Feats
8-16-20
Dual Wielder(Feat)
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
.
Origin
Dolten is a land wrought with danger and darkness. Nevertheless, there are those that make their home here. Living side by side with the dark things that go bump in the night. Thriving within the dark forest, the Abhorrent Arboreal. All Doltenians receive the following benefits and may choose a sub Origin for additional abilities.
Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects.
A Doltenian has a strong mind. +1 Wisdom
Darkness lives within a Doltenian's soul. This taint marks them and empowers them. Each of the sub origins presents a +1 to an ability score but also a burden the character must carry.
Sub-Origin
You start your career with 800 additional gold.
You gain proficiency in the Perception skill, and with Weaver's Tools.
You gain a +1 bonus to your Dexterity score.
Burden
You must consume 8 times the normal amount that your race requires. However, you have no problem eating sentient races.
Dancing Blade Features
Flashing Blades
At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. Attacks with a Flashing Blade weapon deal 1 additional damage of the weapon’s type.
Improved Fighting Style
Improved Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.
Additionally, once per turn, you deal an extra 1d10 slashing damage to one creature you hit with an attack, if that creature was also hit with a weapon wielded in your other hand on that same turn. Both attacks must use a Flashing Blade weapon.
Second Wind (1)
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Shatter
Shatter represents the stress on the characters soul to manifest phenomena. Contrary to common belief psionics is not a strange use of the mind but instead a burning of the soul. Whenever a character's Shatter becomes 0, they fall unconscious as their soul is literally shattered. They must make a special set of death saving throws that cannot be interfered with, nor can any healing stop them. Should the character fail these death saving throws and die, they instead are raised as a husk. A horrible and dangerous monster that seeks to drain the souls of those around it.
A character has an amount of Shatter equal to Attunement Slots + Proficiency Bonus
You regain your proficiency bonus in Shatter whenever you complete a long rest.
Coven
Attribute Cap Increase - +2 Constitution; This boosts the maximum of an ability score but not the score itself.
Patron Blessings - Unique feat only available for those of the Great Coven. This blessing can be used to replace an old feat if you have one, you may only benefit from a blessing if you have an ASI in which to place it. This can only replace an old feat. This does not replace another use of ASI. This is otherwise a general benefit.
Tool Proficiencies - Alchemist's Supplies, Cook's Utensils
Barbed Brass Ring - Membership within the Great Coven is marked by those that wear a barbed brass ring. Mundane to the sight but significant to the ordained.
(13) Crafting Tokens
https://docs.google.com/spreadsheets/d/1nuLS59I-dJPZzS2jQyAPAZAhmpuGXsHFkD4S63MyhFI/edit?usp=sharing
MV Tracker
https://docs.google.com/spreadsheets/d/16COqtGdYXmj2rstOzndvuZ5jYhV1x7vD2ZZXdQf54Nc/edit?usp=sharing
Class/Racial Features & Traits