Nuielle Fa-Erii

Children

Nuielle Fa-Erii

Dhampire Race
Dolten (Fae-Lost) Origin
Bard (Glamour) 2 Class & Level
Chaotic Neutral Alignment
Talven Deity
Bards' College Faction
Member Rank/Position
0 Loyalty
None Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+1 Arcana
+1 Athletics
+6 Deception
+1 History
+3 Insight
+5 Intimidation
+1 Investigation
+2 Martial
+2 Medicine
+1 Nature
+4 Perception
+6 Performance
+6 Persuasion
+1 Religion
+4 Sleight of Hands
+5 Stealth
+2 Survival
skills

 
1
MV
0
Prestige
1
Attunement Slots
15
Armor Class
17
Hit Points
+3
Initiative
30
Speed
Attacks
Light armour, Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords,

Belly dancing, Exotic dancing, Sword swallowing, Ukulele, Saxophone, Smith's tools, Leather worker's tools,

Common, Necrill
Proficiences
0.
Prestidigitation, Minor illusion,

1.
Healing word, Tasha's hideous laughter, False life, Bane, Unearthly Chorus,
Charm person (per long rest),

2.

Spellcasting
Entertainer's pack, Saxophone, Dagger,
Bellydancing costume with Fadesteel scales, Saxophone, Smith's tools, Leather worker's tools,


Stetonian Lizard (Riding horse stats)
Equipment
Bards' College
Faction
Mad Man
Stat Array
Fangs (1d4+dex), Darkvision 60, Your spell DC for Enchantment spells is increased by 1, vulnerable to lightning, +2 cap to CHA, Jack of all trades
Blood curse: Once per week, Dhampirs must partake in the blood of another humanoid. If a Dhampir fails to do so, they gain one point of exhaustion per day afterwards that cannot be removed until they consume the blood of another humanoid.

Invigorate: Once per long rest, when you successfully attack a living humanoid with blood using your fangs, you can spend one Hit Die+con to heal yourself (no action required), using this ability counts as a source of blood for the blood curse effect.

You gain a +3 bonus to saving throws vs. Fear effects.

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Song of rest (d6

4 bardic inspiration (d6)

Membership in the Bards College is marked by a badge carried by every member. This badge not only marks them with authority as a historian, but also may assist in granting the bard access to certain restricted places. once per long rest you may brandish your badge in stupendous fashion, announcing your presence. Doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it.
Class/Racial Features & Traits

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