Equipped
Masterwork Badlands Tribal Armor
Dagger
Silvered Dagger
Shield
Holy Symbol of Wondox
Holy Symbol of The Seven
A set of fine clothes
Inquisitorial Badge
Bandolier 1
Potion of Speed x 1
Potion of Invulnerability x 1
Potion of Heroism x 1
Bandolier 2
Potion of Supreme Healing x 2
Scroll of Inflict Wounds x 1
Backpack
Scroll of Inflict Wounds x 1
Potion of Healing x 1
Scroll of Misty Step x 1
Scroll of Inflict Wounds x 1
Disguise Kit
Poisoner's Kit
Jackal Plushie x 1
Healer's Kit x 1
Calligrapher's Supplies x 1
Scroll of Inflict Wounds x 1
Rations x 10
1 Crafting Tokens
1831 gp
Explorer' Pack
Circlet of the Cruel King
Circlet of the Cruel King
Tier 2 Mission Reward
Wondrous (Circlet) - Major Rare (3,000gp) - Crippling Attunement
This twisted ornate crown made of jagged black iron is fashioned into a circlet of pain, the spines on the inside embedding themselves into the head of the attuned. Once worn by a vicious ruler, this crown was a symbol of tyranny and corruption for the people who lived under them
When you unattune from this item, you have to pull the spikes from your head, creating a wicked scar that will stick with you for the rest of your days. You have disadvantage on Charisma based skill checks and appear as evil when effects that would detect your alignment are cast or used. This does not change your alignment.
Your Charisma score increases by 2, up to a maximum equal to your ability score cap.
Shadow's Memory. The shadow of the old king looms over you, feeding you new dark powers. When you are in dim light or darkness you deal an additional 1d4 necrotic damage on weapon attacks or damaging cantrips you hardcast.
Regal Visage. As an action, you can take on a regal appearance, appearing more beautiful and imposing than before. You gain a +2 bonus to all Charisma skill checks you make for the next minute. In addition, if you use an effect which requires a saving throw against being charmed by you whilst under the effects of this feature, the creature has disadvantage on the saving throw. You can do this once, regaining the use after finishing a long rest.
Disturbed Mind. The blood of the old tyrant flows through you now, a magical warrior it seems, as whenever you succeed on a saving throw against being frightened or charmed, you can use your reaction to regain a 1st level spell slot. You can do this twice, regaining both uses after finishing a long rest.
This item is Glorybound.
Ring of Almandine Writings
Ring (Wondrous) - Major Rare (2200gp?)- Attunement "A bronze ring, set with an almandine gemstone in the shape of a book." Whenever you would use a scroll to cast a spell, you may roll a 1d4. If the result of the roll of the 1d4 is 4 or higher, the scroll does not become destroyed after it’s used. If you are proficient with Calligrapher’s tools, Whenever you would use a scroll to cast a spell, you may roll a 1d4+1. If the result of the roll of the 1d4+1 is 4 or higher, the scroll does not become destroyed after it’s used. A Signature of Spells: If you are proficient in the Arcana skill, whenever you have casted 4 or more non-cantrip spells, you may use a bonus action to summon a wisp. When you summon this wisp, the next successful spell of your choice that a creature cast, the spell gains +4 to it’s attack roll (if it has one) and additionally deals 1d4 damage of a damage type of your choice between a damage type of acid, cold, fire, force, lightning, necrotic, psychic, radiant, or thunder damage to the target of the spell. (if there are multiple targets of the spell, it is one creature that was affected by the spell of your choice.) This item has one use of this ability and you may regain the use of this ability when you finish a short or long rest.
Grasp of the Superior(Attuned)
Grasp of the Superior
+1 Studded Leather Armor - Minor Very Rare (3500gp) - Attunement
This was once a standard uniform of the guards of Xian Tor, empowered by proximity to the obelisk to which the Elven Governor had bound his soul. The once faded leather has taken an ethereal silver hue, and its presence is palpable.
You gain proficiency in the Investigation skill. If you are already proficient, you instead gain a +2 bonus to Intelligence (Investigation) checks.
Will Be Done: As an action you can call upon the will of the Elven Guards that bound their souls to force another to submit. You cast the Command spell at first level with this armor, with the Command of 'Kneel'. The DC of this spell is determined by the highest of your Intelligence, Wisdom, or Charisma. You can do this two times, regaining spent uses after completing a short or long rest.
Superior of Mind and Body: As a reaction to failing a Dexterity or Intelligence saving throw, you can choose to instead succeed. Once you do so, you cannot do so again until you finish a long rest.
[Base Material, Enchantment, Enhancement]
Equipment