Leon Harrington
Leon Harrington
Physical Description
Specialized Equipment
Leon has a barbed brass ring signifying his membership to the Great Coven, but only wears it briefly when entering the mansion, or during missions and investigations. The rest of the time it's in a hidden pocket in his coat.
Mental characteristics
Education
Basic Education, Medical Studies, Service under the Church of Lorn
Social
Family Ties
Orphan AF
Religious Views
Sometimes death is necessary to continue the cycle, but in the meantime, it's alright to cling to the life we have
Social Aptitude
Well Mannered, Diligent and Pragmatic
Dislikes disrespectful people, followers of the mad god, and those that kill unnecessarily.
The Jigsaw Case - Killer's Profile - Leon's Logs
Physical description:
A faceless man in a tailcoat, wearing a bowler hat, and moves in inhumane motions.
A smile may break out on his featureless face allowing him to speak, and laugh.
M.O.:
Leaving traces of Enchantment, Conjuration, Transmutation, Necromancy, Divination magics.
Crates of mutilated bodies baring the above traces of magics, capable of corrupting flora and fauna.
The active stealing of voices from people along The World Road.
Abilities:
Capable of reaching down throat to pull out a creature's voice (in the form of a golden beetle), which he can consume and use for himself.
He's able to wield unbelievable magics comprised of different schools simultaneously.
Magic used against him as a chance or failing/rebounding back the caster, with other possibly worse outcomes. (Caster level checks)
Can seemingly peer into your mind, manipulating your senses, making it difficult to trust what you see/hear and hindering escape attempts.
Can temporarily sever/hinder your connection with your god(s).
Personality:
Seems to enjoy making people helpless and holding their lives in his hand.
Treats life or death situations like a game, forcing his victims to make hard choices. (typically, "lose/lose" or "lesser of two evils" type scenarios)
Full of hubris, and has a short attention span when he's done "playing".
Exhibits Psychopathic behaviors, and laughs maniacally on occasion.
Reckless abandon, due to what seems to be invulnerability.
Interests:
Collecting trophies from his victims in the form of voices or mutilated body parts, most notably eyes.
Playing games/toying with the people (he wants to see them struggle for his entertainment)
Favors outcomes involving betrayal, selfishness, and desperation
Dislikes outcomes where people take noble, good, or heroic actions
Quotes:
"Lets play a game" (context: when forcing Argus to choose between saving Leon or himself)
"How wonderfully valiant. Such valiance... Disgusts me" (context: when Argus chose to help Leon)
Other Notes:
Last heard speaking in the voice of Argus Tideswrath, former member of the World Wanderers
Is currently accompanied by a large undead monster likely created from the eyes he collected. (detailed below)
Last seen in Kytolok, scalping parts of the late Thorned King
= = = = = = The Eyes Given Shape = = = = = =
A round fleshy creature made mostly of eyes with teeth growing from the eyelashes, and a large maw. It floats in the air and is capable of laughter.
Can be sensed by any creature capable of sensing undead, seems powerful but abilities are mostly unknown.
The Jigsaw Case - Incident Outside the Wanderer's Doltenian Outpost - Leon's Logs
Shortly after dealing with the drunken chipmunk shenanigans alongside Vorazun and Grigori, I decided to continue searching for the undead wildlife reported in the area. Accompanied by Argus, the World Wanderer who originally discovered the creatures presence, we left the outpost in search of any oddities.
Using my familiarity with undead to sense for their presence, Argus and I established a perimeter around the area, slowly increasing the radius of our search. Once we were approximately 200 feet from the outpost I began detecting the presence of powerful undead, unlike anything I had sensed before. At this point Argus and I decided to get back up before perusing the threat. I stayed to continue tracking the creature(s) presence while he attempted to sneak back to the outpost. When he turned around both the outpost and the road were no longer in sight, and it was impossible to get a baring on where we were. We had been surrounded by strange magics preventing any escape, Enchantment, Conjuration, Transmutation, Necromancy, Divination. The Jigsaw Killers' signature.
As we attempted to examine our surroundings, a pit formed underneath the two of us dropping us both into complete darkness. As I cast light to illuminate the pit, the undead presence that had remained 30 feet from for us during this time suddenly blinked, and appeared in the pit, nearly filling the limited space before us. The creature was spherical, consisting mostly of eyes with a large maw. Both Argus and I felt a disconnect between us and our respective deities. Argus teleported to edge to the edge of the pit in an attempt to secure a rope for my escape. It was then that *HE* appeared, at the edge of the pit, a faceless man in a tailcoat, wearing a bowler hat. He impeded Argus who, through shear strength, held the rope instead. When I attempted to cast a spell against the man (hold person) it instead rebounded forcing me to save against my own spell. As I climbed the rope out, The man reaches down Argus' throat with his arm, pulling out a golden beetle and leaving him voiceless.
The creature in the pit began laughing, and the man swallowed the golden beetle. As Argus and I pulled ourselves out over the edge of the pit the man laughed in Argus' voice before dropping into the mouth of the beast, deep within the pit. The pit collapsed and the magical distortion choking the area shattered and faded, leaving us on normal ground. The world road was once again in sight, we were still 200 feet from the outpost. After catching our breaths, and a little healing, we made our way back to the Wander's outpost, meeting with Ambassador Chloe.
After meeting with Chloe, Argus and I informed her of events we had just experienced. She informed me that she also had an interaction with the Jigsaw Killer in the past and brought up that Argus' voice may be mostly recovered through the spell "lesser restoration." I attempted the procedure and was successful but recommend caution. The resistance if the Jigsaw Killers' magic remained and am unsure of the consequence of failing this spell. Future procedures of this nature should only be handled by experienced casters ((Tier 2 minimum)). I also found out that during Chloe's encounter with Jigsaw, she was made invisible, deaf, mute, and blind simultaneously. He also told her that he collects eyeballs, likely to be used in the creation of that undead creature that accompanied him.
Regardless, I am alive, I am well, and someday I won't be the one helpless before him.
Tier 1
Mission 1: Goods and Travel -COMPLETED- 1 MV (Van Epselonoric)
A small group of merchants has sent messages out for adventures to help them with travel, starting in Steton.
Traveled with Inverno Frost (deceased), Tonash (retired), and Sin Nel Ael (retired).
Mission 2: Cult of Personality -COMPLETED- 1 MV (Zathrasi)
A halfling man named Jute needs help finding missing people before the harvest at a small town in Steton.
Traveled with Mary (deceased), Eaton Kenneth, and Dame Davis
Mission 3: Search For The Missing Bones -COMPLETED- 1 MV (Cephalopodo)
A small farming settlement has been complaining about their bones going missing. You've been sent to investigate.
Traveled with Grigori (retired), Durin (retired), and Kazuo Song-Joo Dae
Mission 4: Ginger, Spice, and Everything Nice -COMPLETED- 1MV (Momo)
Somewhere in Krazax, Ginger is in need of some brave heroes to rescue him from a pesky snowman.
Traveled with Sultry (retired), Grigori (retired), and Sullivan Lost
Mission 5: The Baleful Ballad of Brackmire: Finale -COMPLETED- 2 MV (CitizenJoseph)
I joined a small party in Khao that were investigating a manor for the Sister of Fate, Deshawna.
Traveled with Vadram, Rhogar, and Aelin Reis
Mission 6: Silky Smooth -COMPLETED- 1MV (Rufi0h)
A merchant of the Great Bazaar want the eggs of a special species of spider found in the jungles of Khao.
Traveled with Vadram, Titherus Orssi, and Losizi Sol
Mission 7: Eldritch Fields -COMPLETED- 1 MV (Ser Nurp)
A letter has been sent out from the village of Shadebrook in Dolten, calling for aid against an eldritch presence that stalks their land, taking their people. The letter asks that heroes come quickly, to find and rescue their people who have gone missing, and stop this entity.
Traveled with Mary (deceased), Ariadne Haywood, and Lynn Adeya
Mission 8: Dungeons not Dragons -COMPLETED- 1 MV (Asentientmimic)
Following poorly made posters that have been posted around Kalkatesh, you answered the call for adventure, and went to investigate a curious cave in Krazax.
Traveled with Dame Davis, Jagen SeaCarver (deceased), and Roman Blake (deceased)
Mission 9: Dark Vaults of Amor -COMPLETED- 1 MV (CitizenJoseph)
Investigate the reappearance of fallen heroes of yore and rescue villagers from an enslaving force just inside the Badlands.
Traveled with Kazuo Song-Joo Dae, Ruuk Blackblood, and Isten
RP event: Raided and Rotten -COMPLETED- 140gp (TaCo)
The Town of Zaegar’s Price has been raided in the night. Homes burned, supplies stolen, and stables opened to release the mounts. Showed up with other adventurers to help clean up and rebuild the town.
Helped track a griffon for an elderly stable-master (Granny), returning it to the town.
Teamed up with Linwrick Mossfoot, Estelle Lotus, Heather, Astraeus and Devolia
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