61x Crafting Token
1 Oil of Etherealness
1 Potion of Heroism
1 Potion of Speed
1 Potion of Invulnverability
2 Potions of Supreme Healing
Bandolier:
Masterwork Bandolier:
Equipment:
Lvl 1 Spell Scroll of Death Ward - 1 lb
Lvl 1 Spell Scroll of Cure Wounds - 1lb
Lvl 1 Spell Scroll of Guiding Bolt - 1lb
Lvl 1 Spell Scroll of Heroism - 1lb
Lvl 1 Spell Scroll of Cure Wounds - 1lb
Lvl 1 Spell Scroll of Protection from Good and Evil - 1lb
Lvl 2 Spell Scroll of Gentle Repose - 1lb
Lvl 2 Spell Scroll of Protection from Poison - 1lb
4x Shield Scrolls - 4lbs
15x bless scrolls
8106gp
12sp
6 rations.
Plate Armor - 65 lbs
Silvered Maul - 10lb
Longsword - 3lb
4x Javelins - 8lbs
Masterwork Bandolier - 1lb
Bandolier - 1lbs
Caltrops 20 - 2lbs
Holy Symbol of Babylon
A set of common clothes - 3lbs
Augury Spell Component
3x Potions of Healing - 6lbs
6x Greater Healing Potion - 2lb
1x bottles of basic poison
Crystal Arcane focus - 1lb
Crowbar - 5lb
Hempen rope - 10lb
5x antitoxins
Calligrapher's Supplies - 5lb
Bullseye Lantern - 2lbs
10x Rations - 20lb
5x days of rations of crab meat - 10lb
1 lb of platnium worth 500gp
Total Lbs: 210lbs / 240lbs
Urdar's Conviction - Not Attuned
Urdar’s Conviction
+1 Longsword - Major Rare (3,000gp) - Attunement
This Hardened weapon contains the coalesced will power of a warrior that dedicated all his life to find a home in the wilderness of Steton. This thunderous longsword was used to slay multiple beasts that threatened the good people of Gamalakath
Attacks made with this weapon deal and additional 1d4 thunder damage.
Slayer’s Cunning. As a Bonus action, you can mark a single creature that you can see. You gain advantage on Knowledge checks against that creature for one minute. This can be done once, regaining usage upon finishing a short or long rest.
Weak Spot. If a creature is marked by Slayer’s Cunning and is at least 1 size larger than you, the additional thunder damage dealt by the sword increases to 1d8.
Never Falter. While attuned to Urdar's Convition, you have advantage on saving throws against fear and frighten effects
This item is Glorybound.
Great Hammer of Harrowing - Attunement
Maul - Very Rare - (4,800 GP, 48 Days) - Attunement
Doth the Hammer fall upon the bell that tolls as to mourn the dead, as those who wield it ensure they can all rest peacefully in their earthly beds.
Toll ye Dead. This weapon deals an additional 1d6 Necrotic Damage.
Walk of Death. When a creature you hit is vulnerable to necrotic damage, you can deal an additional 1d6 Psychic damage with the attack. You can do this twice, regaining the uses upon completing a long rest.
Death's Compulsion. When you hard cast the spell Compelled Duel, the target has vulnerability to the next damage type they receive until the spell ends. This does not bypass immunity or resistances.
[Base Material, Adornment, Enchantment, Spell Invocation]
Abyssal Shard - Attunement
Abyssal Shard
Tier 3 Mission Reward
+1 Dagger- Very Rare (5,000gp) - Attunement
This shard of... glass, has perfectly reflective contours and feels warm in your hand.
Summon Fiend. Once per a day, you may roll a 70% chance to summon a Quasit on the battlefield for 1 minute within 60' of you. Tieflings have a 90% chance to summon a Quasit. This Quasit attacks the nearest creature not holding the Abyssal Shard.
Abyssal Hide. You can use an action to gain resistance to cold, fire, lightning or poison damage for the next minute. Using this ability again overrides any previously chosen resistance. You can use this ability 3 times, regaining all uses after completing a long rest.
The Voices. Once per a day, you can gain the ability to project any single emotion to all creatures within 30' for the next hour. This only communicates the emotion, and does not extend influence over the emotions of others.
Vile Blood. As a bonus action you can benefit from a +3 to Constitution or Dexterity for the next minute. Using this ability again overrides any previously chosen ability. You can use this ability 5 times, regaining all uses after completing a long rest.
This item is Glorybound
Last Breathe - Not Attuned
+1 Scythe - Minor Very Rare (3,000gp, 30 days) - Attunement
To kill one must not only sever another's body asunder but also destroy their very spirit. With the sharpened edge that comes to a fine point that brims completely with magenta energy may your enemies quake in their boots, for their death has come…
Ego Disruption. Your critical range with this weapon increases. You critically strike on a roll of a 19 or 20 for attacks made with this weapon. When you critically strike a creature with this weapon, that creature must make a DC 15 Intelligence saving throw or become stunned until the end of their next turn.
Equipment
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