Quincy Sunshield

Children

Quincy Sunshield

Half Elf Race
Orde/ Church Child Origin
Paladin 1 Class & Level
LG Alignment
Varven Deity
Inqusition Faction
member Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 10
+0
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1
Hit Die
1dd10+2
+2 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+5 Athletics
+4 Deception
+2 History
+1 Insight
+6 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+3 Perception
+4 Performance
+6 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
20
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Attacks
0gp
0ct

Battle Axe
Shield
5 javalins
Priests pack
Holy symbol


fine clothes,
Healer's Kit,
Disguise Kit,
Poisoner's Kit.
Inquisitorial Badge -
Show spoiler
This silver piece of metal, which is often time imbued with the additional symbol of the individual's deity, represents not only their mark of membership, but serves as a slightly enchanted magical object, allowing the individual to gain advantage on a single insight roll once per long rest. This is only able to be used to specifically detect deception.


Bandloler1:

Bandolier2:

Equipment
Inqusition
Faction
madman
Stat Array
God Worship.
Varven +1 dex, Perception prof
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Orde church child
+1cha religion prof, Guidance, history prof.
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Half elf
+2cha +1 str +1 wis.
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. You gain proficiency in two skills of your choice. (Martial, Intimidation)

Languages. You can speak, read, and write Common(grass), Elven(Nomad) and Dwarven(valley)

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Paladin

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Athletics Persuasion
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Inquisition

Attribute Cap Increase - +2 Charisma; This boosts the maximum of an ability score but not the score itself.
Tool Proficiencies - Disguise Kit, Poisoner's Kit
Class/Racial Features & Traits

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