Justus Blossomheart

Justus O'Caillte Blossomheart

Mental characteristics

Sexuality

Bi

Education

Church school, Scholarship, Cleric Traning. Bard's College.

Accomplishments & Achievements

Found someone he truly loves, got married and a child. Helped fighting a giant seabeast alongside the freeman. Killed a giant Shark...topus.

Failures & Embarrassments

Couldn't save one of his companions on one of his early adventures Helped the inhabitants of the underdark aka the Duergar to power so they could fight in a war. Saddly those Duergar are bad people.

Mental Trauma

Cultists. Losing his tail. Giant spider who almost devoured him. (Still likes smaller spiders)

Intellectual Characteristics

Plays the shawm.

Morality & Philosophy

Everyone deserves a second chance to reedem themself. Helping the ones in need is one of the highest accomplishments in life. Keeping your companions and friends save. Lighten the pain and burden of others.
Alignment
NG
Species
Ethnicity
Children
Gender
Male
Eyes
Black(His real eyecolor is never seen)
Hair
Long, wavy, blonde hair tied to a ponytail
Height
5'6
Weight
121 lbs
Known Languages
Common, Abyssal, Sylvan(Moon)

Justus O'Caillte Blossomheart

Tabaxi Race
Dolten/Bleak Blessed Origin
Life Cleric 12 Class & Level
Neutral Good Alignment
Viderick Deity
Bard's College Faction
Member Rank/Position
34 Loyalty
Vita Vigilia Company

Strength 11
+0
Dexterity 16
+3
constitution 18
+4
intelligence 10
+0
wisdom 20
+5
charisma 14
+2
Total Hit Dice ?
Hit Die
1d8+4
+4 proficiency bonus
+0 Strength
+3 Dexterity
+8 Constitution
+0 Intelligence
+9 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+5 Animal Handling
+0 Arcana
+0 Athletics
+2 Deception
+0 History
+9 Insight
+2 Intimidation
+0 Investigation
+5 Martial
+9 Medicine
+0 Nature
+9 Perception
+6 Performance
+2 Persuasion
+0 Religion
+3 Sleight of Hands
+6 Stealth
+5 Survival
skills

 
66
MV
4
Prestige
3
Attunement Slots
18
Armor Class
109
Hit Points
+3
Initiative
40
Speed
WeaponAttackDamage
Light Crossbow 1d20+7 1d8+3
Silver Dagger 1d20+7 1d4+3
Dagger 1d20+7 1d4+3
Attacks
Racial Traits

Darkvision:

You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
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Cat's Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
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Cat's Talent

You have proficiency in the Perception and Stealth skills.
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Ability Score Increase 2+ Dex, 1+ Cha
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Languages
You can speak, read, and write Common and one other language of your choice.

 



Origin: Dolten

Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects. A Doltenian has a strong mind. +1 Wisdom

Sub: Bleak Blessed

Your proximity to the corrupting air of Bleak grant you resistance to such hazards. You recieve a +3 to poison saving throws.


Deity

Deity: Viderick Lip Service: Proficiency in Insight Skill. Church Boon +1 Cha

 


Faction bonus

Faction: Bard's College Attribute Cap Cha+2.

 


Class

From Cleric Class

Prof: Light, medium armor and shields. medicine, persuasion. Saving Throws: Wis, Cha.

Life Domain

Prof: heavy armor. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

 



Tool Profs

Tool prof Herbalsim kit, Painters supplies. Flute/Shawm.
Academy: Calligrapher supplies.

 


Agenda

Bardic Agenda
1 Bard Cantrip and 2 Bard Spells.

 



Proficiences
17 spells:
Cantrips: Sacred Flame, Guidance, Spare the dying, Toll the Dead, Thaumaturgy.


Domain spells:1st Bless, Cure Wounds 3rd Lesser Restoration, Spiritual Weapon 5th Beacon of Hope, Revivify 7th Death Ward, Guardian of Faith. Lvl9th Mass Cure Wounds, Raise Dead

Prepared spells:

Spirit Guardian
Mass healing word
Healing word
Protection from good and evil
Sanctuary
Remove Curse
Dispell magic
Freedom of Movement
Word of Recall
Aid
Tongues
Create/Destroy Water
Guiding Bolt
Shield of Faith
Lesser Restoration
Blade Barrier
Stone Shape
----

Wizard Cantrip:
Green Flame Blade
Spellcasting
EQUIPMENT:
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Money
Copper:0
Silver:0
Gold: 1079
Platin: 0
Total: 1079
Crafting Tokens: 64
Carry Weight (xxx/165)
Food Tokens: 0
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Gear

Priest's Pack
Healerskit
Holy Symbol
Calligrapher's Supplies
11 Vial
Shawm (Instrument)
4 glowing chalk
3 Carnival tokens
Nice Grey fur rug
(From Expedition: 20 bolts with hole for liquid)
Wooden Shield
Silver Dagger




Components for legend lore spell
1x componets for hallow spell
Signal whistle
striking steel

featherfall scroll
1 greater healing pot
1 sunburst pendant for dawn
1 Silver mirror

(Spell component)True seeing - oinmnet of the eyes 25 gp x 4
(Spell component)Find the path - (Cards) 100 gp x 3
(Spell component) Divination incense 25 gp x4
(Spell component) Powdered Ruby x 1190 worth
An arrow
Stone of Compassion

2 x lvl 6 continual flame silver dart
Fishing Tackle
Two Person tent

Pet Equipment (Clockwork)
---
Special Crafter: The forgemasters of Deaur’Geddon
The reclaimed forges can be used by the Dwarves to greatly enhance the quality of items.

Lawful good
Mountain dwarf battle masters
Glory
Weapon, armor, shield
Strength, Constitution
Superior
Earth, Defense, Tactics, Fortification, Power
---
special crafter
Bathelia True Neutral Yuan-ti Scar Seeker Barbarian, F Cassius Weapons Armor Shields Strength Constitution Charisma ✓ X ✓ Power, Resilience, Glory, Belief, Freedom Flawless
---

 

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Consumables

1 rations
3 perfume vials
1 holy water
1 potion of greater healing
2 potion of superior healing

Scroll of shield (arcadum)
2 scroll of healing word
2 scrolls of guiding bolt
1 scroll of gentle repose
1 Scroll of Sending
1 Scrolls of Dispel Magic
Powder of sneesing and choking
2 scrolls of shield
8 x scrolls of mass healing word
1 x death ward
3x scroll of remove curse
1 scroll of longstrider
5 bandoliers
1 potion of supreme healing
1 of lesser restro
12 scrolls of bless
1 potion of gaseous form,
1x Superior Healing Potion,

Scroll of revivify
2 scrolls of silence

In Badolier1: Mass healing word, mass heawling word, mass healing word
In bandolier2: death ward, potion of gaseous form, scroll of gentle repose




 


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Magic Items




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Thrumming Stone

You gain an additional use of your channel divinity. This use may only be used once, after of which you must wait a week before it is used again.
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Button of Cloth Bonding – Common (Attunement) – 100 gp – 1 day:
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Wind Fan DMG 213

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3 Layered Scroll Case:

This scroll case is made with layers of iron, stone, and wood, with a small cat symbol on the bottom of it. You can hold up to 5 lbs of scrolls in this case. This scroll case is water proof and sealed tight. When the lid is closed all scrolls inside are protected from water that may damage them. This scroll case also cleans the parchment of the scrolls. When put inside, dirt, grime, and water logged scrolls are instantly cleaned. [Enchantment]

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Death Mask of Fear:

The only thing to fear is me! Power: Free Action. Reroll a failed attack of necrotic damage.
---------------------------------

Witchhunter (Attuned)

(Legendary Attunement)

Legendary Covenant

Soulbound (Justus)

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Amulet of Joy: (Attunned)

Wondrous (Amulet) - Major Very Rare 6,500gp Attunement: Life Cleric
Worthy 1

A tear formed gem socketed into an amulet of Viderick, with the Crest of Spring is adorned to the backside. It is a dedication to life, joy and love. Crafted with the pure intent to ease the pain and suffering the world inflicts on the people that walk upon on it.

Your Wisdom score increases by 1 and your Constitution score by 2, to a maximum equal to your ability score caps.

Joy Knows No Limits. When you use Channel Divinity: Preserve Life, you can restore creatures beyond half their maximum hit points.

Moment Of Joy. As an action, you can activate a 15-foot radius aura of healing using yourself as the origin as a joyous ringing emanates from your amulet. You and up to 4 creatures of your choice within the aura can heal for 3 hit points upon starting their turn in the aura or upon entering the aura for the first time on their turn. Additionally, while this aura is active, spells you hard cast that restore hit points heal for an additional 1d8 hit points per spell level. The target of this spell does not have to be within your aura. This effect lasts for one minute or until you are incapacitated. You can use this ability once per short or long rest.

Moment Of Repose. As a bonus action while using your Channel Divinity: Preserve Life, you can choose up to 3 creatures within range and are benefiting from the channel to flood with restorative energy, ending one of the following conditions on them: blinded, deafened, poisoned, stunned, or petrified. You can use this ability twice per long rest.

[Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x1]


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(Attuned)Wynnyfred of Hate's Inquisitor Chain

https://www.worldanvil.com/w/verum-arcadum/a/wynnyfred-of-hate27s-inquisitor-chain-article

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Bard's College Badge, Advantage on persuasion:

Membership in the bards college is marked by a badge carried by every member. this badge not only marks them with authority as a historian, but may also assist in granting the bard access to certain restricted places. Once per long rest, you may brandish your badge in stupendous fashion, announcing your presence, doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it.

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Wynnyfred of hate's mask
The sleep anywhere pillow
Heavy Lead Ring x 3
Artifact piece
Savior's Kit (and attached note)

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Fire Drake's Fang
Dagger - Minor Rare (1300gp)
This ritual dagger is forged from an inky black metal. Occasionally red and orange sparks can be seen dancing within the blade, like the embers of a dying campfire. This weapon deals an additional 1d4 fire damage on hit. While you are wielding this weapon, you know the Green Flame Blade cantrip, and can cast it only to make an attack with this weapon. A Green Flame Blade cast with this weapon has gold flames instead of green. When you critically strike a hostile creature with a Green Flame Blade cast with this weapon, you may recover a first level spell slot. You may choose to use this ability once per long rest.



 


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Misc (Materials etc.)



4x Different Sized Silk Pillows (Festival of 7 Gift from Adhuil)
1 Cool Pirate Hat
Reginald Von Halen plushie (deluxe edition made with the actual tears of Seraphim weeping over his charity)
3 normal and 1 difficult rubik's cube.
1 set of dnd die.


The Champ 4807gp, 2cp Flawless - 3 Weapons Wondrous Constitution Wisdom Charisma Athletics, Championship, Combat, Courage, Grapple, Seeking, Stalwart, Unlimited Power Yes Yes No No Available


Fossilized Phoenix Egg 11 17 Tokens Enhancement Enchantment Adornment Wondrous Shields Constitution Intelligence Wisdom Rebirth, Fire, Good, Primal

Saintly Silver 11 16 Tokens Base Material Enhancement Weapons Armor Shields Dexterity Charisma Wealth, Precision, Dueling, Force, Restoration

Dowry Stone 9 17 Tokens Enhancement Enchantment Armor Wondrous Shields Strength Constitution Charisma Sorrow, Arcane, Hope, Skill, Guile, Concentration

White Rose Bud 7 Tokens Adornment Enchantment Wondrous Weapons Shields Wisdom Good, Life, Primal

Sharpened Dream Marble 17 Enhancement Enchantment Armor Wondrous Shields Strength Charisma Psychic, Enchantment, Hope, Fate, Thought, Concentration Reduces crafting gold cost by 20% Lucky

Lamina from the Deep 18 Base Material Adornment Armor Wondrous Intelligence Charisma Shadow, Primal, Eldritch, Soul, Aquatic, Immunity 25% increased crafting speed

Primitive Cipher 16 Adornment Enchantment Weapons Armor Wondrous Strength Intelligence Primal, Knowledge, Spellcasting, Ritual, Rage X 0 X

Solitaire Clover 16 Enhancement Enchantment Armor Wondrous Shields Strength Constitution Force, Piercing, Unbreakable, Crystalline, Faith, Hope, Love X 0


 

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Masks

Wynnyfred of Hate's Mask
Desert Fox Mask
Jester Mask
Groucho Mask
Death Mask of Fear

 


Equipment
Bard's College
Faction
Madman(? I forgot)
Stat Array
Feat Description
Lvl 4 Feat - Resilient (con) +1 con, con save prof
Lvl 8 Feat - Mobile
Lvl 12 Feat - War Caster
Class Abilities
Ability Description
Divine Domain Choose one domain related to your deity. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
Channel Divinity At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

Languages: Common, Abyssal, Sylvan(Moon)
Class/Racial Features & Traits

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