Linnorm Lord
Attribute Cap Increase
+4 Max Wisdom; This boosts the maximum of an ability score but not the score itself.
Eldos Daikura - The Mastermind - Awakened
You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source. (This effect is additive and stacks with other blessings.)
Fone - First of the Fells - Awakened
You gain cold resistance. In addition, you deal an additional 2 cold damage per cold damage source. (This effect is additive and stacks with other blessings.)
Crovux - Linnormous Blessing
You are blessed with life energy, increasing your hit point maximum by 10.
Kuo-Toa
Amphibious
You can breathe air and water.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Deepwalker
Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Slippery
Thanks to the slime-like substance that your skin secretes, you are able to slip from bonds and holds with ease. You gain advantage on ability checks and saving throws made to avoid becoming grappled or restrained.
Sunlight Sensitivity - Negated
Sunlight Sensitivity – NEGATED
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Wordwyrd
You are immune to the damage and ill effects produced by glyphs, runes or similar dangers dealing with magical writing.
Otherworldly Perception
As a bonus action, the Goggler can flick a special lens upon their eye that allows them to see beyond the natural realm. For the next hour, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent. You can use this ability once per short rest.
Whispered Reality
A Goggler has lost a sense of their self from the pain and mental anguish they have suffered, but from this loss they have learned to see things in a new light, and to create their own reality. You suffer disadvantage against any Madness effect, but you can cast silent image with this trait. Starting at 3rd level, you can cast phantasmal force with it, and starting at 5th level, you can also cast major image with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Rage Cleric
Restless Fury
From 1st level, you can cast a spell or cantrip that requires you to make a spell or melee weapon attack as a bonus action instead of its normal casting time. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain these uses when you finish a long rest.
Channel Divinity (2/rest)
Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
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Channel Divinity: Dire Aura
Starting at 2nd level, you can use your Channel Divinity as an action to create an aura 30 feet around you for 1 minute. All creatures within this aura can score critical hits on a roll of 19 or 20. All creatures that start their turn inside the aura gain a 10 foot bonus to their movement speeds as long as they move in a straight line towards a hostile creature.
Destroy Undead (1/2 CR)
Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.
Insatiable Savagery
Starting at 6th level, you gain resistance to fire damage.
When you cast a spell that deals physical or fire damage, you can add your Wisdom modifier to one physical or fire damage roll of that spell against one of its targets.
Feat
Surface Dweller
Prerequisite: Sunlight Sensitivity
You have spent enough time in the sun that you have grown accustomed to it. You gain the following benefits:
Increase your Wisdom score by 1 to a maximum of 20.
You lose the Sunlight Sensitivity trait.
You gain proficiency with the Perception skill.
Once you take this feat, you learn the light cantrip if you do not already know it. Once you reach 5th level, you can also cast the daylight spell once per long rest. Wisdom is your spell casting ability modifier for these spells.
Class/Racial Features & Traits