Nix Naark

Children

Nix Naark

Kobold Race
Majital - Merchant of Magic Origin
Rogue 2 Class & Level
Lawful Neutral Alignment
Sekelcuse Deity
Factionless Faction
None Rank/Position
3 Loyalty
None Company

Strength 9
-1
Dexterity 17
+3
constitution 11
+0
intelligence 16
+3
wisdom 14
+2
charisma 10
+0
Total Hit Dice 2d8
Hit Die
1d8+0
+2 proficiency bonus
-1 Strength
+5 Dexterity
+0 Constitution
+5 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+5 Arcana
-1 Athletics
+2 Deception
+3 History
+4 Insight
+0 Intimidation
+5 Investigation
+2 Martial
+2 Medicine
+5 Nature
+4 Perception
+0 Performance
+0 Persuasion
+3 Religion
+7 Sleight of Hands
+7 Stealth
+2 Survival
skills

 
2
MV
0
Prestige
1
Attunement Slots
14
Armor Class
13
Hit Points
+3
Initiative
30 ft.
Speed
WeaponAttackDamageReach/Range
Dagger 1d20+5 1d4+3 Piercing20/60 ft.
Rapier 1d20+5 1d8+3 Piercing5 ft.
Shortbow 1d20+5 1d6 Piercing80/320 ft.
Attacks
Rogue: Investigation, Perception, Sleight of Hand, Stealth, Thieves' Tools, Dex and Int saves
Origin: Arcana, Insight, Alchemist's Supplies
Factions
Factionless: Nature, Herbalism Kit
Forked Tongue: Dex Cap +2, Poisoner Kit, Thieves' tools
Deity: Deception
Academies: Brewer's Supplies
Proficiences
Weapons/Armor (17 lbs.)
-Dagger x2 (2 lbs.)
-Rapier (2 lbs.)
-Shortbow (2 lbs.)
-Quiver (35 arrows, 2 lb.)
-Leather armor (10 lbs.)

General Gear (67.5 lbs.)
-Burglar's pack (44.5 lbs.)
-Dark hooded common clothes
-Thieves' Tools (1 lb.)
-Alchemist's Supplies (8 lbs.)
-Herbalism Kit (3 lbs.)
-Brewer's Supplies (9 lbs.)
-Annulling Salts
-Serpent's Coil
-Plush raven toy (Gift from Laylat)
-Bandolier (potion belt) x2
-Oil Flask x5
-Vial x3

Potions/Poisons (8 lbs.)
-Potion of Healing x4 (B)
-Potion of Climbing (B)
-Bottled Breath (B)
-Potion of Healing x4
-Potion of Climbing
-Bottled Breath
-Basic Poison x4

Reagents
Potion of Healing x2

Valuables
PP: 18
GP: 140
SP: 0
CP: 0
Crafting Tokens: 2

Total Weight - 92.5/135 lbs.
Equipment
Factionless
Faction
The Mad Man
Stat Array

Racial Features


Stats: -2 Str, +2 Dex
Darkvision 60 ft.
Languages: Draconic and Common
Grovel, Cower, and Beg: Action to grant allies advantage on attack rolls against enemies within 10 feet of me. Can only be used again after a short or long rest.
Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity: Disadvantage on attack rolls and Wis (Perception) checks based on sight when you, the target of your attack, or whatever you are trying to see is in direct sunlight.

Origin Features


Detect Magic at will
Merchant of Magic: Advantage on Persuasion and Deception checks used for bartering.

Class Features


Expertise: Double proficiency bonus in Sleight of Hand and Stealth.
Sneak Attack: 1d6 extra damage on weapon attacks against creatures that you have advantage on. Also applies against creatures that have one other enemy within 5 feet of them who isn't incapacitated, while you also don't have disadvantage on the roll.
Thieves' Cant: Secret rogue language made up of various dialects, jargon, and code.
Cunning Action: As a Bonus action, you may take the Dash, Disengage, or Hide action.
Class/Racial Features & Traits

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