Ebony Stone Medallion(???)
Bag of Holding(Minor Rare)
Currency-
GOLD-28,355
CRAFTING TOKENS:1
-----------------Consumable------------------
Potion of Invisibility-1
Scroll of Feather Fall-1
Branding Smite Scroll-1
Scroll of protection from evil and good-2
Potion of Climbing-8
ACID VIALS-2
ANTITOXIN-20
Gaseous form Pots-3
Giant form Pot(of growth)-8
Supreme Healing Potion-5
Elixir of Health-1
Potion of Heroism-3
Oil of Sharpness-2
GREATER HEALING POTS-15
Potion of Superior Healing-5
Potion of Invulnerability-5
HEALERS KIT-5
Potion of animal friendship-1
Healing word scroll-5
Healing Potion-24
HOLY WATERS-2
Potion of climbing-4
Potions of Force Resistance-2
Potion of Psychic resistance-1
Scroll of Alterself-4
Scroll of Pass without a trace-5
Scroll of Lesser Restoration-6
Potion of Fire Resistance-5
Scroll of Animal Messenger-7
Comprehend Languages Scrolls-3
Scroll of Long Strider-1
Mind reading Potion-1
Pot of slipperiness-3
Scroll of Tongues-2
Scroll of Zone of Truth-1
Scroll of Gentle Repose-4
------Weapon Stuff---------------------------------
Silvered Great Axe ---STR+Prof---1d12+STR--Slashing---Melee----Silvered
"Silvered" Long Sword------STR+PROF---1D8+STR-----Slashing--MELEE
Glaive-----STR+PROF----1d10+STR----PIERCING----RANGE/Reach----VERSATILE
30X JAVELIN----------STR+PROF---------1D6+STR-----------PIERCING--------RANGE/30/120
Steton Greatbow:
Damage: 1d12 piercing
Weight: 6 lbs
Properties: Ammunition (range 100/400 ft.), Heavy, Two-Handed
Strength Requirements: You need at least a 17 Strength score to use effectively, or you have disadvantage on attack rolls with it.
Special: You use your Strength modifier for attack and damage rolls. You can use javelins as ammunition.
Quarterstaff
melee weapon (simple, staff)
Category: Items
Damage: 1d6
Damage Type: Bludgeoning
Item Rarity: Standard
Properties: Versatile
Weight: 4
Pole of Collapsing
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
-------------------Magic Items-----------------------------
Clarent: the Blood of Arthur [Attuned]
Minor Very Rare (3500gp, 35 days) Wondrous (Cloak) - Attunement
Red drake scales are intricately woven along the back of this billowing blood red cloak into the iconic symbol of the Steton Striders. A single gleaming gem, white as winter, is set into a socket forming the eye of the dragon. Sparks fly from faintly iridescent blue threads that line the cloak’s hem, charging the nearby air. The cloak also has a peculiar response to weather and exhibits its effects several days later; a trait inherited by the lingering memories of its creator.
Pendragon’s Storm Aura: After finishing a long rest you can embrace the primal nature of magic, granting you a mantle of raging energy that emanates from the cloak. You gain the benefits of one of the following options until the end of your next long rest:
Rage - Your fiery fury, once unleashed, is impossible to withstand. Your melee weapon attacks deal 1d6 additional fire damage.
Redemption - You have known suffering. Now you drive it back. Allies that end their turn within 10 feet of you gain 2 temporary hit points.
Retribution - You cannot bear weakness, and lash out at those that present it. Enemies you can see that fail forced ability checks and saving throws within 10 feet of you take 1d4 lightning damage.
A Slayer’s Proclamation: As a bonus action you can flourish the insignia on this cloak and declare your name and title, instilling yourself with the strength of past heroes. For the next minute your speed is increased by 10 feet and you deal 2 additional damage with weapon attacks. You can use this ability three times, with all uses refreshing after completing a long rest.
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Spear of the Valkyrie
+1 Pike – Very Rare [4,560gp] – Attunement, Worthy 3
While attuned to this pike, you gain the following abilities and features:
• Might of the Aesir: This weapon deals an additional 1d6 points of Radiant damage, and whenever you would critically hit or smite a foe while wielding this weapon, you deal an additional 1d6 radiant damage, this additional die of damage can only proc once.
• Pierce the Veil: Whenever this spear would strike a foe with Damage Reduction, that DR is lessened by three.
• Never Surrender: While in combat, you gain a pool of tenacity which increases by three every time you hit a creature with DR, up to a maximum of thirty. The first time that you would be dropped to zero hit points you are healed for your Tenacity score in hit points. This ability can be used once per long rest.
[Base Material, Enchantment, Enhancement]
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Talon of Scales
Ring - Major Very Rare (7,000 gp) - Attunement
You can speak, read, and write the Draconic (Noble) language.
You gain proficiency in Wisdom saving throws
You gain a natural armor AC of 13 + your Dexterity modifier.
If you should possess these effects from other sources, you instead gain +2 maximum hit points for each effect.
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Painter’s Best Friend
Being crafted by Jilvyre Relona
Painter's Supplies – Major Uncommon 850 gold (100 gold to upgrade)
A set of painter's supplies whose paint glimmers and quivers in their vials and whose brushes glow dimly from the light of the inert brightwood used to make them. It has had the paint infused with the breath of a shade, its brushes made from the feather of an ancient bird of prey, and its casing worked on by Thulea Silentrunner Thulakanu.
When using these brushes to paint, illustrations are in three dimensions, creating a transparent illusion that lifts off your canvas of choice. Additionally, you can spend 10 minutes painting to conjure up an inanimate object. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet and can be discerned as a replica with a DC 12 Intelligence (Investigation) check. The object disappears after 1 hour, when you use this ability again, if it takes any damage, or if it deals any damage.
You can spend 10 minutes applying paint to a willing creature with this set of Painter’s Supplies. If you do that creature gains advantage on the next Dexterity (Stealth) check it makes within the next hour. You can only use this ability twice per day, regaining the ability to do so at dawn.
(Base Material, Adornment, Enhancement, Enchantment x3, Special Crafter)
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Jump Safe Boots
Being crafted by Jilvyre Relona
Boots – Major Uncommon (950gp, 10 days) - Attunement
These boots have been woven and stitched together with lightweave thread, making the boots incredibly lightweight and agile. The sole of each boot is made elastic, spongey, and durable to compression with the addition of an ooze core. All of the stitching pulsates with electric energy and running in these boots creates a small tail of lightning that follows the runner’s path.
While wearing these boots, you can safely fall 20 feet without having to risk taking bludgeoning damage or landing prone.
These boots have 2 charges that recharge after completing a long rest.
When you are falling at least 20 feet, you can expend a charge as a reaction to force all creatures within 5 feet of where you land to make a DC 12 Dexterity saving throw or take 1d4+1 lightning damage on a failed save, or half as much damage on a successful one.
[Base Material, Adornment, Enhancement, Enchantment]
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Bork Sleep Anywhere Pillow- It's in the name
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Lord of Blades Body Pillow-OwO
Mordred L Pendragon- Body Pillow
Allegro Andante- Body Pillow
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Odruk's Targe
Shield - Major Rare - Attunement - Worthy 2
+1 Shield | Ranged spell attacks are made with disadvantage against you.
If a ranged spell attack made against you is rolled with disadvantage and results in a 3 or less on the attack roll, it is reflected back against the source. Use the result of the other roll from the initial attack as the attack roll against it.
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The Eldervale Paragon: Rakkor-Excalibrum, Holy Blade of the Moon <ATTUNED>
Being Crafted by Mordred
+2 Longsword - Major Very Rare Artifact - (20,400 GP, 204 Days) - Attunement: Lawful Good
A longsword crafted from a blade of purity, adorned with a beaming bulwark, enhanced by a moon drop, enchanted with night feathers, and refined by the hands of a tiefling berserker. Forged in the night by a glistening lake near the ebony rock. Under the moon and the stars, the imbued moon drop ebbs and flows with the waves of the lake, with the pull of the moon, and the energy of the stars. As the moonlight is absorbed by the drop, a link is made to the stars, to the Starcaller himself, and he has deemed this longsword worthy of celestial light.
This holy longsword appears mundane when sheathed, but radiates bright glowing moonlight up to 15 feet when exposed. This weapon's bonus to attack and damage rolls is also doubled against evil-aligned creatures. In addition, the sword can have one of the following auras active at a time:
Aura of Guiding Moonlight: As a bonus action, you can channel bolstering energy into an aura. While active, you are immune to being frightened, and each ally within 10 feet of you gains a +4 bonus on saving throws made to resist being frightened. This ability last for 1 minute and refreshes on a short or long rest. This ability functions only while you are conscious.
Aura of the Solar Storm: As a bonus action, you can radiate a debilitating aura that causes all hostile creatures within 10 feet of you to take a -2 penalty to Armor Class. This ability last for 1 minute when activated and refreshes on a short or long rest. This ability functions only while you are conscious.
You also gain the following abilities:
Crescent Slash: As an action, you can channel moonlight into your swing with this weapon, releasing a wave of energy towards your foes. All hostile creatures within a 30 foot cone originating from yourself must make a DC 16 Dexterity saving throw or take 8d6 radiant damage. Half on a success. This ability can only be used two times and refreshes on a long rest.
Lunar Shine: As an action, you can plunge this weapon into the ground, unleashing a burst of energy. All hostile creatures within 15 feet of you must make a DC 16 Constitution saving throw or take 5d6 radiant damage and be blinded for 1d4 rounds. On a successful saving throw, a creature takes half as much damage and isn't blinded. This ability can only be used two times and refreshes on a long rest.
Starlight Flare: As a reaction upon scoring a critical hit with this weapon, you can choose to deal an additional 5d8 fire or radiant damage. This ability only has two uses and refreshes on a short or long rest.
Heaven and Earth Principle: You can use an action to form or sever a spiritual link with the weapon. While connected with the weapon, it cannot be used to attack, and it hovers still in mid air when you let it go, allowing you, and only you, to stand upon it as though it were solid ground. Others who attempt to stand on it while it hovers irrevocably fall off. While standing on it in this way, you gain a fly speed of 60 feet. A pale blue streak of light and cosmic dust trails behind the weapon as you fly.
Your Intelligence and Wisdom are increased by 1, to a maximum equal to your ability score cap.
Your lifespan is doubled.
[Base Material, Adornment, Enhancement, Enchantment, Special Crafter]
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Law’s Domain "Arcane Focus- Rare (1700gp) - Attunement
This Brightly colored Azure crystal has been bound by a ring of cold, rune etched steel. Inside the body of said ring, old parchment can be seen through a thin layer of glass which appears to be adorned with various legal writings and scripts. Within the center of the stone itself, a striking symbol of Arcane Law can be found shinning brilliantly in response to the slightest provocation of light. Upon close inspection, finely etched text can be seen dancing across it's shinning surface reading: ""The spirit withers, when one fails to uphold that which they believe in.""
You add an additional 2 points to the hit point maximum of your Arcane Ward when you would gain it.
Claim Domain: As a bonus action you can attach this arcane focus to a non-magical weapon or shield allowing them to be used as a spell-casting focus. This effect lasts 10 minutes and provides benefits based on if you attach it to a weapon or a shield. The focus will not fall off unless you choose to end the effect early. You can use this ability twice, with both uses refreshing on a short or long rest.
If attached to a weapon: This weapon deals an additional 1d4 lightning damage on a hit.
If attached to a shield: Whenever you hard-cast the Shield spell, instead of gaining a bonus +5 to your AC, you gain a bonus of +6 instead.
[Base Material, Adornment, enhancement, enchantment, Spell Invocation x1, Special crafter]"
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Solemn Serenity Paragon: Avalon, Aegis of Steton
Being crafted by Mordred L. Pendragon
+2 Shield - Minor Legendary Artifact (30,000gp, 100 days) - Attunement: Paladin
(Attuned)
Worthy 3
This beautiful and intricately designed shield is adorned with a crystal rose on the front and bears the legacy of the Pendragon family. The strength of Steton radiates from this shield giving hope to the lost and fallen. Found worthy by the Lord of Love himself, the shield blossoms in desperate moments to reveal arcane sigils and empower the wielder to protect those they love.
It is encouraged that you worship Viderick, though not required to wear this shield. However, you must not disrespect Viderick in any way. Doing so will force this shield to be unattuned, and you cannot attune to it until you atone yourself in his eyes.
Your Constitution and Charisma scores increase by 2, to a maximum equal to your ability score caps.
While the sky is visible to you, you have advantage on initiative rolls.
Resolve. When protecting those you love, pain inflicted upon you becomes a weapon to bolster yourself and your allies. When you take damage from a hostile creature in a combat encounter, you can choose to gain an amount of Resolve equal to the damage you took divided by 5, up to a maximum of 3. You cannot gain Resolve this way again until the end of combat, where your current Resolve also fades.
Aegis. As a reaction to a hostile creature casting a spell, you can create a magical barrier of energy which projects from this shield and grants half cover to yourself and a number of allies you can see within 30 feet of you equal to your Resolve. Once you use this ability, you can’t do so again until you finish a long rest.
Arcane Barrier. As a bonus action, you can mark a hostile creature for 1 minute. You gain a bonus to your AC equal to your Resolve against spell attacks made by that enemy. Once you use this ability, you can’t do so again until you finish a short or long rest.
Arcane Retribution. If a spell attack from a hostile creature would miss you due to the AC bonus from Arcane Barrier, you can use your reaction to transfer some of the magic to a weapon you're wielding. The first time you hit with that weapon before the end of your next turn, the target must make a DC 17 Constitution saving throw or become stunned for a number of rounds equal to your Resolve.
Bloom Anew. When you would be reduced to 0 hit points from a hostile creature, but not killed outright, you can use a reaction to use your Lay on Hands feature to heal to the amount of hit points used instead. Once you use this ability, you can’t do so again until you finish a long rest.
Eclipse. While below half your hit point maximum in combat, you can use a bonus action to change into one of two Eclipse forms below for 1 minute:
• Lunar. When you enter this form, you immediately regain 15 hit points, and gain a pool of 15 necrotic damage that you can evoke. Choose any hostile creatures you can see wihtin 15 feet of you, and divide this damage among them. While in Lunar Eclipse form, your Resolve is increased by 1 and your melee weapon attacks deal an extra 3 necrotic damage. You can change into this form once per long rest.
• Solar. When you enter this form, you immediately regain 15 hit points, and gain a pool of 15 hit points that you can evoke. Choose any creatures within 15 feet of you, and divide those hit points among them. While in Solar Eclipse form, your Resolve is increased by 1 and your melee weapon attacks deal an extra 3 radiant damage. You can change into this form once per long rest.
Martyr's Reach. You can use a bonus action to bless an ally you can see within 60 feet of you with a protective ward until your next turn. If any damage is dealt to that ally from a hostile creature, you swap places with them and take the damage instead. This effect ends if the creature moves more than 60 feet away from you. You can use this ability three times per long rest.
Steton Steel. After completing a long rest, the first time you take damage from a hostile creature that isn’t astral, bludgeoning, piercing, primal, or slashing, your body can steel itself against that damage type you’ve taken. You reduce any damage you take of that type by your current Resolve until your next long rest.
Glass Rose. You can use a bonus action to cast the Sanctuary spell upon yourself or a creature within 5 feet without requiring material components. Using this on an enemy requires you to make a melee spell attack using your Charisma modifier against them as part of the bonus action to succeed. The spell's Wisdom saving throw DC is set to 25, and it cannot be dispelled except by antimagic effects. If a warded creature willingly breaks the spell as normal, they gain vulnerability to bludgeoning damage for the next 24 hours, during which they cannot be affected by this ability again. You cannot use this ability a second time until the first iteration of Sanctuary ends.
Slots used: Base Material, Adornment, Enhancement, Enchantment, Spell Invocation, Special Crafter
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Bandana of Broken Dreams
Bandana (Wondrous) - Major Rare (Equiped)
This bandana has 4 charges.
Whenever you would be healed in any way while wearing this bandana, you can expend up to 2 charges to use a reaction to restore 1d6 additional hit points per charge. All expended charges are regained at dawn.
This item is Uncraftable.
----------------------------Sheilds----------------------------
Sheild-+2 AC
---------------------------Crafting Stuff---------------------*
(Sup)Bark of an Ancient Tree x1 -7 Tokens Base Material Enchantment Shields Wondrous Strength Consitution Nature, Growth, Chaos, Life
(Sup)Bracelet of Virtue x1: Diligence-6 Tokens Base Material Enhancement Weapons Wondrous Shields Constitution Wisdom Bludgeoning, Fast, Heavy, Good, Persistence, Ethics
(Flawless)Charged Weave x1 Base material, Adornment Weapons, Shields Dexterity, Charisma Lightning, Speed, Avoidance, Preparation
(Flawless) Saintly Silver x2 16 Tokens Base Material Enhancement Weapons Armor Shields Dexterity Charisma Wealth, Precision, Dueling, Force, Restoration ✓% crafting speed
(Flawless) Solitaire Clover x2 Enhancement Enchantment Armor Wondrous Shields Strength Constitution Force, Piercing, Unbreakable, Crystalline, Faith, Hope, Love solitaire clover.
Basilisk's Eyes(Strider Trophy)
(Flawless) Shard of Astral Understanding x1 (P) 18 Adornment Weapons Wondrous Strength Intelligence Wisdom "Arcane, Scale, Concentration, Astral,
Culture, Thought" Permanent X
(Flawless) Wrathchild's Lightning 18 x2 Adornment Enhancement Enchantment Armor Shields Dexterity Wisdom Charisma Courage, Fury, Lightning, Night, Pain, Power XConsecrated: Lorita 6 XUnbridled fury unleashed at a would be wizard, who thought themselves to be of some sort of import. Retribution was swift, and all that remains of the scene is this.
(Flawless)Primitive Cipher x1 16 Adornment Enchantment Weapons Armor Wondrous Strength Intelligence Primal, Knowledge, Spellcasting, Ritual, Rage Expedited: +15% crafting speed
(Flawless) Shard of an Inquisitor's Faith x2 20 Base Material Adornment Enhancement Enchantment All Constitution Wisdom Charisma Belief, Death, Justice, Retribution ✓Consecrated: Glory xA shattered fragment of the symbol of the Inquisition of old, recovered from the Battle of the Crimson Citadel, and imbued with the righteous fury of the Inquisitor it belonged to.
(FLAWLESS) Felled Forest's Seed 19 CTS Enchantment All Dexterity Intelligence Hate, Joy, Nature, Growth, Memory, Toughness
-------------------------------------In Crafting QUE---------------------------------------------------
*Rider Belt* (Flawless) Stalwart Goober x2- 17 Tokens Enhancement Enchantment Weapons Wondrous Shields Strength Wisdom Courage, Bravery, Faith, Justice, Lightning
*Rider Belt*(Flawless) Primitive Cipher x1 16 Adornment Enchantment Weapons Armor Wondrous Strength Intelligence Primal, Knowledge, Spellcasting, Ritual, Rage Expedited: +15% crafting speed
*Rider Belt*(Sup) Essence of Honor x1 Base Material Enhancement Enchantment Armor Wondrous Shields Constitution Good, Water, Blood, Fortitude, Judgement X Reciprocal Blessed
*Rider Belt*(Flawless)Adcenelis Idrosil 4107gp Flawless - 3 Weapons Wondrous Strength Constitution "Necrotic, VERY LAWFUL,
Language, Disease,
Concentration, Power, Seasons" No No Yes No Unavailable X
----------------------------Spec Crafter--------------------
Pitch Blacktail(Crafter) x2 Services- Pitch Blacktail Chaotic Neutral Kitsune Horizon Walker Ranger, F Oun Weapons Wondrous Dexterity Intelligence x ✓ ✓ Speed, Teleportation, Nimbleness 2 Superior
The Love Guru 4599gp, 9sp, 3cp Flawless - 3 All Constitution Angel, Boundless, Destiny, Endless, Exploration, Love, Portal, Travel Yes Yes No No 10/12 X
Laudraca Frostweep 4290gp Flawless - 3 Wondrous Strength Constitution Force, Tempest, Will, Sense, Power, Offense, Martial No Yes Yes No Available
(Flawless)Adcenelis Idrosil 4107gp Flawless - 3 Weapons Wondrous Strength Constitution "Necrotic, VERY LAWFUL,
Language, Disease,
Concentration, Power, Seasons" No No Yes No Unavailable X
------------------------Supplies/Tools-----------------------------
BREWER SUPPLIES+1
Crowbar
2x Bullseye Lantern
Forgery kit/Hammer
GUITAR
Herbalism kit+1
Hunting Gear/Leather workers tools
-------------------------------Misc-------------------------
10x Roses
Heart Locket, Painting of the Pendragon Family
Mantle of S. (Arm Band ED)
Small Dragon Claw
Automatic Quill
Backpack
Belt Pouch
HourGlass
NET
Signal Whistle
Smoke Stick
50 feet of Hempen rope
a Waterskin
Bedroll
Manacles x3
Rations x40
Tinderbox-x2
Traveling clothes
Wand of cleaning
Wand of sparks
Clothes
Fine Clothes
Hunting Clothes
Empty Vials-2
Potion Bandolier-2
Scroll Bandolier-1
----------------------In the Cart---------------------------
10 torches
Arcane Locked Chest-(Mo's secret stash of gold for crafting 0GP)
Locked Chest
----------------Family Misc at home-----------------
Mini Airship
Lion Plushes
----------------------Pets--------------------
Luna- Giant Blue Mountain Spider (Trained)- Has Full Plate)
Quickheart- Daborakian Warhorse(Trained)-Has Full Plate
2x Goats- (Not Trained)
-----------------On Bandos---------------------
1 pot Bandoleer (Wearing) - 1 Supreme Healing Potion 2 Superior Healing
1 pot Bandoleer (Wearing) - 3 Supreme Healing Potion
1 Scroll - 1 Feather Fall 1 Healing word 1 Shield
Equipment
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