Jeckyll
Jeckyll
Physical Description
General Physical Condition
Frail, Bendable Bones.
Body Features
Immaculate, no sight of scaring or bruiser, no magical burns nothing. It's like this man has not fought or works a single day in his life.
Facial Features
Oval face, slight under bite, really shitty facial hair.
Identifying Characteristics
A desperate attempt to grow facial hair
Physical quirks
Slight hunch, always watching for those watching.
Special abilities
Projectile Stomach Acid
Apparel & Accessories
He wears is a very fashionable coat hand crafted by the famous Ara Felegra over top his ancient eleven breastplate gifted to him by some weirdo dead elf thing.
Specialized Equipment
A wide variety of totems made of humanoid body parts.
Mental characteristics
Personal history
Ever since his unfortunate birth, Jeckyll knew how hard life was going to be growing up in the wastes. Him along with the tribe of Greenskins that enslaved his mother traveled across The Badlands in search of things to satisfy their basic needs. For 10 years he roamed from place to place, until his will to keep on going wilted and died.
When he woke up not long after he fell unconscious, he was being feasted upon by a vulture. It was then that the crazed starving child ripped the bird to shreds and ate it alive. From that day forward, Jeckyll roamed The Badlands like vulture, feasting on the remains of what ever he could find.
Gender Identity
I ate people
Sexuality
Straight
Education
Jeckyll being born the badlands was not privileged to things such as education. Instead most of his knowledge was about how to survive in The Badlands. He received most of this information from the elders of his tribe, who would tell stories of great battles and costly mistakes.
He would often study the corpses of the fallen, ripping them open to investigate their insides before devouring them.
He only began learning the ways of the druid after he began experiencing terrifying nightmares at the age of 16, these dreams would show him the path of balance.
Employment
Quartermaster and guard at the Shackled Legion.
Accomplishments & Achievements
Jeckyll has survived inside the wastelands ever since his birth. The fact that he is still breathing and has all 4 of his limbs still mostly intact is quite a feat.
Jeckyll has achieved the following feats:
- Spoke the word Tera in Druidic at the earthen grove and absorbed the majority of the druidic energy, which granted him an additional attunement slot aligned with the element of earth.
- Conquered the Tower of Greed located in the Cathedral of Sin.
- Conquered the Tower of Warth located in the Cathedral of Sin.
- Conquered the Trials within the Vault of the Lunar Waltz
- Was apart of the team that recovered Einhander from the Tomb of Fone.
- Was apart of the team that returned Fone's soul to the Linnorm Dragon Soul
Failures & Embarrassments
Having lived in Wastelands all his life, Jeckyll is not up to date on anything that was birthed from civilization. This has lead to some less then ideal situations involving the washroom and certain social situation. This has lessened in the recent years but this quirk can still be very much seen at the dinner table.
Mental Trauma
-Lesser Carcerophobia
-Near Death Experiences
-Poor Childhood
Intellectual Characteristics
-Strong Conviction
-Holds himself to a higher standard
-Self-Aware
Morality & Philosophy
Typically for those that live in The Badlands, morality and philosophy is often ignored since the only thing on their mind is how to get their next meal. Jeckyll ethics are based on deontological ethics.
Morality
Jeckyll believes that the cycle of life must not be interfered else we destroy the very foundation of the world we life in. Furthermore he believes that all life must be respected, as if it were any other person.Philosophy
Jeckyll holds a deep respect for the elders who bear great wisdom, for it is them who have ridden through the road of life. They have experienced all its ups and downs and for that they deserve our respect. He firmly believes in survival of the fittest, for only the strong can survive the hardships and challenges that come with living but no one is born strong. Jeckyll learnt that the hard way and from that experience he grew. Every failure plants the seeds of victory and they may only bloom after you have cared for them long enough.Taboos
Being a past devote follower of Lorn, the druid particularly dislikes the raising of undead and any other activities that directly affect the cycle of life.
Personality Characteristics
Motivation
Strives to ensure that balance is maintained in all things. Also desires to help his people in any way possible.
Likes & Dislikes
-Enjoys eating raw meats, absolutely despises prepared meals.
-Enjoys extreme weather.
Virtues & Personality perks
-Pride
-Witty
-Truthful
Vices & Personality flaws
-Has a craving for humanoid/Greenskin flesh
-Primal
-Very Dirty
-Wrathful
Personality Quirks
Tends to spit up things that he should not of ate along with a lot of blood.
Hygiene
If you shower even once a month then it's too much.
Social
Family Ties
Mostly Unknown
Religious Views
A past follower of Lorn and the Path of The Green Pantheon
Now devotes himself to conquering his endless hunger, his addiction to greenskin flesh.
Social Aptitude
Tends to be hostile at first to people who try to get too friendly. While it doesn't seem like it, he has quite the high self-esteem and will always try to meet your gaze. Unfortunatly, he is not very good with mannerisms.
Hobbies & Pets
Enjoy hunting and exploring the anatomy of creatures.
Speech
Sudden pauses due to trying to stop himself from throwing up acid on to you.
Alignment
True Neutral
Honorary & Occupational Titles
The Cannibal, The Hunger
Birthplace
The Badlands
Children
Current Residence
Prison, The Shackled Legion
Gender
Male
Eyes
Brownish Red
Hair
Long and Black
Height
5'8
Weight
110 pds
The Weak are meat and the Strong will eat
“We should have never come back here.” A lone druid who was walking down the wasting road stops, and looks around.
“ In our desperate attempts to find a new purpose in these desolate and ravaged lands, we have only discovered the harsh truth that we tried so hard to flee from. The weak will die while the strong thrive, that is how it has always been and will continue to be.” The man will readjust his crooked and ragged skull.
“No longer will we be scavengers, feasting upon the scraps of our people. We will not be the prey rather we will be the predator.” From his inside coat pocket, he will grab a handful of finger bones from his pocket and stare at them.
“No longer will we carry the burdens of our sins. We will break free from the chains of morality that have kept us confused and crippled. That is the first step we must take toward becoming the strong, to become the consumer rather than the consumed.” He tosses the giant handful of fingers aside and begins to move back down the path he came.
“Good luck my people, survive and become strong.”
Walking away from the shambles of the Hold of Horrors, Jeckyll choose to return home, back to the horrible Badlands so that he may live with his people once more. Once more he lived and thrived in these lands while those around him curled up and died. Once more he feasted upon their rotting corpse in order to survive and thrive. Now after one year, once more he decides to leave his people behind so that he may become stronger, and eat and kill all that oppose him.
Info Dump
The following is back end information. No normal player really has a need to see this stuff
TEAM ARBOREA – “Shackles Made to be Broken” : Prestige gain – 1 (Prestige max 1) Tower of Greed : Prestige 2 Tower of Wrath: Prestige 2
The Earthen Grove - (24/11/2018) – The druidic energy that now sits within Jeckyll grants him an additional attunement slot. This slot is aligned with the element of earth.
Symbol of Love: [Adornment,Enchantment,Enhancement] – (Armor,Shields,Wondrous) – (Wisdom) – (Healing, Life, Love, Good)(in Use) Bark of an Ancient Tree: [Base Material,Enchantment] – (Shields,Wondrous) – (Strength ,Consitution) – (Nature, Growth, Chaos, Life)(in Use) Troll Leather: [Base Material] – (Shields,Wondrous) – (Constitution,Wisdom) – (Regeneration, Giant, Battle)(In use)
Log of Deception – C: Jeckyll – Breastplate – Uncommon (600gp, 6 days to craft) – 28/10/2018 While wearing this wooden breastplate, if you succeed a DC 11 Dexterity (Stealth) check while prone and remain prone for 10 minutes, the illusory form of a log encompasses you. You can see out from within with ease, and so long as you do not move or take any actions or reactions, you are indistinguishable from a normal log. This effect is magical, and disperses if you are touched. Slots used: Base Material, Enchantment x1 (1 Spell) The Dish of Life Being crafted by Jeckyll +1 Shield - Major Rare (2700gp, [200gp, 2 days to upgrade]) - Attunement: Spellcasting class feature This wooden shield has the leather of a troll stretched across it, the bark of the ancient tree granting an odd beauty of enchantment to it, the hide stained red from blood. A phrase is written in Druidic across it, and a white rose bud has been nurtured to health in contrast to the blood. Your Constitution score increases by 2, to a maximum equal to your ability score cap. Additionally, you gain access to the following ability: A Dish Best Served Twice. When you restore hit points to a creature using a hard cast a spell of 1st level or higher with a duration of Instantaneous, they restore additional hit points at the beginning of their next turn equal to your proficiency bonus. Blessed Touch. You can cast the Lesser Restoration spell as a 2nd-level spell from this item. You can use this feature twice, with both uses refreshing on a short or long rest within a forest, or a long rest elsewhere. Preservation Above All. If a creature would restore no hit points from a spell you cast due to a debuff, disease, or poison it is suffering, they instead regain half the hit points rolled. Once a creature benefits from this feature, it cannot do so again until the start of your next turn. This ability can be overcome by certain powerful foes, such as Villains. Slots used: Base Material, Adornment, Enhancement, Enchantment Syne - EOW – +1 Spear – (Attunement – Worthy) Attuned Your spells do an additional 2 damage of all types, appropriate to the spell. When you cast the Magic Missile spell, instead of this additional damage, you create an additional dart. You gain an additional spell slot of every spell level you can cast up to 3rd level. Once per long rest, you can reroll any damage dice from a spell you cast, and you must use the new rolls. Ring of The Swarm - EOW – Major Rare Ring – (Attunement – Worthy 2) Attuned You gain immunity to physical damage dealt by swarms. You can spend a bonus action to summon a Swarm of Wasps with the following statistical changes:
Book keeping/Important Events
Prestige Missions
TEAM ARBOREA – “Shackles Made to be Broken” : Prestige gain – 1 (Prestige max 1) Tower of Greed : Prestige 2 Tower of Wrath: Prestige 2
Important Events
The Earthen Grove - (24/11/2018) – The druidic energy that now sits within Jeckyll grants him an additional attunement slot. This slot is aligned with the element of earth.
Crafting Materials:
Symbol of Love: [Adornment,Enchantment,Enhancement] – (Armor,Shields,Wondrous) – (Wisdom) – (Healing, Life, Love, Good)(in Use) Bark of an Ancient Tree: [Base Material,Enchantment] – (Shields,Wondrous) – (Strength ,Consitution) – (Nature, Growth, Chaos, Life)(in Use) Troll Leather: [Base Material] – (Shields,Wondrous) – (Constitution,Wisdom) – (Regeneration, Giant, Battle)(In use)
Magic Items
Log of Deception – C: Jeckyll – Breastplate – Uncommon (600gp, 6 days to craft) – 28/10/2018 While wearing this wooden breastplate, if you succeed a DC 11 Dexterity (Stealth) check while prone and remain prone for 10 minutes, the illusory form of a log encompasses you. You can see out from within with ease, and so long as you do not move or take any actions or reactions, you are indistinguishable from a normal log. This effect is magical, and disperses if you are touched. Slots used: Base Material, Enchantment x1 (1 Spell) The Dish of Life Being crafted by Jeckyll +1 Shield - Major Rare (2700gp, [200gp, 2 days to upgrade]) - Attunement: Spellcasting class feature This wooden shield has the leather of a troll stretched across it, the bark of the ancient tree granting an odd beauty of enchantment to it, the hide stained red from blood. A phrase is written in Druidic across it, and a white rose bud has been nurtured to health in contrast to the blood. Your Constitution score increases by 2, to a maximum equal to your ability score cap. Additionally, you gain access to the following ability: A Dish Best Served Twice. When you restore hit points to a creature using a hard cast a spell of 1st level or higher with a duration of Instantaneous, they restore additional hit points at the beginning of their next turn equal to your proficiency bonus. Blessed Touch. You can cast the Lesser Restoration spell as a 2nd-level spell from this item. You can use this feature twice, with both uses refreshing on a short or long rest within a forest, or a long rest elsewhere. Preservation Above All. If a creature would restore no hit points from a spell you cast due to a debuff, disease, or poison it is suffering, they instead regain half the hit points rolled. Once a creature benefits from this feature, it cannot do so again until the start of your next turn. This ability can be overcome by certain powerful foes, such as Villains. Slots used: Base Material, Adornment, Enhancement, Enchantment Syne - EOW – +1 Spear – (Attunement – Worthy) Attuned Your spells do an additional 2 damage of all types, appropriate to the spell. When you cast the Magic Missile spell, instead of this additional damage, you create an additional dart. You gain an additional spell slot of every spell level you can cast up to 3rd level. Once per long rest, you can reroll any damage dice from a spell you cast, and you must use the new rolls. Ring of The Swarm - EOW – Major Rare Ring – (Attunement – Worthy 2) Attuned You gain immunity to physical damage dealt by swarms. You can spend a bonus action to summon a Swarm of Wasps with the following statistical changes:
- The swarm gains 2 hit dice Dexterity score of 16 Large sized swarm It can attack three targets instead of one with its Bites action.
Nice