Nikko Whisp

Nikko Whisp (a.k.a. Nik)

Hello what kind of assistance do you need for today?

Mental characteristics

Gender Identity

Male

Sexuality

Gay

Education

Basic

Mental Trauma

For unknown reasons seems to lack or have none of empathy

Morality & Philosophy

If his time comes it comes but doesn't phase him

Taboos

Never kill a humanoid

Personality Characteristics

Motivation

To explore and observe all lands high,low,and out of reach

Likes & Dislikes

Likes:The astral sea ,wine,crunchy food especially chips,abstract art,BIG BUFFED MEN.     Dislikes: Twonks and Twinks,people who dont put in their part of a team effort,sweet foods,babies.

Virtues & Personality perks

Ambitious Helpful Chill Focused

Vices & Personality flaws

Lack any real empthay when acquaintance,ally,or some big shot dies he cares for when they were alive but once they die little to no care.

Personality Quirks

Always utilizes his flying ability from being a genasi Whistles when nervous

Hygiene

Pretty hygienic with himself Wont judge someone living the dirty life Only messy when on the job

Social

Hobbies & Pets

Likes to read,go on hikes to explore,fly in the air to pass time

A simple man with simple curiosity of the world, who wishes to traverse all of the lands and eventually the very stars themselves.

View Character Profile
Alignment
Chaotic Good
Birthplace
Unknown
Children
Current Residence
Bards College
Gender
Male
Eyes
White
Hair
Dark Blue
Skin Tone/Pigmentation
Light Blue
Height
5'10
Weight
180
Quotes & Catchphrases
"...." "How may I assists you today"
Known Languages
Common/Auran

Nikko Whisp

Genasi(Air) Race
Majital Origin
Monk 5 Class & Level
Chaotic Good Alignment
Matron of Fate Deity
Bards College Faction
Minstrel Rank/Position
4 Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 17
+3
intelligence 12
+1
wisdom 14
+2
charisma 12
+1
Total Hit Dice 2
Hit Die
1d8+3
+3 proficiency bonus
+2 Strength
+6 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+4 Arcana
+0 Athletics
+1 Deception
+4 History
+2 Insight
+1 Intimidation
+4 Investigation
+2 Martial
+2 Medicine
+1 Nature
+2 Perception
+1 Performance
+1 Persuasion
+4 Religion
+4 Sleight of Hands
+7 Stealth
+2 Survival
skills

 
10
MV

Prestige

Attunement Slots
16
Armor Class
44
Hit Points
+4
Initiative
40
Speed
Unarmed Strikes 1d20+6 1d6+4
Spear 1d20+6 1d6+3 1d8+3
Attacks
Armor-None
Weapons-Simple weapons,Shortswords
Tool-Tinker's Tool,Jeweler's Tool,Glassblower's Tool,Weaver's Tool || Cartography Tools(From Academies)
Instruments-Drums,Trumpet
Skills-History,Stealth,Investigation,Religion,Arcana
Proficiences
Message(From Bard College)
Mending(From Bard College)
Detect Magic at will (Majital Origin)
Spellcasting
(On my Person)
Set of fine clothes and Bards College Badge
Tinker's Tool
Weaver's Tool
Jeweler's Tool
Spear
Dungeoneer's Pack
4 Minor Healing Potions(Pocket)
1 Potion of Animal Friendship
500 Gold
27 crafting tokens
"Essence of Third Eye"(Crafting Mat Sup)=Base Material Enchantment Weapons Wondrous Con Cha Astral Fate Enlightenment
"Comforting Blanket"(Crafting Mat Poor)=Enchantment Dex All Shadow Healing Speed
((Faction Bank))
6,207 Gold
Vial of pastel colored sac from a saber tooth lamb from the "Where's the Lamb Sauce mission"
A horseshoe from "All Saint Day" Rp Event (Pocket)
Small Drums
Trumpet
X1 Scroll of speak with animals
X1 Potion of Growth
X1 Scroll of Protection from Evil&Good
Equipment
Bards College
Faction
The Mad Man
Stat Array
**Languages**-(SRW) Common and Auran.
**Unending Breath**-You can hold your breath indefinitely while you're not incapacitated.
**Mingle with the Wind**-You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
**Seal of Air**- You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.
**You were touched of another plane**-Its influence can be seen within you. Choose one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder. You reduce the damage you take from that damage type by 3. This is specifically applied after resistance.((Cold))
Class/Racial Features & Traits