Azor Perte

Azor Perte

MV 1 - 9/12/2020 Grey Pantheon Temple (RP Event)

Physical Description

General Physical Condition

Toned

Apparel & Accessories

High collared red tunic with gold trim. Golden Circlet of leaves
Alignment
Neutral Good
Age
27
Children
Gender
Male
Eyes
Blue
Hair
Red
Skin Tone/Pigmentation
Pale
Height
6' 6"
Weight
~200

Azor Perte

Half Elf [+2 CHA] [+1 Con] [+1 Dex] Race
Rift [CHA] Priend [Dex/Perception] Origin
Bard (Lore) 7 Class & Level
Neutral Good Alignment
Viderick Deity
Bard's College Faction
Member Rank/Position
5+? Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 18
+4
intelligence 10
+0
wisdom 11
+0
charisma 20
+5
Total Hit Dice 5
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+6 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+8 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+3 Arcana
+1 Athletics
+8 Deception
+1 History
+3 Insight
+6 Intimidation
+1 Investigation
+6 Martial
+1 Medicine
+1 Nature
+0 Perception
+11 Performance
+8 Persuasion
+3 Religion
+4 Sleight of Hands
+4 Stealth
+1 Survival
skills

 
24
MV
1
Prestige
1
Attunement Slots
19
Armor Class
71
Hit Points
+6
Initiative
30
Speed
Rapier+5 to hit1d8+3 piercing damage
Attacks
Skills:

Persuasion (Bard)
Deception (Bard)
Performance (Bard)
Acrobatics (Half Elf)
Religon (Half Elf)
Insight (Viderick)
Martial (Lore)
Arcana (Lore)
History (Lore)

Expertise:
Performance
Martial

 


Tools:

Painter's Supplies (Priend)
Brewer's Supplies (College)
Herbalism Kit (College)
Calligrapher's Supplies (Academy)
Smith's Tools (Academy)

Flute (Bard)
Lyre (Bard)
Shawm (Bard)
Drums (College)
Bagpipes (College)

 


Languages:

Common, Elven, Draconic

 


Gear:

Light Armor, Half Plate, Shield
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

 

Proficiences
Spell Save DC: 16
Spell Attack Modifier: +7


Cantrips:

Vicious Mockery, Prestidigitation, Message (Bard)
Chill Touch (Klakk)


1st Level (4 Slots):

Healing Word, Bane, Detect Magic, Longstrider


2nd Level (3 Slots):

Lesser Restoration, Enhance Ability


3rd Level (2 Slots):

Counterspell, Dispel Magic, Plant Growth, Sending


4th Level (1 Slot):

Polymorph

Spellcasting
Equipment
MV Tracker

Viaken’s Aegishjalmur Necklace
Wondrous - Major Rare- 3000gp - Attunement
Your Constitution ability score is increased by 2, up to a maximum equal to your score cap.

Counter Strike: As a reaction to suffering damage from a melee weapon attack, you can reduce the damage by 2d4. As part of this reaction, you can attempt to redirect the reduced damage back at the attacker. They must make a DC 14 Wisdom (Insight) check or suffer the damage you would have. On a success, you suffer the damage. You can use this feature three times, regaining all uses after finishing a long rest

Warrior’s Instinct: You gain a +2 bonus to Dexterity (Initiative) checks.

Dark-Tide Blessings: If you fail a Charisma or Intelligence saving throw you can roll 1d4 and add it to the total, possibly changing the outcome. You can do this once, regaining the use after finishing a long rest.

This is item Glorybound.


Vocalist's Band
Wondrous -Major Rare- 2750gp - Attunement
This choker can be used as an arcane focus for bards and sorcerers.

Cease Aggression: As a bonus action you can call upon the soothing magics within this choker. For the next minute you can choose to increase the volume of your voice as if you were under the effects of the Thaumaturgy spell and spells you hard cast with a vocal component that do not have a range of Touch or Self have their range increased by 10 feet. Additionally you gain advantage on Charisma (Persuasion) checks. You can use this ability once, you can do so again when you complete a short or long rest. (Holding on to it for Hathar, promised in return for it I would protect as many people as I can so they may live the best life they can.)


Flute of Fury
Wondrous - Non attunement
Whenever the wielder uses bardic inspiration on an ally and that ally uses it to augment an attack roll, that ally gains a +2 to all damage rolls for their turn.


Fadesteel Choker
Wondrous - Non attunement
Whenever you would use this instrument to use a bardic inspiration, whenever the die is rolled, increase the die result by 1. (This is not a modifier; a d6 cannot be a 7)

Equipment
Bard's College
Faction
Mad Man 15 / 15 / 14 / 11 / 11 / 10
Stat Array
Half Elf

Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility
You gain proficiency in two skills of your choice.

 


Bard

Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a short or long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

 


Feats/ASIs

4th: +2 CHA

 


Class/Racial Features & Traits

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