Maximillian Victoria

The Silver Scion, a true artisan of battle!

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Maximillian Victoria

Variant Human Race
Krazax Legionnaire Origin
Fighter 7 Class & Level
Anime Alignment
Iass Deity
Iitanas Imperium Faction
Member Rank/Position
3 Loyalty
I.E.F Company

Strength 18
+4
Dexterity 14
+2
constitution 16
+3
intelligence 10
+0
wisdom 12
+1
charisma 11
+0
Total Hit Dice 6d10
Hit Die
1d10+3
+3 proficiency bonus
+7 Strength
+2 Dexterity
+6 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+0 Arcana
+7 Athletics
+0 Deception
+0 History
+1 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+1 Medicine
+0 Nature
+4 Perception
+3 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills

 
24
MV
2
Prestige
1
Attunement Slots
20
Armor Class
73
Hit Points
+2
Initiative
30
Speed
Attacks
Krazax Legionairre: Survival, Martial
Iass: Also Survival :(

Fighter: Athletics, Perception.
V. Human: Performance

Shackled Legion: Brewer's Supplies, Viol.
Student of War: Cook's Utensils.
Iitanas Imperium: Painter's Supplies, Smith's Tools

Languages: Common, Dwarvish.

Fighter: All simple, martial, armors, and shields
Steton Greatbow - Academy Trained.
Proficiences
Rosa Ferus
+1 Half-Plate - Very Rare (4600gp, 46 days) - Attunement: Battle Master or Martial Adept Feat

This Half-Plate has crystalline roses emblazoned on its vambraces, a rose maned lion on its chestplate, and roaring lions on its shinguards. The faceplate displays a visage of man with a crease to make the lips and fine forming of the melted metal to mirror its creator's visage. The rose maned lion turns a deep, blood red color as it absorbs its creator's life force and imbues the armor with a sense of hope for love, for family, and for Viderick.

While wearing this armor, you reduce any bludgeoning, piercing, and slashing damage you take by 2.
Additionally, when a hostile creature you are grappling is reduced to 0 hit points, you can use your reaction to regain 1 superiority die. This ability has 3 uses, which refresh on a long rest.

Shield of Hope: as a bonus action, you can channel your desire to save others granting a +2 bonus to AC to yourself and up to 3 allies within 10 feet of you who can see you until the end of your next turn. Once you use this ability, you cannot do so again until you finish a short or long rest.

[Base Material, Enhancement, Enchantment]

Bed Socks
Socks (Wondrous) - Common (100gp)
Socks made of wool, for the worthy and the comfy.

As a bonus action, you can cause these socks to radiate a comfy warmth, or a wave of cold. Both last for 1 hour. Good for getting cosy at night, waking yourself up in the morning, or preventing a cold from a late night swim.

Imperium Equipment
Imperial Robes: These robes are a near weightless Light Armor, granting 13 AC + Dexterity for armor class. However this item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium. If the robes are attempted to be worn by anyone else, the robes immolate themselves and are destroyed.
Fadesteel Ring (Elven): This ring provides a +3 to maximum hit points. If you are a full elf, it provides +5 instead.
Citizen Badge: The badge marks the wielder as a full citizen of the new empire, even if they are not elven.

Nova (Giant Deep Bat 2/5 days trained)

Glaive: 1d10 slashing. Reach, heavy, two-handed.
Silvered Spear: 1d6 piercing. Thrown (20/60 ft), Versatile (1d8)
Mercurial Spear (masterwork: mercurial spearhead material. Coiling chain patterned white oak haft, silver spearhead with elven runes)
Shield: +2 AC.
Masterwork Shield (heater shield, white angel wings V on silver backdrop and a shining spear pointed heavenward)
Masterwork Steton Greatbow
54 Greatarrows
Longbow: 1d8 piercing. Ammunition (150/600 ft), heavy, two-handed.
Quiver. 60 Arrows.
Whip: 1d4 slashing . Finesse, reach
Quarterstaff: 1d6 bludgeoning. Versatile (1d8)
Adventuring Gear
Explorer's Pack
Healer's Kit (10 charges)
Climber's Kit
Cook's Utensils
Smith's Tools
Painter's Supplies
Bullseye Lantern
Oil Flask x2
Bucket
Manacles
Shovel
Pick, miner's
Crowbar
Hammer, sledge

Masterwork Bandolier (+1 potion/consumable storage)
Bandolier x2
Bandolier 1(Masterwork)
Potion of Superior Healing x4

Bandolier 2
Potion of Growth, Potion of Invulnerability, Potion of Heroism

1x Potion of Water Breathing
1x Potion of Growth
1x Weak Oil of Sharpness
1x Oil of Slipperiness
1x Potion of Invulnerability
1x Potion of Heroism
1x Antitoxin
2x Potion of Greater Healing
2x Pouch (for plat/gold)
174 pp, 234 gp(1974 gp total)
2x t4 food tokens (triple chocolate cookies)
9x t4 food tokens

Iridescent Quetzacoatle Scale
Superior
Enchantment, Adornment
Armor, Shields
Strength, Constitution, Intelligence
Rainbow, Radiant, Antimagic, Reparation

Mercurial Spearhead
Flawless
Base Material, Enhancement
Weapons (Lance, Long Spear, Javelin, Spear), Wondrous
Strength, Dexterity
Finesse, War, Martial Prowess, Acrobatics, Virtue
Blessed

Nomad's Feather
Flawless
Base Material
Armor, Shields, Weapons
Strength, Constitution, Wisdom
Transformation, Travel, Spirit, Communication

Shura's Last Cinders
Flawless
Base Material, Adornment, Enhancement
Armor, Weapons, Wondrous
Dexterity, Wisdom
Emotion, Darkness, Speed, Lethality, Puissance

Giving Tree Branch
Flawless
Adornment, Enhancement, Enchantment
Weapons, Armor, Wondrous
Dexterity
Wood, Beauty, Concentration, Magic

Hurricane's Breath
Flawless
Adornment
Armor, Shields
Strength, Constitution
Lightning, Memory, Necrotic, Storms, Weather

0 crafting tokens
Equipment
Iitanas Imperium
Faction
Madman
Stat Array
Base statline: 15/14/15/10/11/11
V. Human: +1 str, +1 wis
V. Human Feat: Polearm Master
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.

Krazax Legionairre: +1 to attack rolls with spears. +1 con.
Shackled Legion (Murder): You gain a +2 to damage rolls made with spears.
The Iron Brand (SL): Defunct upon leaving
Iitanas Imperium:
Imperial Dance
The Imperial styIe of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting styIe is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.

Aladine's Glory
Users of this fighting styIe deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).

Attribute Cap Increase: +2 Dexterity and +2 Intelligence; This boosts the maximum of an ability score but not the score itself.
Tool Proficiencies: Painter's Supplies, artisan tool of choice (TBD)
Magic Item Crafting Bonus
Loyalty 3: +3 hp, +15 gp/day job.
Edict of Xian Tor
At the beginning of a combat encounter, a member of the Iitanas Imperium gains 10 temporary hit points as abjuring energies cover them in an armoring sphere.

Level 4 ASI: +2 strength
Level 6 ASI: Sentinel

Fighter:
Fighting StyIe: Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Battlemaster:
Student of War: Cook's Utensils proficiency
Combat Superiority
Maneuvers. You learn three maneuvers of your choice, which are listed under "Maneuvers" below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Maneuvers
Riposte: When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
Trip Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Evasive Footwork: When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Disarming Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Maneuvering Attack: When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.


Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Sentinel
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
• When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
• Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
• When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Additional Maneuvers: At 7th level, you learn two additional maneuvers of your choice.
Additional Superiority Die: You gain another superiority die at 7th level.
Know Your Enemy
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

• Strength score
• Dexterity score
• Constitution score
• Armor Class
• Current hit points
• Total class levels (if any)
• Fighter class levels (if any)

Class/Racial Features & Traits