Origin: Dolten
> You gain a +3 bonus to saving throws vs. Fear effects.
> +1 Wisdom
Sub Origin: Ward of Witchtown
> You gain a +2 bonus to passive perception and passive investigation.
> You gain proficiency in the Investigation skill, and with Brewer's Supplies.
> You gain a +1 bonus to your Constitution score.
> Burden: You do not trust anyone completely, you cannot benefit from allies performing the help action.
Religion: Ezokhine
> Church Boon: +1 Wisdom, and every crafting material you use is considered to have the Blessed mutator. This stacks, even if the material already has the Blessed mutator.
> If you are a Cleric, you gain your 2nd attunement slot at 6th level in Cleric, and your 3rd attunement slot at 9th level in Cleric. If you already have a 2nd or 3rd attunement slot, these don't stack, but they don't prevent you from gaining attunement slots normally.
> Lip Service: Skill Proficiency – Perception, and 1 additional crafting token when you complete a mission.
Racial: Earth Genasi
> Ability Score Increase +2 Con, +1 Str
> Size Medium
> Speed 30 ft., burrow 30 ft.
> Earth Walk – You can move across difficult terrain without it affecting you as long as it is from a ground based source.
> Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
> Seal of Earth – You gain a burrow speed of 30ft. If you should deal acid damage, the damage is increased by 2, this applies only once per source.
Class Traits: Forge Cleric
> Blessing of the Forge. At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon. Once you use this feature, you can’t use it again until you finish a long rest.
Class/Racial Features & Traits
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