Planeswalker - Hell
Planeswalker - Hell
Requirements: Full Caster
Level 4 -
Hellish Fuel - You gain access to hellish energy which fuels your planeswalker abilities. You have a maximum of 8 Fuel and you start with half of your maximum at the beginning of each battle. Fuel can be gained in the following ways:
This does not stack with Bane.
You can do this a number of times equal to your prestige per long rest.
- Dealing Damage to a target grants you 1 Fuel. This can occur once per round.
- Inflicting a target with a debuff grants you 1 Fuel. This can occur once per round.
- You gain 1 additional Fuel whenever the target suffers the effects of said debuff. This can occur once per round.
1 | Bleed It Out | The target suffers 1d4 bleed at the beginning of their turn. This effect lasts 3 rounds. |
2 | Confusion | Roll a die equal to the number of targets on the field, including their allies. That's their target for their next turn. Lasts for 1d4 turns. |
3 | Fear is Infectious | Target becomes Frightened and takes 2 psychic damage each round. They can make a Wisdom save equal to your spell casting DC against fear each round. This effect lasts for a minute or until the target succeeds the save. |
4 | Trembling Hands | When attacking, if the target rolls a 5 or below on their attack roll, they drop their weapon. The effect lasts 4 turns. |
5 | Forget Me What? | Targets lose their action for 1 turn, and their reactions for 3 turns. |
6 | A Little Drop of Poison | Target becomes Poisoned for 4 turns. |
Prestige 1:
Fast Karma - As a bonus action, you can use 2 Fuel to choose 2 targets within 20 ft who must make a Charisma saving throw or subtract a d4 on attacks and saves for 4 rounds. You can do this 2 times per short rest.This does not stack with Bane.
Prestige 2:
Blind Fury - When a target is hit with Let’s Rock, the target must make a Constitution saving throw or be blinded for 3 rounds.Prestige 3:
The Chains That Bind Them - When an enemy within 60 ft would be affected by a status from you or one of your allies from a single target spell/ability, enemies within 15 ft of the original source must roll a Wisdom saving throw. On failure, those enemies gain the effect as well.You can do this a number of times equal to your prestige per long rest.
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