Rauth'k d'Veroune (Age: 39)
Rauth'k d'Veroune
A darkened helmed wanderer who wanders the lands of Kalkatesh..
" …. "
Physical Description
General Physical Condition
As solid as a castle wall, and weathered like one too
Body Features
Pale green skin, hairy
Facial Features
Mauled face, visibly scarred and heavily so.
Physical quirks
Right Handed
Special abilities
Snake Tongue
Apparel & Accessories
Fine Armor by the Felegra House worn
Specialized Equipment
Greatswords
Mental characteristics
Gender Identity
Male
Education
Night Guard Training (NG Aspirant)
Mental Trauma
Trauma of Chipmunks, Losing loved ones.
Morality & Philosophy
Everyone can be spared and shown the way, so long as they seek it.
Personality Characteristics
Motivation
Redemption
Likes & Dislikes
His wife and children, family, friends <3
Virtues & Personality perks
Forgiving
Vices & Personality flaws
Too kind, easy to blame himself
Hygiene
Always cleans his armor, and keep orginized
Social
Contacts & Relations
Bards College, Husband to retired member
Family Ties
Maka d'Veroune - (Wife.)
Violet d'Veroune - (Biological Daughter.)
Rose d'Veroune - (Adoptive Daughter.)
Religious Views
Vavren can redeem all
Hobbies & Pets
Kaley, The Giant Riding Lizard
Speech
Snake tongue excesses on the ssss'ssss
Magic Item List / Unique Item List
Silent Speaker
When you hold this necklace with a hand using a use object action, an illusion of the letters and numbers of the common language magically appear and float 5 feet in front you. The letters are large and can be read easily from any side. By touching the various characters, they light up and change color, allowing any who are literate and paying attention to recognize the patterns and read any potential words and phrases. If used in an encounter, you can light up to three characters as a free action, six characters as a bonus action, and nine characters as an action; each one once per turn. Creatures immune to illusions do not see the characters, seeing only empty space instead. The illusion subsides as soon as you let go of the necklace.
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Buckling Buckle of Bear’s Bearings. (ATTUNED.)
Attunement
Breastplate
This waistplate (breastplate) carries the marks of Felegra Clothing on its interior. A fine work of clothing, this piece graces its wearer with protection, utility, and fashion in equal parts.
It is considered to be fine clothes for the purposes of looking stylish and presentable.
When worn, it grants the following effects:
You are considered one size larger for the purposes of grappling and shoving.
This ability stacks with other magical forms of size modification.
You can add your Constitution modifier to Strength (Athletics) checks to grapple a creature that is at least one size category smaller than you.
[ Bear Hug ]
When the wearer of this armor succeeds on a grapple check immediately after moving at least 10 feet in a straight line, you may deal 2d4 bludgeoning damage to the grappled creature.
This ability refreshes at dawn every day.
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Unshaken Serenity of a Wandering Soul. (ATTUNED)
.5lb
This gem, enhanced by the eye of an owlbear, can be placed into a helmet. When done so its magics take hold, and one’s mind feels more secured than before.
While attuned to this item you have advantage on saving throws against Enchantment spells that require a Wisdom saving throw.
(Base Material, Enhancement)
Items:
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Wand of Apathy: Common. Causes a target to feel apathetic for a brief moment. DC 10 Wisdom save to resist.
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The Night Light: You can switch between the black and white sides of the hat with an item interaction. While on the white side, the hat radiates bright light out to 10 feet around it, and dim light for another 10 feet. Any darkness magic dispels it. The hat can shed light in this way for up to 1 hour each day, and is refreshed at dawn.
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Necklace of Broken Teeth - Wondrous (Necklace) - Rare (1500 Gold)
This necklace is made out of all the teeth lost in the grand drunken fist fight and awarded to the last brawler standing.
While worn as a necklace, you gain a +2 to intimidation checks against creatures you are grappling or restraining.
[All Slots filled]
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Gut Wrench Mug
Wondrous Mug - Minor Rare 1400gp
A thrifty barkeep’s best friend. Makes any ale seem like a stronger brew! Handy in a bar fight too!
+1 Constitution Saving Throw DC of any liquid drank from this mug
Deals an additional 1d4 acid damage when used to make a weapon attack.
[Base Material, Enchantment, Special Crafter]
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Helm of the Whispering Wanderer
Crafted by Rauth’k d’Veroune
Helmet (Wondrous) - Minor Very Rare (3410gp, 35 days)
The helm is adorned with the branches touched by Druid hands, creating horns on each side, as the bansai seed provides life, located in the front center of the helmet, roots planting itself on the metal and keeping the branches healthy and green.
While wearing this helmet, you gain a +1 bonus on to Intelligence (Nature) checks, and Wisdom (Animal Handling) checks.
This item has two charges, which replenish at dawn.
You can spend one charge to use one of the following effects:
You can cast Speak with Animals once as a ritual using this helmet as a focus for the spell.
When casting the spell Speak with Animals as a ritual, you can reduce the casting time to 1 minute, instead of 10 minutes.
[Base Material, Adornment, Enhancement, Enchantment]
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Trotted Steel
Prerequisite: Can only be used in armor and barding, and only if made predominantly from metal.
The mighty hooves of the war horse strike upon the metal, trotting upon it and hammering it down with great strength and power.
When this special crafting method is used, the armor or barding automatically qualifies for the +bonus appropriate for its rarity, or otherwise becomes +1 if it is Minor Rare or Rare in quality. Additionally, there is a 50% chance that the armor or barding gains damage reduction to bludgeoning appropriate for its rarity.
If used in armor, the wearer cannot be dismounted while mounted on a mount.
If used in barding, the wearer gains a +10 bonus to their walking speed while it is worn.
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Ver’are’s Saddle
Saddle (Wondrous) - Major Uncommon (875gp) - Attunement
The saddle of an adventurous fellow from the Daborakian military, who oft’ had to wonder where his mount had gone whenever he went. They would find them in the most incongruous of places.
Once per long rest, you can use an item interaction to grant the mount equipped with this saddle a climbing speed of 20 feet for the next 10 minutes. If it is already higher, then the mount’s climbing speed is increased by 10 feet instead.
[Base Material, Enhancement, Spell Invocation x1]
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Bearriage Ring - Common - 150gp - 2 days
This silver ring shaped like a bear has been lovingly enchanted with Thuamaturgy and Minor Illusion. When the wearer enters Barbarian Rage this ring lets out a battlecry of a loud bear roar. It can also be used as a Bear Spirit Totem for a Totem Warrior Barbarian.
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Pets
Ox (King Ox)
Large beast, unaligned
Armor Class 10
Hit Points 15 (2d10+4)
Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 14 (+2) 2 (-4) 10 4 (-3)
Challenge 1/4 (50 XP)
Simply click on a trait or attack to copy a Roll20 macro to your clipboard
Charge. If the ox moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Beast of Burden. The oxen is considered to be a Huge animal for the purposes of determining its carrying capacity.
_____________________ Actions _____________________
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.
Source: Volo's Guide to Monsters
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Giant Lizard (Kaley)
Challenge 1/4 (50 XP), Large beast , unaligned
HP 19 (3d10) AC 12(+4, Chainmail) SPD 30 ft., climb 30 ft.
Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Senses
Darkvision 30 ft., passive perception 10
Languages
None
Variant: Hold Breath - The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Skittering Dark (Chip)
Medium Aberration, Chaotic Neutral
AC Class 14(+2, Studded Leather)
Hit Points 16 ( 3d6 + 6 )
Speed 30 ft
Ability Scores
STR DEX CON INT WIS CHA
6(-2) 18 (+4) 14(+2) 9 (-1) 10 (+0) 3 (-4)
Skills - Stealth +7
Senses - Blindsight 30 ft (Blind beyond this radius.)
Passive Perception 30 ft.
Languages - Deep Speech (Flayer, Undercommon)
CR 3
Cunning Action - The Skittering Dark can take the dash, disengage, or hide action as a bonus action..
Actions
Multiattack - The Skittering Dark can take two claw attacks.
Claw - Melee Weapon Attack: +7 to hit, reach of 5ft, one target. Hit: 7 ( 1d6+4 ) Slashing Damage.
Wagon Inventory/Weight
Wagon: (400 lbs)
1 Barrel. (70 lbs)
Jug (Oil) (8.02 lbs)
2 Buckets. (4 lbs)
4 Chests. (100 lbs)
Iron Pot. (10 lbs)
Pitcher. (5 lbs)
Rain Catcher. (5 lbs)
5 Tankards.
6 Sacks. (2 Empty)
30 lbs Salt
30 lbs Pepper
30 lbs Wheat
10 lbs Flour
1 Bullseye Lantern (2 lbs)
2 Hooded Lamps (4 lbs)
Totem (Bear)
2 Two-person Tent (40 lbs)
4 Soaps
Sledge Hammer (10 lbs)
2 Silk Rope (50ft) (10 lbs)
Shovel (5 lbs)
Portable Ram (35 lbs)
6 Pitons (1.5 lbs)
4 Manacles (8 lbs)
4 Hunting Traps (100 lbs)
Hammer (3 lbs)
Crowbar (5 lbs)
Block and Tackle (5 lbs)
4 Blankets (12 lbs)
4 Bedrolls (28 lbs)
Mess Kit (1 lbs)
Merchants Scale (3 lbs)
Fishing Tackle (4 lbs)
Total Weight: 978.52 lbs
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