton Striders.
    Steton Strength Your Strength score increases by 2, up to a maximum equal to your ability score cap.
    Scatter Shot On a critical hit, you can make the arrow splinter causing the attack to become a 10 foot radius centered on the target. The damage is the total of your critical damage. All creatures must make a DC 15 Dexterity saving throw taking half damage on a success. The original target makes this save at disadvantage. You can use this ability twice, regaining all uses after finishing a short or long rest.
    Breaker Shot As an action, you can release a mighty shot turning your next attack into a 60 foot line attack. Roll a separate attack and damage for each target in the line. You can use this ability once, regaining its use after finishing a long rest.
    40 Steton great arrows
    10 Silvered Steton Great arrows
    Common Clothes
    Short sword x2
    Longbow
    Breastplate
    Longsword
    Quiver of 20 Arrows x2
    Ball Bearings x2
    Caltrops x3
    Chalk x10
    Crowbar
    Grappling hook
    Healer's Kit (10/10 charges)
    Shovel
    Mirror(Steel)
    Vial x5
    Soap x2
    Flask of oil x5
    Explorer's Pack: Backpack
    Bedroll
    Mess Kit
    Tinderbox
    Torches x10
    Rations x10 days
    Waterskin
    50ft of Hemp Rope
    Staff
    Hunting Trap
    Dragon Tooth Necklace (Hunting trophy)
    Set of Travellers Clothes
    Brewer's Supplies
    Flute
    Pole of Collapsing
    Bulls eye Lantern
    Tent 20lbs
    A turkey mask, endorned with the real feathers of Turkestrus. While wearing it, you are serenaded by the sweet dulcet tones of one of his heads being violently removed. This has no mechanical effect.
    An exclusive set of turkey-bone dice. Revel in your gambling addiction by rolling turkey eyes instead of snake eyes. This has no mechanical effect.
    A stuffed turkey, sent directly to the home of any consenting player/business/tier zero (within reason), and a stuffed stuffed turkey. The first is a delicious food, and the second is a small plush that goes great on a bed, or would make any child very happy. Neither item has any mechanical benefit.
    A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. This item has no mechanical effect, but looks (and smells!) really cool on a shelf.
    Equipment
    Steton Striders
    Faction
    Razzle Dazzle
    Stat Array
    Human: +1 to all Attributes
    Background Steton: +1 Con +Prof in Nature
    Background Steton Dragonslayer: You are resilient to damage in battle, especially against weaker unworthy challenges. You reduce all physical damage taken from non draconic enemies by 2. This stacks with other forms of damage reduction. + Prof in Arcana
    Lip Service: Prof in Medicine
    Crimson Crucible Curse: -1 CHA
    Faction: Steton Striders;
    +2 to Strength Cap, Prof in brewer's supplies, Flute
    Tough as Nails. Members of the Steton Striders gain an additional +2 hit points.
    Favored Enemy: Monstrosities +2 to Damage Rolls +gives advantage on Wisdom (Martial) checks against your chosen favored enemy
    Natural Explorer: You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
    • You ignore difficult terrain.
    • You have advantage on initiative rolls.
    • On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
    In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
    • Difficult terrain doesn’t slow your group’s travel.
    • Your group can’t become lost except by magical means.
    • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
    • If you are traveling alone, you can move stealthily at a normal pace.
    • When you forage, you find twice as much food as you normally would.
    • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
    Fighting Style: Archery, you gain a +2 bonus to attack rolls you make with ranged weapons
    Spellcasting: Spell Known:4
    Spell Save DC: 13 Spell attack Mod: +5
    Primeval Awareness
    Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you. You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 minutes.
    Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. If there are multiple groups of your favored enemies within range, you learn this information for each group.
    Hunter Conclave:
    Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
    Ability Score improvement: +2 to Str
    Extra Attack
    Class/Racial Features & Traits

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