Myrcandul Mollip
Myrcandul Rocky Linnil Arcunim Tocky Mollip
Myrcandul Mollip
Physical Description
General Physical Condition
Rather short, but in good condition. Very average when it comes to strength, if not a bit below, but rather dexterous
Body Features
Very stout body with robes almost always covering all of it, with a hood atop his head
Facial Features
White beard and facial hair
Apparel & Accessories
Usually carrying his spell book and his transmuter's stone openly
Mental characteristics
Personal history
Past History:
Show Spoiler
Show Spoiler
In the Deserts of Majital, a couple Oasis' dot the barren sands of the once-lush landscape. There a small gnomish settlement was founded, a very small but dedicated clan to the ways of the arcane magic and its study. Eventually the gnome Myrcandul would be born.
Raised by his mother and father, but along with the rest of his clan of course, the gnome loved to build things like his father. More contributed to the rock gnomes from other regions, him and his father both shared a knack for making and fixing things and did so for most of the people in the Oasis. Occasional travelers would sometimes seek refuge, as our oasis was rather un-travelled, so the odd mercantile trading group, or odd group of foreigners were always welcome.
His mother taught him about Raquel, the god of time and their patron saint, and about the other gods and pantheons when he was young. Even teaching him his first spell find familiar, in which he summoned a treesym which he named Azra. Odd for a desert, but fitting for the oasis he was apart of. The young gnome simply absorbed the knowledge like a sponge.
Most of Myr's days were rather uneventful. Practicing magic and learning about religion from his mother and learning how to make things from his father, it is no wonder he picked up a knack for transmutation magics. The occasional travelers however simply expanded the gnomes mind about the world. Further information and knowledge, he just couldn't know everything from the oasis he was in, eventually wandering out at a young age by hiding among a rare trading wagon a traveler had stopped by to rest with.
During a small sand storm, he accidentally became separated from it. Getting lost in the desert for a couple weeks, relying on befriending some scorpions and desert hares to accompany him. Encountering some rather too large scorpions and other such desert terrors and somehow narrowly escaping such encounters thanks to the animals he had befriended, the gnome eventually wanders his way back to a group of other gnomes who had gone looking for him, led by his mother.
Upon his return he had gotten many a scolding. The open deserts were a rather unpredictable place, and anything unknown comes with many dangers which she spent hammering into his head. He understood, but his curiosity at it all simply overtook his mind at times.
The times return to peace for a while until disaster struck. The desert being unpredictable was no understatement as a massive sandstorm began to form from what seemed like nowhere, tearing through the oasis and throwing it's occupants and shelters everywhere, knocking out the small gnome in the process as he was picked up and whisked away. Myrcandul and Azra were one of the lucky few, waking up what seemed like not long after in the sands of the dunes. Somewhere he did not recognize, he begins to try and find his home. He stutters along, a couple animals joining his trek and keeping him in sorts. Eventually, after a couple days, the gnome finds the remnants of his home. Covered entirely in sand, the only remnants of the used-to-be watery sanctuary were a couple toughs of green upon the sands and the tiny bits of wreckage above the dunes.
He sat, realization hitting him of what had happened, and he cried. He held hope that some others survived, there had to be some evidence, so he dug. Him and his familiar dug and searched around, sustaining off of what could be found among the wreckage with no sign or trace of anything or anyone. A couple things he found from his fathers workshop, a gear or two and some supplies. The only thing he had from his mother was his familiar and a small hourglass which he kept on him at all times. He continued to hold out hope. Days turned to weeks as he realized he could not stay and there had been no sign or trace of anyone. Eventually however, a small trading wagon appeared. At the sign of another person he simply let everything go and cried.
The man was nice enough to take him to Mirage, letting the gnome relent his troubles along the way, as he mentioned to go to the Mages Guild. They may be able to help with even finding other gnomes among the sands and maybe his clan could still be found, all with time. There was the hope he had needed, and to be reminded of. Even if his clan were gone, time would always be with him in the end as Raquel watches over it. He steeled his resolve, making his way towards the Guild and learning all he could and seeking to learn anything and everything that he could. After spending many years in the library, he finds himself eventually joining the guild. Everything will be well in time...
Raised by his mother and father, but along with the rest of his clan of course, the gnome loved to build things like his father. More contributed to the rock gnomes from other regions, him and his father both shared a knack for making and fixing things and did so for most of the people in the Oasis. Occasional travelers would sometimes seek refuge, as our oasis was rather un-travelled, so the odd mercantile trading group, or odd group of foreigners were always welcome.
His mother taught him about Raquel, the god of time and their patron saint, and about the other gods and pantheons when he was young. Even teaching him his first spell find familiar, in which he summoned a treesym which he named Azra. Odd for a desert, but fitting for the oasis he was apart of. The young gnome simply absorbed the knowledge like a sponge.
Most of Myr's days were rather uneventful. Practicing magic and learning about religion from his mother and learning how to make things from his father, it is no wonder he picked up a knack for transmutation magics. The occasional travelers however simply expanded the gnomes mind about the world. Further information and knowledge, he just couldn't know everything from the oasis he was in, eventually wandering out at a young age by hiding among a rare trading wagon a traveler had stopped by to rest with.
During a small sand storm, he accidentally became separated from it. Getting lost in the desert for a couple weeks, relying on befriending some scorpions and desert hares to accompany him. Encountering some rather too large scorpions and other such desert terrors and somehow narrowly escaping such encounters thanks to the animals he had befriended, the gnome eventually wanders his way back to a group of other gnomes who had gone looking for him, led by his mother.
Upon his return he had gotten many a scolding. The open deserts were a rather unpredictable place, and anything unknown comes with many dangers which she spent hammering into his head. He understood, but his curiosity at it all simply overtook his mind at times.
The times return to peace for a while until disaster struck. The desert being unpredictable was no understatement as a massive sandstorm began to form from what seemed like nowhere, tearing through the oasis and throwing it's occupants and shelters everywhere, knocking out the small gnome in the process as he was picked up and whisked away. Myrcandul and Azra were one of the lucky few, waking up what seemed like not long after in the sands of the dunes. Somewhere he did not recognize, he begins to try and find his home. He stutters along, a couple animals joining his trek and keeping him in sorts. Eventually, after a couple days, the gnome finds the remnants of his home. Covered entirely in sand, the only remnants of the used-to-be watery sanctuary were a couple toughs of green upon the sands and the tiny bits of wreckage above the dunes.
He sat, realization hitting him of what had happened, and he cried. He held hope that some others survived, there had to be some evidence, so he dug. Him and his familiar dug and searched around, sustaining off of what could be found among the wreckage with no sign or trace of anything or anyone. A couple things he found from his fathers workshop, a gear or two and some supplies. The only thing he had from his mother was his familiar and a small hourglass which he kept on him at all times. He continued to hold out hope. Days turned to weeks as he realized he could not stay and there had been no sign or trace of anyone. Eventually however, a small trading wagon appeared. At the sign of another person he simply let everything go and cried.
The man was nice enough to take him to Mirage, letting the gnome relent his troubles along the way, as he mentioned to go to the Mages Guild. They may be able to help with even finding other gnomes among the sands and maybe his clan could still be found, all with time. There was the hope he had needed, and to be reminded of. Even if his clan were gone, time would always be with him in the end as Raquel watches over it. He steeled his resolve, making his way towards the Guild and learning all he could and seeking to learn anything and everything that he could. After spending many years in the library, he finds himself eventually joining the guild. Everything will be well in time...
Education
Taught magic from his mother, and found a fancy for building things from his father, at a very young age.
After their disappearance he simply continued his studies in his own way, favoring transmutation magic over any of the other schools
After their disappearance he simply continued his studies in his own way, favoring transmutation magic over any of the other schools
Social
Hobbies & Pets
- Azra - Treesym Familiar
- Sir Cluckington - Rooster
- ??? - Moss Crab - Purchased from the Highfall Monster Markets on (3/7/2020)
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