Racial Features
Stats: -2 Str, +2 Dex
Darkvision 60 ft.
Languages: Draconic and Common
Grovel, Cower, and Beg: Action to grant allies advantage on attack rolls against enemies within 10 feet of me. Can only be used again after a short or long rest.
Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity: Disadvantage on attack rolls and Wis (Perception) checks based on sight when you, the target of your attack, or whatever you are trying to see is in direct sunlight.
Origin Features
Detect Magic at will
Merchant of Magic: Advantage on Persuasion and Deception checks used for bartering.
Class Features
Expertise: Double proficiency bonus in Sleight of Hand and Stealth.
Sneak Attack: 1d6 extra damage on weapon attacks against creatures that you have advantage on. Also applies against creatures that have one other enemy within 5 feet of them who isn't incapacitated, while you also don't have disadvantage on the roll.
Thieves' Cant: Secret rogue language made up of various dialects, jargon, and code.
Cunning Action: As a Bonus action, you may take the Dash, Disengage, or Hide action.
Class/Racial Features & Traits
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