Mofi Summereyes

Mofi Summereyes

A small, happy and nice girl, that's scared of a smallest rustle of leafs. She loves nature and everything that is linked to it. Helping and healing others wounds is a way of living for her and rather responsibility, in her opinion.

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Alignment
Netrual good
Children
Gender
Female
Eyes
Dark brown
Hair
Light brown

Mofi Summereyes

satyr (antlers) Race
khao (jungle) druid in training Origin
Druid (moon) 7 Class & Level
netrual good Alignment
Inka Deity
last grove Faction
member Rank/Position
8 Loyalty
Company

Strength 10
+0
Dexterity 11
+0
constitution 15
+2
intelligence 14
+2
wisdom 18
+4
charisma 13
+1
Total Hit Dice
Hit Die
1d1d8+2
+3 proficiency bonus
+0 Strength
+0 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+2 Arcana
+0 Athletics
+1 Deception
+2 History
+4 Insight
+1 Intimidation
+2 Investigation
+4 Martial
+4 Medicine
+2 Nature
+4 Perception
+1 Performance
+1 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 
21
MV
2
Prestige
1
Attunement Slots
15
Armor Class
50
Hit Points
+0
Initiative
35
Speed
Attacks
nature, animal handling, medicin, perceprion,

Calligraphy tools, herbalism kit, cooking tools
Proficiences
0: Shillelagh, druidcraft, frostbite, poision spray, guidance
rp spells:
1: goodbery, speak with animals, detect magic,
2: animal messanger, locate animals and plants, beast sense
3: plant growth, conjure animals
mission spess:
1: healing word, ice knife, cure wounds, charm person
2: healing spirit, spike growth, hold person
3: dispel magic, erupting earth, conjure animals
4: Polymorph
Spellcasting
herbalism tool, wooden stuff, leather armor, explorer pack: 9 rations, bullseye lantern, pole of collapsing, druidic focuse, shield, Holy Symbol of Inca (Amulet), 2865 gp, 2400 gp from william 8sp, 3 cp, 34xcrafting tokens, 3 1vl healing word scrolls, wooden statue of deer, small statue of cracen with fake gem eyes, 2 feet lamp, 2xpotions of healing, 1 potion of growth,
Peace Maker Half Plate - Major Rare (2400gp) - Attunement A wrought iron half plate, with jagged, antler like spikes jutting from the pauldrons. At the centre of the armour is the holy symbol of Glory. This armour can be used as a holy symbol. Emotions Unbound: Once per long rest you can cast the Calm Emotions spell. For the save use whichever is higher. Your spellcasting save DC or 13. Base Material, Adornment, Spell Invocation x1,
bandolar: 1xpotions of healing, 2xgreat potions,
known recepies: Breads, Muffins, some pies, different types of cookies and oddly a Doltinian style of hash brown prototype with some improvements of his own in a side note.

Shield - Minor Rare (1,000gp, 10 days) - Attunement
This wooden shield has a pleasant smell of the cedar wood. The symbol of the Last Grove is etched onto it.
Your Wisdom score increases by 1, up to a maximum equal to your ability cap
Equipment
last grove
Faction
mad man
Stat Array
You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it. Whenever you spend Hit Dice during a short rest, you can heal your other allies for 1d6 additional hit points per die spent.

Tides: Your bestial forms tap into their primal connection when healed, swelling with healing power before letting the excess energy crash onto your foes. You gain the following benefits:

When you use a bonus action to expend spell slots to heal yourself through your Combat Wild Shape, increase the healing done by 1d8 per spell level
Healing from this ability in excess of your maximum hit points becomes temporary hit points.
Additionally, you empower your next attack made with a natural weapon to deal an extra 1d6 primal damage per level of spell slot expended to a maximum of 3d6.

Class/Racial Features & Traits