Love
Love is a force that few can understand and fewer still can predict. It comes and it goes, on whim and whimsy, it sows seeds of pure joy and reaps absolute loss. You have studied it, felt it, nurtured it, lost it. you have sought to control the feeling within and translate it into an even greater understanding.
Deities
Viderick, The Seven
Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Charm Person, Animal Friendship
3rd - Enthrall, Calm Emotions
5th - Mass Healing Word, Spirit Guardians
7th - Charm Monster, Guardian of Faith
9th - Commune, Hallow
Bonus Proficiency
You gain proficiency in Insight, an instrument of your choice and an artisan tool of your choice. As long as you are a follower of Viderick, and gain the god's lip service, you gain expertise in Insight.
No! Stop!
Whenever an ally within 5ft of you would be attacked by an enemy, you may use your reaction to add a bonus to that ally's AC equal to your proficiency bonus, for that attack. If this causes the attack to miss, you and your ally targeted are healed for 1d6 Hit Points.
Divine Domain Feature
At 2nd level, you gain the following feature from your Divine Domain.
Channel Divinity: Embrace!
At second level, you may present your holy symbol as an action to cause all enemies within 30ft to have disadvantage on attack rolls for one minute. At the start of each of its turns, affected creatures may attempt a charisma saving throw to end the effect. The cleric can end this effect on one creature of their choosing at the start of their turn.
Divine Domain Feature
At 6th level, you gain the following feature from your Divine Domain.
Endearment
You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. You may use this ability a number of times equal to your wisdom modifier. You regain the uses of this ability after a long rest.
Divine Domain Feature
At 8th level, you gain a feature from your Divine Domain.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Divine Domain Feature
At 17th level, you gain the following feature from your Divine Domain.
Last Goodbye
Whenever an ally within 30ft would die, you may choose to die in their place as a reaction. If you do, you die and the ally is fully healed and is immune to damage for 1d4 rounds. In addition, they may add your wisdom modifier to attack and damage rolls of any kind. This is considered an untyped bonus and is meant to stack with anything and lasts 24 hours.
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